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  • 0 posts edited
  • 2 helpful flags
  • 43 votes cast
Oct
31
comment What is thaumaturgy?
It appears John Dee is not far from the truth. Everything from computers, cellphones, planes, rockets, maybe even lighters, certainly nuclear power, and all kinds of things would be treated as magic. Probably much of our medicine would be considered witchcraft in his day, too.
Oct
26
comment How do I make headshot rules interesting?
I suggest saying "Boom!" when one occurs. I can't imagine that not making it more interesting.
Oct
25
comment How to deal with players who like to use the local authorities to solve their problems
As a common person myself, a single undead would be enough to make me go get a professional.
Oct
16
comment Homemade setting with WFRP 3e
What if you allow this to be a third (fourth? fifth?) age, and allow the reduction of magic to be part of the story? Maybe something happened that caused the world to fall into a 'low magic' kind of world.
Oct
5
comment How far does one travel when falling for one round?
@dpatchery Yes, but if three gnomes stand on eachother's shoulders, somehow they're 5 feet tall. Add another gnome? Still 5 feet. Split them in groups of two? nothing... Freakin' gnomes...
Oct
5
comment How far does one travel when falling for one round?
Lower dnd gravity explains why elves can jump so high...
Sep
16
comment How can I speed up combat with a large number of enemies?
Forgive my noobieness - can you define un-crunchy in this context?
Sep
13
comment Counter-Attack Houserule
The last paragraph is important. Seems that a brawl with 7 entities (perhaps 3 PC and 4 NPC) would have a fumble-counter-attack happening about once every 3 turns.
Sep
12
comment What game elements are essential for a playtest?
I know Magic: the Gathering has three departments for this: creative, who come up with ideas, design, who translates those ideas into game mechanics, and development, who tweak the numbers of the game mechanics to balance them (or reject them outright). I'm sure they do plenty of mathematical analysis too, but the mechanics people don't do any of that - they make cool mechanics. When they pass it off to development, they play (not code) and find out what needs to stay, change, or go. I can't imagine it's different for RPGs than it is for CCG.
Jul
22
awarded  Nice Question
May
27
awarded  Yearling
Dec
22
comment How many people does it take to steal a Star Destroyer?
It's questions like this that fuel truly epic campaigns. Overcoming challenges in a heroic fashion is the premier driving force behind playing RPGs, but those challenges have to base themselves in some kind of rules structure for them to be fulfilling. I still see challenges here, as the most accurate answer seems far too high to be manageable by a party, but this is a wonderful question.
Nov
13
comment Asynchronous Character Creation?
As a side note, players who want to really experience role playing need to be able to adapt their characters to other characters they didn't anticipate. Considering that sometimes the GM gives you a character you're "stuck with" for a significant portion of the campaign, this shouldn't be all that different.
Aug
17
answered How can a party with no healers return a character from the unconscious/dying condition?
Aug
1
comment How does Wind Walk work underwater?
You're the DM - you can simply decide that the spell gives you a small force with which you can repel your surrounding fluid (be it air, honey, or hydrochloric acid). The player would essentially be a bubble in such a pressure sensitive environment.
Jul
13
comment What does Drow Speech sound like?
It's strange this was closed - it meets all criteria of 'good subjective': inspires questions that explain why and how, answer would likely not be short, has an impartial tone, invites sharing experience (by virtue of looking for references), backed up by references, and more than mindless social fun (actually relevant to his game) - I don't see any reason for this to be closed. I'm assuming you've all read blog.stackoverflow.com/2010/09/good-subjective-bad-subjective ?
Jul
13
comment What is the expected average damage for an area of effect power?
If it's not for power selection, then what exactly is it for?
Jul
13
answered What is the expected average damage for an area of effect power?
Jun
28
awarded  Citizen Patrol
Jun
27
comment Can you pull an enemy from an adjacent square to another adjacent square?
I would shift away 1 square (to prevent an OA) and then do your ability.