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Apr
14
awarded  Enlightened
Apr
13
awarded  Constituent
Apr
10
revised How to relay a game mechanic in character
Accidentlyed the wrong "their"
Apr
10
awarded  Nice Answer
Apr
10
answered How to relay a game mechanic in character
Apr
8
revised How do you alter encounter difficulty in regards to decreased party size?
clarifications from comments
Apr
8
comment How much does ongoing damage add to the average damage when creating a monster?
Keep in mind that you can be a bit sloppy with ongoing because of two factors: 1) There's a lot of potential save granting powers and effects, especially if they have access to a leader which can stop the damage before it hits even once, and 2) Once they are already suffering from ongoing damage, hitting them again with the same ongoing damage won't do anything until they get rid of it, which means subsequent strikes against the same target will potentially lose that extra damage.
Apr
8
awarded  Caucus
Apr
7
answered How do you alter encounter difficulty in regards to decreased party size?
Mar
18
awarded  Enlightened
Mar
18
awarded  Nice Answer
Jan
17
comment How do I create a balanced “Glass Cannon” monster?
That's 36 damage max with an average damage of 26. It will really hurt but if you spread out who you hit you should be safe testing it out with your group. I know with my (admittedly striker heavy) group, if they decide something is a threat it's usually down or heavily disabled within a round or two
Jan
12
comment Why do Ability Score method names imply difficulty inversely?
Do you mean in how to make the Heroic/Epic have more Heroic/Epic threats? The reason you're not seeing much talk about any official rules on it is because that comes down to what the DM wants to throw at the party. When using generation methods that favor the players the DM is able to throw challenges that are "above" what they should be able to handle at a given level. You're probably not going to see much on official tweaks to looking at CR because CR is already a fairly loose guideline (see rpg.stackexchange.com/questions/19709/…).
Jan
9
answered Why do Ability Score method names imply difficulty inversely?
Nov
16
comment How do I handle attacks with multiple damage types on an unconscious player?
4e does have multiple type attacks, but I can't think of any examples that specify how much damage is of each type. Generally powers will say things like 1d10 Radiant and Necrotic damage or 3d6 Lightning and Thunder damage. I presume this is because they wanted to further emphasize the idea of it all being one attack (and because of the way weakness and resistances work)
Jun
9
awarded  Yearling
Apr
10
awarded  Citizen Patrol
Jan
20
comment How do I help a player who struggles with a tactics-focused character?
@András Thank you for your feedback. I do agree that the start of this means more work for the DM which is always a resource to watch carefully, but ideally it's a starting cost and not a constant one due to things like Ilmari Karonen's comment. The goal as I read the question seemed to be how to allow a player who has poor tactical skills to play a character who is the opposite and have moments of glory regardless, rather than how to fix said poor tactical skills (which is a totally valid solution which already has some great answers).
Jan
18
answered How do I help a player who struggles with a tactics-focused character?
Dec
5
comment Too many divergent side quests. What do I do?
+1 for number 2, this has served me well on multiple occasions with my group that has similar amounts of personal hooks and character desires to deal with. The best part is that if something suddenly comes up that would fit, it's frequently easy to find little ways to hook it in retroactively that they're only now discovering.