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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


1d
comment Might Defence and combat avoidance skills
@PaulBaldowski: This text based thing is great at passing nuances, is it not⸮ ^_~
1d
comment Might Defence and combat avoidance skills
@PaulBaldowski: Apologies if my comments read as an attack. They were not meant as such at all.
1d
comment Might Defence and combat avoidance skills
@PaulBaldowski: So glaives have to have points in both Might and Speed to be effective whereas jacks and nano can have points in just one. This seems slightly broken.
1d
comment Might Defence and combat avoidance skills
@KveldUlf: Numenera is not about realism in fighting. Might is used for mêlée attacks, Speed for ranged. Typical RPG trope here. ^_~
1d
revised Might Defence and combat avoidance skills
Added addendum which might or might not be useful.
1d
comment Might Defence and combat avoidance skills
So there is no way to use Might to parry an attack? All parry/block/stop attack with mighty strength should always come from Speed? If this is the case, the system is broken.
1d
comment Might Defence and combat avoidance skills
So, does "anything else that can be overcome with strength" mean parry a blow with a huge sword? Or is Speed the only thing you can use to block/dodge?
1d
revised Might Defence and combat avoidance skills
Added comment in main body of question.
1d
asked Might Defence and combat avoidance skills
Jun
25
wiki created cypher-system description
Jun
25
wiki created cypher-system excerpt
Jun
24
comment Is it possible to take cyphers out of the Cypher System?
Your last paragraph is very insightful and might be better place at the start of the answer.
Jun
21
awarded  Yearling
Jun
19
awarded  Notable Question
Jun
19
comment How do you make loremaster characters more than just a GM mouthpiece?
@ThomasJacobs: Thank you.
Jun
19
comment How do you make loremaster characters more than just a GM mouthpiece?
@Jason_c_o: I do not understand your comment, could you expend?
Jun
19
accepted How do you make loremaster characters more than just a GM mouthpiece?
Jun
19
comment How do you make loremaster characters more than just a GM mouthpiece?
I do not see how this answers the question... This is not about goals but about knowledge passing from GM to players.
Jun
19
comment How do you make loremaster characters more than just a GM mouthpiece?
What is to stop the player asking "I want to know everything that my character would know about X"? Even if this was forbidden, I can see the player getting really frustrated by asking lots of questions but missing one important one, then making a call that the missing question would have highlighted as inadvisable. I am afraid that this is not what I am looking for, although I am happy for the answer to stay here: 5 people thought it good (at the time to writing) so it should stay.
Jun
18
comment How do you make loremaster characters more than just a GM mouthpiece?
Sadly, I do not have the time to do this. Most of my world is card board cut outs that only get fleshed when the players interact with it. However, if one had the time this would be a good solution.