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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Sep
19
comment How can i change the outcome of history-charged events in ASoIaF RPG?
@SevenSidedDie: I answered the question when it was opened... It got closed afterwards.
Sep
18
comment How can i change the outcome of history-charged events in ASoIaF RPG?
I am going against the flow here and think that the question could be answered adequately. My answer is very generic but I could see a better answer by a scholar of ASoIaF.
Sep
9
comment Awarding Experience in RoleMaster
+1 for references on what I seemed to remember. And yeah, I did the same thing as yourself: XP for story goals. Another way to deal with this is to have the player do their own book keeping but who has time?
Sep
9
comment Hacking the Muse (Why interrogate the transhuman if Muse knows it all?)
I do like your example!
Sep
9
comment Hacking the Muse (Why interrogate the transhuman if Muse knows it all?)
How much can you learn about a person's digital footprint now a days? How trustworthy is it? Can you think of ways to use misinformation on would be captors?...
Sep
5
comment How do I manage to handle many villian organizations on an already NPC filled game?
I guess that the down votes are due to the question reading like "please write the game for me". I think there is a good question in there (maybe several) but as it stands, it's not a really good fit.
Sep
5
comment How do I manage to handle many villian organizations on an already NPC filled game?
A plea to downvoters: Please leave a reason why so Aldath Le'Carde can improve the question.
Sep
3
comment How to add challenge to a RPG-like experience for a three year old
Welcome to the site. Do have a read of Good Subjective, Bad Subjective which explains the down votes.
Sep
2
comment How to avoid arguments with a player about what “should” happen?
@Bankuei: Very good point indeed.
Aug
20
comment Techniques for fast paced storytelling
The budget analogy is very good indeed! I would add that the GM can let the player describe his encounter during $fluff. The GM is then free to use whatever the player made up as part of his world thus making the world richer. Good players might surprise you and come up with really interesting content.
Aug
12
comment What are the key considerations to creating compelling environments?
down votes without feedback are unhelpful...
Aug
8
comment Increase power of or control over accidentally discovered abilities?
That does make it clearer. Thanks. I would upvote you again, but I already did that... ^_~
Aug
8
comment Increase power of or control over accidentally discovered abilities?
Some of your factors could be collapsed together, or maybe I need a little more information to differentiate between them. For example, accuracy, finesse, and manipulation all sound synonymous to me.
Aug
7
comment Increase power of or control over accidentally discovered abilities?
I would think of control akin to an inverse variance (small variance is lots of control) in a normal distribution. The power, I view as an amplitude. Hum, this kinda works in my own head but seems unclear....
Aug
4
comment How to make a dense, immersive horror atmosphere?
@RobertF: If could be but in most cases it is not. Players generally trust each other by default and thus the inflected PC has all the advantages. It can work well but in most cases, the rest of the players will feel cheated.
Jul
30
comment What are the setting implications of significant and minor blasts?
@SevenSidedDie: Okay, cool! ^_~ Thanks for the feedback! It was surprising but helpful in making the answer a better one.
Jul
29
comment What are the setting implications of significant and minor blasts?
@SevenSidedDie: really? I am surprised by your comment... Hum, lemme rephrase things.
Jul
22
comment How to GM a zombie-apocalypse game?
I suggest you checked about the question Atmosphere of alienation and horror — halloween game which offers some insight to what I wanted to do in the same situation. Of course my own answer to Preventing saturation in a horror campaign might well be helpful.
Jul
17
comment How to deal with combats where the enemies cannot damage the PCs?
Yes, it is. It makes a good alternative to slaughtering the opposition.
Jul
17
comment How to deal with combats where the enemies cannot damage the PCs?
+50! This is a very good answer. Note that even in system that do not feature GM intrusion mechanics, this is still valid. Also, your addendum at the end should be more prominent.