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location Israel
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visits member for 2 years, 10 months
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DnD casual enthusiast


Apr
2
answered Typical amount of time for a Story Arc to complete
Apr
1
answered Spell DC Saving Throws
Mar
31
awarded  Popular Question
Mar
16
comment RPG designed for irregular players/gaming?
@AlexP It worked well for our gaming group at the time. YMMV
Jan
23
comment Rules for multi-classing in D&D Next?
Or you can pick your stats from the begining with multuclasing in mind
Jan
23
answered Rules for multi-classing in D&D Next?
Jan
13
revised How can I convert D&D Next Saving Throws into Defences?
added 43 characters in body
Jan
13
accepted How can I convert D&D Next Saving Throws into Defences?
Jan
12
comment How can I simplify a series of rolls without changing probability too heavily?
@KyleWilley Did you ever find a solution. I like this solution, and I would just add that you don't roll at all if it's impossible to defend.
Jan
12
asked How can I convert D&D Next Saving Throws into Defences?
Jan
9
comment Is there a shapeshifter that needs to keep its quarry alive?
+1 for the white collar reference :D
Jan
7
comment Will a rogue get their Sneak Attack dice if they charge from cover?
@JoshuaAslanSmith I think that will confuse people, because the question asks if they can move first and then charge.
Jan
7
revised Will a rogue get their Sneak Attack dice if they charge from cover?
deleted 68 characters in body
Jan
2
awarded  Altruist
Jan
2
comment Is there an online interactive character sheet for Dungeons & Dragons 4E?
It seems there are no more answers to this question..
Jan
1
comment Throwing upwards
Just a warning about RAW with falling things: forum.rpg.net/…
Jan
1
answered Throwing upwards
Jan
1
comment Throwing upwards
Ok, but Game Physics, not game balance. Correct?
Jan
1
comment Throwing upwards
Are you asking for a physics based answer? Like if I can throw a ball 30 feet infront of me, how many feet high can I throw it based on the pull of gravity? Or are you asking a game balance question?
Dec
26
comment What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
you forgot 3 features. Abstraction, abstraction, abstraction :) Even though you did cover that.