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| visits | member for | 1 year, 11 months |
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| stats | profile views | 10 |
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6h |
answered | In a high magic setting, how should I introduce “unnatural” magic? |
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May 16 |
comment |
Playing D&D 4e with two players @blueberryfields Agreed, this can also add some depth to the world as it will make the world feel less empty. I actually have a group of 7-8 players myself and I still find throwing in some support useful when I want to make a combat bigger than they could handle alone. Just gotta keep in mind it will slow down combat a bit, as if you'd added more monsters. |
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May 16 |
answered | Playing D&D 4e with two players |
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May 10 |
comment |
What can you make a dominated creature do? The problem with that phrasing is that just about anything you'd want the monster to do would be "dangerous to life" namely attacking allies or moving to provoke OA's. I would probably agree that doing things not explicitly a Move/Standard/Minor and at most an At-Will power would probably draw one however. (being forced into a pit and the like by a power already draws an extra saving throw so this is not unusual to the system) |
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May 1 |
answered | What are ways player characters could awake an ancient evil? |
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Apr 26 |
revised |
How can I take advantage of intentionally going prone? Added methods to solve movement issues |
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Apr 26 |
comment |
How can I take advantage of intentionally going prone? I would probably rule likewise, but I could see some room for argument if the cover in question was something like a low wall (then again, this dropping prone could be flavored as dropping prone and peaking over the wall to fire). Also considering it involves using a magic item, a feat, and giving up easy movement outside of that shift for a +4 to defenses against ranged attacks (provided you find cover), I'd say the player has used enough resources to have earned that +4 even if it didn't make sense. |
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Apr 25 |
revised |
How can I take advantage of intentionally going prone? Clarification |
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Apr 25 |
answered | How can I take advantage of intentionally going prone? |
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Apr 24 |
answered | Dealing with extreme luck |
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Apr 22 |
comment |
How can GMs evoke the tone of danger in an RPG? +1 for maiming and the last point. While killing a PC does serve as a pretty clear warning, there's so many more fun things you can do. Such as making a PC live with the consequences of failure for the rest of the character's life... |
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Apr 22 |
comment |
How can GMs evoke the tone of danger in an RPG? +1 for public combat rolls. While being able to fudge is greatly useful, knowing that you can't can send a chill down certain player's spines. |
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Apr 19 |
awarded | Nice Answer |
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Apr 18 |
comment |
Does a creature have to make a saving throw after being knocked prone? @ObliviousSage I thought there was, but upon looking up the powers I remember it on in the compendium they have "prone and can't stand up (save ends)". The version I was looking at might have been old or I simply remembered incorrectly (That character was in a long running game and I wasn't using character builder). Either way, you are correct. |
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Apr 18 |
comment |
Does a creature have to make a saving throw after being knocked prone? As a small note, there are powers that cause prone (save ends), but those are the exception to the rule. |
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Apr 17 |
answered | Non-lethal weapon damage - does a magic bonus add? |
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Apr 3 |
awarded | Civic Duty |
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Mar 7 |
answered | Should house rules and custom material be created before experiencing the game? |
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Feb 28 |
answered | In depth world building. Making connections |
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Feb 24 |
comment |
How can I deal with players who are reluctant to spend resources? As a serious hording addict, I can attest that this works wonders. Usually I end up hording because I don't want to expend my resources and then realize I didn't need to. Knowing that my expenditure will in fact make a difference without being a gamble makes it easy to decide how much a given roll is worth to me (keep in mind that deciding after a roll makes whatever mechanic it is more powerful so adjust accordingly). When you just whiffed by one or two on a big swing, knowing you can drop some of a limited resource to make it pay off becomes miiiighty tempting... |