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location Riga, Republic of Latvia
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Jul
26
comment Which player character do I attack first?
@Erik even when "kill or die trying" is a goal, it's a rather different goal than one which most NPCs play out in fantasy games - it would imply that in face of certain defeat they would try to cause as much hurt as possible, e.g. explicitly try to permanently kill off anyone that's unconscious, instead of going off to those still fighting; focus&burst damage to a single weakest PC while mostly ignoring the other threats; if no chance to kill a single PC then try to destroy equipment, animals & supplies instead of (vainly) trying to prolong the battle. Even if you win, you'd still lose a bit.
Jun
7
awarded  Yearling
May
11
comment What are the legal/ethical considerations of republishing old adventures for new editions?
Legally, 10+ year old articles are definitely not out of copyright. The default terms for old published articles are author's lifetime + 70 years or for corporate-owned content 95 years after publication. This implies that all of rpg-related content is currently under copyright, as the whole genre is not so old. Of course, all your other points are valid and in practice this is not likely to be prosecuted.
Apr
14
awarded  Caucus
Apr
14
awarded  Constituent
Feb
24
answered What success rate design is the most “fun”?
Jan
30
comment Using a rash decision to move gameplay forward
How the heck do you go from a statement that, in essence, means "My character proposes X to the group" to "My character does X without waiting for the response" ?
Nov
21
comment Can an Unseen Servant be used as a scout?
@Besty that might be the case, but not neccessarily - it definitely could rely on the sight and recognition capabilities of the caster, and the spell simply transmit the needed things to the servant and not vice versa - the distances are very short and the simple commands listed as examples seem to require the caster to identify the needed items, and the servant only moves them but doesn't search for them. The spell description is not specific enough to say if it's one way or the other, though.
Nov
19
revised In a high fantasy setting, what changes when you restrict player magical item purchases?
added 1053 characters in body
Nov
19
answered In a high fantasy setting, what changes when you restrict player magical item purchases?
Nov
11
reviewed Approve How could a highly destructive character contribute to gameplay?
Oct
3
comment How do summa of sound quality achieve a quality of 28-level?
This is the key point. Even if we're ignoring exceptional and rare books, we should expect most books in every covenant to be something that they wouldn't be able to make themselves; if you aren't in the top 1% in a particular field, then you'll be using something copied from their writings.
Oct
2
comment Plane shifter Hole of Oblivion (patent pending)
This means that the destination shouldn't be a fall nor hindering terrain. However, other destination possibilities are still viable. For example, an isolated cage buried deep underground wouldn't require a saving throw; nor would a dungeon room with a trigger that drops a room-sized boulder when anybody is teleported there.
Sep
21
comment Purchasing a Bar
@xenoterracide if it brings in, say, $X of profit/month, then a rule of thumb is that purchasing it without having free capital requires a loan that costs approximately $X / month. If they don't 'deserve' resources, don't give free money to them. Furthermore, in nWoD if they would have a profit, then all of it would reflect only in the Resources merit and nothing else - if they need to obtain something, then that always comes from Resources and not from a different pocket called "the bar".
Sep
21
answered Purchasing a Bar
Sep
20
answered Can Lodestone Lure be used on adjacent targets?
Sep
17
comment Does moving around an opponent trigger an Opportunity Attack?
This is a issue that I haven't seen clarified in RAW. But in similarity with all the other actions (i.e., twin strike - declare both targets first, not change your mind after the firs strike is resolved), I'd rule that players can make decisions at the times when they choose actions, not during resolution. I.e., if the action is "I go to spot X" then they can't suddenly decide to retreat backwards if an AOO hits.
Sep
17
comment If movement is interrupted and an enemy occupies the destination square, is the movement lost?
For other actions, there's no such things as "minor changes" - if the original target isn't available, then you can't redirect to another target even if there's one in range, and the action is invalidated completely, not 'disturbed'.
Sep
16
comment Does moving around an opponent trigger an Opportunity Attack?
@SevenSidedDie the illustration looks like an edge case for an interpretation of "leaves a square adjacent to you" where the after-movement square isn't adjacent, i.e., in this picture a player could claim that they never "leave" B.
Sep
16
comment Does moving around an opponent trigger an Opportunity Attack?
@winterblood I was always of the impression that in RAW (have to look it up though) you have to declare the whole move action at once; Maybe B doesn't know the remainder of the movement after that single square and has to decide with the limited information, but A can't change course depending on, say, if AOO's hit (except when taking a second move action).