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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Aug
26
awarded  Nice Question
Aug
25
comment Can Paladins be evil?
+1 link to real world history.
Aug
25
answered Can Paladins be evil?
Aug
24
answered Does it work to run a Changeling: the Lost game with players who don't know the game from the book?
Aug
24
comment How to make magic items more interesting?
I run systemless games so any rule is too rulesy ^_-. That said, a skill test to upgrade equipment would be logical. A skill test to research how to do effect X in item Y would be needed to create a new magical item. Or maybe a research-type roll to find how someone else did it -- if one had access to a large library. I particularly like your idea of mixing two items into one.
Aug
24
revised How do I introduce an inexperienced player to the FATE combat system?
More focus on later part of answer.
Aug
24
answered Which systems can emulate battles against zombie hordes?
Aug
24
comment Method for playing an online text-based RPG that doesn't require everyone to be online at once?
Google Wave is no longer in development. That may or may not matter...
Aug
24
comment How to make magic items more interesting?
+1 for good ideas. -1 for too much rules ^_- but it could be useful for others playing D&D4e so it should stay as is.
Aug
24
comment How to make magic items more interesting?
-1 for invoking the Apple mind controlling demon ^_-
Aug
24
comment How to make magic items more interesting?
+1 for magical items upgrading as the characters become more powerful.
Aug
24
answered How do I introduce an inexperienced player to the FATE combat system?
Aug
23
answered What scenarios came in the Fifth Edition core book for Call of Cthulhu?
Aug
23
asked How to make magic items more interesting?
Aug
23
answered Players playing multiple characters
Aug
22
revised How can I cut short a doomed fight?
added 225 characters in body
Aug
22
comment Realistic modern day combat system to model real life ambush
@gomad: 30 second per dice roll is not unrealistic. I did some statistical analysis (highly academic, with proper timing, and many hours of R modelling... or something) and it seems to be in the bulk part. If a system has to hit, to dodge/parry, to damage, to soak rolls, that's about 2 minutes per exchange. Rinse, repeat. Of course, it depends on how many dice you roll, how much algebra you need to do, and how many tables you need to consult.
Aug
22
comment Can Paladins be evil?
Other games could have a Paladin but asking the OP to re-phrase would have been nicer than just closing it. Meh.
Aug
22
comment Realistic modern day combat system to model real life ambush
+1 that's not too dissimilar to the test I use. The second is how a Muay Thai boxing match of 5 three minutes round would take to play and how likely that a critical will be scored in that time. At one second per round, that's 900 rounds. At 30 second per dice roll/resolution, that's 900 minutes of play assuming there is only one roll per person fighting... yawn
Aug
22
comment How can I resolve dangerous journeys without playing out every battle in detail?
+1 for narration, -1 for no consequences of that journey. If it is dangerous, there should be some consequences: lose of healing aids, equipment breakage, horse death, whatever.