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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Oct
28
answered Role playing/plot focused one shot sessions
Oct
27
comment Atmosphere of alienation and horror — halloween game
+1 Great advice. Thanks.
Oct
27
revised Atmosphere of alienation and horror — halloween game
Added linked question
Oct
27
comment Atmosphere of alienation and horror — halloween game
@waxeagle: It certainly is linked but not a duplicate at all.
Oct
26
comment Atmosphere of alienation and horror — halloween game
@DForck42: If it is too subjective/discussiony then how can I improve it so it is not?
Oct
25
comment Japanese mythology games?
+1 Thanks. I did not know about that one!
Oct
25
revised Japanese mythology games?
Added samguine game from Aramis' comment
Oct
25
comment Atmosphere of alienation and horror — halloween game
@DForck42: I do have a black light already. It is a really good choice since it allows for a dark atmosphere and provides plenty of light on paper so you can see what you are writing.
Oct
25
revised Atmosphere of alienation and horror — halloween game
edited title
Oct
25
asked Atmosphere of alienation and horror — halloween game
Oct
25
comment Japanese mythology games?
+1 Sengoku is the one to get -- yeah, same comment as above. It's that well researched.
Oct
25
answered Japanese mythology games?
Oct
25
comment Japanese mythology games?
+1 Sengoku is the one to get.
Oct
24
answered What should be considered when trying to host a game outside of one's home?
Oct
21
comment Statless & diceless systems
Feel free to ask it as a question. The short answer is this: You let the players describes actions and/or goals of what they are trying to achieve. The oppositions does the same (in your head if you are the referee) and you describe what happens as a result of those actions based on what you know of the abilities of the characters (PC + NPC) involved. Making sure the player understands or has an idea of the level of skill of the other person is a good idea but not necessary. Sure, no characters will die because of combat but dying is boring from a story point of view.
Oct
20
answered Statless & diceless systems
Oct
19
comment CoC's Sanity-like rules for the nWoD?
+13 Oh yes, they are very good indeed.
Oct
18
comment Treasure that's hard to put a price on
@Tynam: cool! Thanks for the pointer.
Oct
17
comment How should we choose classes as a new group of three players?
Surely you should tailor your campaign to whatever classes your players have picked?... Just a thought really ^_~
Oct
17
comment Treasure that's hard to put a price on
@Tynam: It has been a long time since I looked at D&D rules in whatever incarnation. Quiet a lot of other games do have variable prices depending on settlement size, rarity of primal material, and so on. All in all, too complex and not a viable model so you may as well make it up on the fly.