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 Yearling
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Feb
9
answered Can you use your reaction while ethereal from the blink spell?
Feb
3
comment How can I make my PCs flee?
@aramis You're quoting from the rules for non-combat encounters. Running away from a combat doesn't make it a non-combat encounter. The rules aren't spelt out anywhere explicitly in the DMG that I could find - the closest I could see was the rule in the MM that I quoted earlier. At the end of the day, if a DM wants to reward XP for something that's up to them, but if I was wanting to encourage players to run from overly hard enemies, I'd make sure they knew the aim of the encounter wasn't to kill the enemy but was something else, maybe to get past it, maybe to steal something from it.
Jan
31
comment How can I make my PCs flee?
@aramis That might be correct for older editions, but in newer editions XP is generally awarded for defeating monsters, though the GM can award XP for neutralising the threat in some other manner (5e MM p9). If the objective is to get through the swamp and you run into some lizardmen in the swamp. Running away and getting to the far side of the swamp should probably earn you the XP - you still achieved your objective. Running back the way you came however leaves you no closer to your goal. Regardless, I wouldn't allow characters to go back and collect the same XP twice by later killing them.
Nov
20
awarded  Yearling
Nov
19
answered What happens to spells cast pre-encounter that last till the end of the encounter?
Oct
1
comment What are my options when other members of the party think my character is too powerful?
I think the advice about spending your turn scouting for other enemies, or getting in a better position for an ambush (maybe to help the rogue with his sneak attacks), even in harder fights, is a good idea. If the players think your character is too powerful, use that power to make them feel stronger.
Jun
11
answered How severe should a Compel be if it's worth one Fate Point?
Apr
10
comment How to make extremely lethal stories in Fate
The Fate fractal seems to me like it would apply really well here. You can still have a "character sheet", it's just for a group of people with a common goal. The high concept is probably your reason for wanting the gizmo, the other concepts tie your group to other groups. For A Song of Ice and Fire you could easily play houses with aspects such as "Successors to the Mad King" or "Bonded with House Tully by marriage". These aspects may change over time, potentially when people die. It may even make sense for milestones to occur when plans are achieved by houses.
Aug
4
comment Can effects or abilities raise the difficulty of a task above 10?
The task is still level 10, it's just modified (down to five by the character putting in effort) then back up to six because despite their effort they're still dazed. I'd think a task that was normally nigh on impossible should still get a bit harder if you're dazed when you try it so I think I'd rule a difficulty ten task may become a difficulty eleven (or higher) after modifiers.
Jun
26
comment What happens when an Uruk gets an elvish sword?
The sword won't do any of those things if it's not intelligent. If it's "just" a magical sword imbued with the power to glow when orcs are near as a warning then it may well just glow as it was built to. Then again, Uruk-hai are a new breed or orcs created by Sauruman by breeding orcs and men. The sword may not glow in the presence of Uruk-hai, instead only glowing for Mordor orcs and the goblins from Moria. I can't remember if the book establishes a precedent for this.
Jun
23
awarded  Critic
Jun
23
awarded  Commentator
Jun
23
comment Dealing with players of vastly different skill levels?
@MatthewNajmon this is a low level game (at the moment) and at low levels the tiers don't really have much of an impact. In fact, fighters are often stronger than wizards and better able to face the typical challenges of a low level game than a wizard is anyway.
Jun
23
comment Dealing with players of vastly different skill levels?
Regarding your first point, the OP has already said that the world is a harrowing world where times get hard and people die. Having the royal guard sweep in, a miracle from a deity occur, or an NPC wizard save the day really doesn't fit with the world that's being described (and that the player chose to play in). If the game is meant to involve hard decisions about saving your own skin or risking it to save innocent strangers from an overpowering goblin horde then those decisions must have meaning and consequence without a deus ex machina if the players make the choice you didn't expect.
May
30
revised Should I allow a Wondrous Item on level 1 character creation?
Added part of the backstory back in so answers make sense.
May
30
suggested approved edit on Should I allow a Wondrous Item on level 1 character creation?
May
11
comment How can I contribute as a wizard at low levels?
If you're a wizard you shouldn't be getting hit by things that often. Certainly not often enough that the chance of a commoner critting with a scythe should worry you (not to mention the fact that at levels 1-4 at least toughness is no use against that scythe). Play careful with movement in combat and grab a better feat, even if it's not that useful straight away, because when you hit 3rd level you want to be taking even better feats, not something you put off until later. If you really want the extra hitpoints grab the toad familiar.
May
9
comment How can I contribute as a wizard at low levels?
@agradine does have a point when he says there's no such thing as a trap. Yes there are some classes that are weaker than others but if you want to play an armoured warrior slinging around blasty spells the warmage is a pretty easy way to do it. You could spend a bit of time making a wizard that can do the same kind of thing and that might be worthwhile if you enjoy planning out characters but if you just want to play a blasting wizard in armour the war mage is exactly that. No, it's not as powerful as other casters but that doesn't matter if it's the character you will enjoy playing.
May
9
comment How can I contribute as a wizard at low levels?
Really? Toughness as a recommended feat? There are so many better feats you could take that would still help once you get past level 2 and your hitpoints are high enough for you to survive a stray unlucky arrow. Until then just stay well towards the back with your crossbow and ensure you have a vaguely decent constitution score if possible.
Apr
24
comment How does the Multi-Weapon Fighting feat 'replace' the Two-Weapon Fighting feat?
Sorry, I meant the first of the 3 numbered options in the original question. I hit the comment length limit and had to cut some things to fit everything in. Essentially, the rules seem to make it pretty clear that if you have 3 or more arms the only real difference is you don't need to be as dextrous to master fighting with all your arms (Multiweapon Fighting only has a Dexterity requirement of 13, not 15). I guess having all those limbs is assumed to give you some practice.