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| visits | member for | 1 year, 11 months |
| seen | 3 hours ago | |
| stats | profile views | 144 |
Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)
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Aug 26 |
awarded | Nice Question |
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Aug 25 |
comment |
Can Paladins be evil? +1 link to real world history. |
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Aug 25 |
answered | Can Paladins be evil? |
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Aug 24 |
answered | Does it work to run a Changeling: the Lost game with players who don't know the game from the book? |
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Aug 24 |
comment |
How to make magic items more interesting? I run systemless games so any rule is too rulesy ^_-. That said, a skill test to upgrade equipment would be logical. A skill test to research how to do effect X in item Y would be needed to create a new magical item. Or maybe a research-type roll to find how someone else did it -- if one had access to a large library. I particularly like your idea of mixing two items into one. |
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Aug 24 |
revised |
How do I introduce an inexperienced player to the FATE combat system? More focus on later part of answer. |
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Aug 24 |
answered | Which systems can emulate battles against zombie hordes? |
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Aug 24 |
comment |
Method for playing an online text-based RPG that doesn't require everyone to be online at once? Google Wave is no longer in development. That may or may not matter... |
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Aug 24 |
comment |
How to make magic items more interesting? +1 for good ideas. -1 for too much rules ^_- but it could be useful for others playing D&D4e so it should stay as is. |
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Aug 24 |
comment |
How to make magic items more interesting? -1 for invoking the Apple mind controlling demon ^_- |
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Aug 24 |
comment |
How to make magic items more interesting? +1 for magical items upgrading as the characters become more powerful. |
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Aug 24 |
answered | How do I introduce an inexperienced player to the FATE combat system? |
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Aug 23 |
answered | What scenarios came in the Fifth Edition core book for Call of Cthulhu? |
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Aug 23 |
asked | How to make magic items more interesting? |
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Aug 23 |
answered | Players playing multiple characters |
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Aug 22 |
revised |
How can I cut short a doomed fight? added 225 characters in body |
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Aug 22 |
comment |
Realistic modern day combat system to model real life ambush @gomad: 30 second per dice roll is not unrealistic. I did some statistical analysis (highly academic, with proper timing, and many hours of R modelling... or something) and it seems to be in the bulk part. If a system has to hit, to dodge/parry, to damage, to soak rolls, that's about 2 minutes per exchange. Rinse, repeat. Of course, it depends on how many dice you roll, how much algebra you need to do, and how many tables you need to consult. |
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Aug 22 |
comment |
Can Paladins be evil? Other games could have a Paladin but asking the OP to re-phrase would have been nicer than just closing it. Meh. |
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Aug 22 |
comment |
Realistic modern day combat system to model real life ambush +1 that's not too dissimilar to the test I use. The second is how a Muay Thai boxing match of 5 three minutes round would take to play and how likely that a critical will be scored in that time. At one second per round, that's 900 rounds. At 30 second per dice roll/resolution, that's 900 minutes of play assuming there is only one roll per person fighting... yawn |
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Aug 22 |
comment |
How can I resolve dangerous journeys without playing out every battle in detail? +1 for narration, -1 for no consequences of that journey. If it is dangerous, there should be some consequences: lose of healing aids, equipment breakage, horse death, whatever. |