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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


1h
awarded  campaign-development
Sep
11
awarded  Good Answer
Sep
9
comment Awarding Experience in RoleMaster
+1 for references on what I seemed to remember. And yeah, I did the same thing as yourself: XP for story goals. Another way to deal with this is to have the player do their own book keeping but who has time?
Sep
9
comment Hacking the Muse (Why interrogate the transhuman if Muse knows it all?)
I do like your example!
Sep
9
comment Hacking the Muse (Why interrogate the transhuman if Muse knows it all?)
How much can you learn about a person's digital footprint now a days? How trustworthy is it? Can you think of ways to use misinformation on would be captors?...
Sep
5
awarded  Enlightened
Sep
5
comment How do I manage to handle many villian organizations on an already NPC filled game?
I guess that the down votes are due to the question reading like "please write the game for me". I think there is a good question in there (maybe several) but as it stands, it's not a really good fit.
Sep
5
comment How do I manage to handle many villian organizations on an already NPC filled game?
A plea to downvoters: Please leave a reason why so Aldath Le'Carde can improve the question.
Sep
3
comment How to add challenge to a RPG-like experience for a three year old
Welcome to the site. Do have a read of Good Subjective, Bad Subjective which explains the down votes.
Sep
2
revised How to avoid arguments with a player about what “should” happen?
Bankuei's awesome suggestions in comments.
Sep
2
comment How to avoid arguments with a player about what “should” happen?
@Bankuei: Very good point indeed.
Sep
1
awarded  Nice Answer
Sep
1
revised How to avoid arguments with a player about what “should” happen?
spelling
Sep
1
answered How to avoid arguments with a player about what “should” happen?
Aug
20
comment Techniques for fast paced storytelling
The budget analogy is very good indeed! I would add that the GM can let the player describe his encounter during $fluff. The GM is then free to use whatever the player made up as part of his world thus making the world richer. Good players might surprise you and come up with really interesting content.
Aug
12
comment What are the key considerations to creating compelling environments?
down votes without feedback are unhelpful...
Aug
11
answered Not being able to get a feeling for Shadowrun setting
Aug
8
comment Increase power of or control over accidentally discovered abilities?
That does make it clearer. Thanks. I would upvote you again, but I already did that... ^_~
Aug
8
comment Increase power of or control over accidentally discovered abilities?
Some of your factors could be collapsed together, or maybe I need a little more information to differentiate between them. For example, accuracy, finesse, and manipulation all sound synonymous to me.
Aug
7
comment Increase power of or control over accidentally discovered abilities?
I would think of control akin to an inverse variance (small variance is lots of control) in a normal distribution. The power, I view as an amplitude. Hum, this kinda works in my own head but seems unclear....