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  • 0 posts edited
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  • 41 votes cast
Jun
16
comment What stats should I give a shield made out of the door of an armoured Humvee?
What I love about RPGs is that scavaging humvees to make shields to protect against zombies actually does fall under "reasonably realistic" :-)
Jun
14
awarded  Critic
Jun
10
comment Any problems playing a dragon PC in a 1st level party?
Is your character, based on the Draconomicon, going to be a Dracomedian? Ha ha, ha, ha, ba dum crash!
May
27
awarded  Yearling
May
15
comment Why the bad guys don't just teleport somewhere drop a bomb and teleport back?
Every populated area I was Sheriff of would have a dimensional lock. And I'm sure there'd be some hippy wizards outside the gates going "Help! We're being oppressed! Free teleporting!" but most people wouldn't mind the minor inconvenience to their travel plans when you consider the great benefit of security, right? I mean, right? It's not like we're allowing dimensional teleportation but performing telepathic scans on all incoming and outgoing dimensional travelers.
May
2
awarded  Popular Question
Apr
25
awarded  Popular Question
Mar
18
comment Running a game with intentionally “over-powered” PCs
PCs are only overpowered in relation to something else. There's no difference between all 18s and all 8s if you make the monsters, skill checks, etc the appropriate difficulty. Seems like it would be easier to just start them at level 20 or what have you and go from there!
Dec
20
comment Problems with a party of only Spellcasters?
If someone walks in with a sphere of magic dampening or something else that inhibits your magic, your party is toast.
Dec
11
comment Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E?
BESW's extension of this answer is a significantly bigger concern, even though the concept is still the same. If my players one shot their opponent, they might feel really psyched about it (unless it happened every time, then it's boring). If THEY get ambushed, and say the cleric gets taken out in the 0th round of combat (i45.tinypic.com/v30d2w.png) they will not be very happy for long...
Oct
31
comment What is thaumaturgy?
It appears John Dee is not far from the truth. Everything from computers, cellphones, planes, rockets, maybe even lighters, certainly nuclear power, and all kinds of things would be treated as magic. Probably much of our medicine would be considered witchcraft in his day, too.
Oct
26
comment How do I make headshot rules interesting?
I suggest saying "Boom!" when one occurs. I can't imagine that not making it more interesting.
Oct
25
comment How to deal with players who like to use the local authorities to solve their problems
As a common person myself, a single undead would be enough to make me go get a professional.
Oct
16
comment Homemade setting with WFRP 3e
What if you allow this to be a third (fourth? fifth?) age, and allow the reduction of magic to be part of the story? Maybe something happened that caused the world to fall into a 'low magic' kind of world.
Oct
5
comment How far does one travel when falling for one round?
@dpatchery Yes, but if three gnomes stand on eachother's shoulders, somehow they're 5 feet tall. Add another gnome? Still 5 feet. Split them in groups of two? nothing... Freakin' gnomes...
Oct
5
comment How far does one travel when falling for one round?
Lower dnd gravity explains why elves can jump so high...
Sep
16
comment How can I speed up combat with a large number of enemies?
Forgive my noobieness - can you define un-crunchy in this context?
Sep
13
comment Counter-Attack Houserule
The last paragraph is important. Seems that a brawl with 7 entities (perhaps 3 PC and 4 NPC) would have a fumble-counter-attack happening about once every 3 turns.
Sep
12
comment What game elements are essential for a playtest?
I know Magic: the Gathering has three departments for this: creative, who come up with ideas, design, who translates those ideas into game mechanics, and development, who tweak the numbers of the game mechanics to balance them (or reject them outright). I'm sure they do plenty of mathematical analysis too, but the mechanics people don't do any of that - they make cool mechanics. When they pass it off to development, they play (not code) and find out what needs to stay, change, or go. I can't imagine it's different for RPGs than it is for CCG.
Jul
22
awarded  Nice Question