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  • 0 posts edited
  • 2 helpful flags
  • 41 votes cast
May
27
awarded  Yearling
Dec
22
comment How many people does it take to steal a Star Destroyer?
It's questions like this that fuel truly epic campaigns. Overcoming challenges in a heroic fashion is the premier driving force behind playing RPGs, but those challenges have to base themselves in some kind of rules structure for them to be fulfilling. I still see challenges here, as the most accurate answer seems far too high to be manageable by a party, but this is a wonderful question.
Nov
13
comment Asynchronous Character Creation?
As a side note, players who want to really experience role playing need to be able to adapt their characters to other characters they didn't anticipate. Considering that sometimes the GM gives you a character you're "stuck with" for a significant portion of the campaign, this shouldn't be all that different.
Aug
17
answered How can a party with no healers return a character from the unconscious/dying condition?
Aug
1
comment How does Wind Walk work underwater?
You're the DM - you can simply decide that the spell gives you a small force with which you can repel your surrounding fluid (be it air, honey, or hydrochloric acid). The player would essentially be a bubble in such a pressure sensitive environment.
Jul
13
comment What does Drow Speech sound like?
It's strange this was closed - it meets all criteria of 'good subjective': inspires questions that explain why and how, answer would likely not be short, has an impartial tone, invites sharing experience (by virtue of looking for references), backed up by references, and more than mindless social fun (actually relevant to his game) - I don't see any reason for this to be closed. I'm assuming you've all read blog.stackoverflow.com/2010/09/good-subjective-bad-subjective ?
Jul
13
comment What is the expected average damage for an area of effect power?
If it's not for power selection, then what exactly is it for?
Jul
13
answered What is the expected average damage for an area of effect power?
Jun
28
awarded  Citizen Patrol
Jun
27
comment Can you pull an enemy from an adjacent square to another adjacent square?
I would shift away 1 square (to prevent an OA) and then do your ability.
Jun
26
comment Beyond hit points: injury in D&D
I really like this system. I'm going to try to toss it into my party's next encounter as a taste of it. @Marcus I agree with your last statement, but I would also say if you're worried about DM bias, this isn't the only thing that will cause problems in your campaign. In my opinion, if you don't have some trust/faith in your DM, you shouldn't play with him, or you're really not going to enjoy your game.
Jun
26
comment Does a defender get to respond to a marked target making an opportunity attack on another PC?
Your GM appears to not differentiate de-jure obligations from de-facto obligations. There are few circumstances where you wouldn't take the free attack, so in that sense it's a social obligation to take the free attack; it's so common that you would need a good reason not to take it for people to not be like "Dude, free attack!". There's no law that you help the old woman who fell on the sidewalk in front of you, but most people do it.
Jun
24
comment How can I balance an encounter with reinforcements?
I'm confused on the tagging. Is this for 3.5, pathfinder, or system agnostic?
Jun
23
awarded  Nice Question
Jun
23
comment Forced/involuntary movement and OAs
While the rules say it doesn't provoke an Opportunity Attack, there's nothing preventing a house rule. Personally, I think think it (situationally) makes sense. Falling? Probably not. Pushed past a monster? Probably. Pulled away from a monster? Probably not.
Jun
22
comment Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference?
I don't see that as the point of the question. The question is not a matter of how much randomness, but rather what causes an ability to either have or not have randomness. It's not a matter of scale, it's a matter of existence. And my answer is that realistically, everything should have a random aspect to it, but for purposes of speeding up gameplay, sometimes we just let the randomness be the attack roll and never change the damage.
Jun
21
accepted Will magic items with raw stats break game balance in DnD4e?
Jun
18
comment Pre-painted Miniatures for D&D other than from Wizards
Update: the minis came today, and I have no complaints :-)
Jun
17
revised Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference?
added 447 characters in body
Jun
17
answered Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference?