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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Jan
17
comment Japanese mythology games?
I run my games systemless so have no problem with either Fusion or Active Exploits -- I just ignore those parts! ^_~
Jan
13
comment Can a psyker mask their presence?
Indeed. All comments deleted after email was send.
Jan
9
comment Do these stats cover enough of a person's ability?
+1 for discworld and an overall superb answer.
Jan
9
comment When is a shield wall a viable tactic?
+1 Very nice answer indeed. Phalanx were perfected by Philip of Macedonia and used to great effect by Alexander. The Roman legions were, in part, designed to overcome the phalanx which they did. Ah, military history is fun!
Jan
7
comment Any tips for two-weapon training in LARP?
@DForck42: I know of spears that are stab safe but not of swords/daggers. Any links?
Jan
6
comment Any tips for two-weapon training in LARP?
@C.Ross: I have been in too many LRP unsafe fights because of douchebags that "adapted" what they learned via a filter of stupid in SCA/Historical martial arts. It is a good idea to look at those sources but remember that they are unsafe. This is not aimed against you at al, just a general jadedness of my part ^_~
Jan
6
comment Any tips for two-weapon training in LARP?
Should add this as a book if you are interested in real life fighting. Schools and Masters of Fencing: From the Middle Ages to the Eighteenth Century at amazon.co.uk/Schools-Masters-Fencing-Eighteenth-Century/dp/…
Jan
6
comment Any tips for two-weapon training in LARP?
If you wanted to do that, go find your local historical martial art place (mine is here: royalarmouries.org/what-we-do/clubs-and-societies/…) but what they will teach you will be LRP unsafe.
Jan
3
comment How well does “attractiveness” work as a stat?
It always came up in games I was part: put your lowest rolled score in it since it's so cheap to have it upped via minor surgery -- there are no ugly people (unless by choice) in Cyberpunk!
Dec
19
comment How to make magic items more interesting?
If you are going to have something that scale, just make sure it does a multiplier and not an addition. So, the sword bonus is 1.2 that of your skill -- at skill of 100, you get +20, at skill 10, you get +2...
Dec
19
comment Pros and Cons of giving my party a spell based on the Portal Gun from the Portal video game series?
Can you think of way to change this into an lethal attack spell?
Dec
16
comment How does using The Sight work?
The only free thing is the cheese in the mouse trap. To be fair, not everything I do is to screw the characters up. I just like to have prices for powers: nothing comes free or easy.
Dec
15
comment Finding time to play
+10 (if I could) and this should be the accepted answer if it were me.
Dec
15
comment How do I help create story around the table without writing it?
@Josh: A lot of work must go into the NPCs' motivations, characterisation, and their ability to gain information. No NPC will ever be aware of everything the PCs do so the GM needs to know how much each NPC gets to find out what the PCs have done at a specific point in time. Note done not necessary with their motivations. The plot should be written anyway. After each session, the plot is tweaked depending on what the NPCs have learned of the PCs's actions using all the ramifications of the events -- something the GM should be doing anyway.
Dec
13
comment How do I help create story around the table without writing it?
+1 Very true indeed. See my question on how, as a player, you can help your GM do just that: rpg.stackexchange.com/questions/11241/…
Dec
12
comment “Phys-repping” a large creature at a LARP?
@Pureferret: LMAO ... Kinda but better? ^_~
Dec
12
comment How does using The Sight work?
I like giving the players powers that ultimately will doom them. The sight feels like one of those hence my take on it.
Dec
9
comment An RPG with less emphasis on 'acting'
Start them with a few one to one session maybe?
Dec
8
comment As an experienced GM, what pitfalls should I watch out for?
What things worked? What things did not work? ...
Dec
7
comment How do you deal with a player that's determined to play the game in a way that is detrimental to the advancement of the story?
+1 for (2) but I get the impression that the player is more disruptive than going with his own story ideas... Maybe experience coloured this.