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| visits | member for | 1 year, 11 months |
| seen | 1 hour ago | |
| stats | profile views | 144 |
Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)
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Sep 12 |
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Breaking the law Neither Harry Dresden or his apprentice (to avoid spoilers) lack free will and a chance at redemption. Yet, under the rules, they now both should be NPCs. Maybe the rule does not make sense? This is why there is a section that encourages players to keep playing their characters. Just made sure they have that urge to take the easy way: keep on using their dark side. |
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Sep 9 |
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How to play a Templar Knight @SevenSidedDie: I asking in meta to see if it would be closed as soon as I asked it -- as I still suspect it might or at least disappear as only me being interested in the matter. |
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Sep 9 |
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How to handle lack of PC communication? +1 for a good idea that works, -1 for edging towards being that disruptive, camera hogging player. ^_~ |
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Sep 9 |
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How to play a Templar Knight Yes. Although, books are good too since I can read (barely). Question slightly reworded to make sure it fit the RPG format better. |
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Sep 9 |
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How to play a Templar Knight Looked at Google, Amazon, and Wikipedia. I am hoping someone here is both a historian of the period and a role player. If nobody knows, that's fine and I will use other recommendations. |
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Sep 5 |
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Simplest online, interactive platform to play Dresden Files RPG on? This could be split into four questions really -- some of them have already been more or less answered. |
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Sep 5 |
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How does stress for magical effects work outside of a conflict in the Dresden Files? Answer edited... |
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Sep 2 |
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Are there any other Beer & Pretzel PnP games along the lines of Paranoia? Nice edit, +1 to re-open |
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Aug 30 |
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How can I make my game more “noir” as a GM? +1 for link to 1920 slang, amongst other things. |
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Aug 25 |
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Can Paladins be evil? +1 link to real world history. |
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Aug 24 |
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How to make magic items more interesting? I run systemless games so any rule is too rulesy ^_-. That said, a skill test to upgrade equipment would be logical. A skill test to research how to do effect X in item Y would be needed to create a new magical item. Or maybe a research-type roll to find how someone else did it -- if one had access to a large library. I particularly like your idea of mixing two items into one. |
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Aug 24 |
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Method for playing an online text-based RPG that doesn't require everyone to be online at once? Google Wave is no longer in development. That may or may not matter... |
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Aug 24 |
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How to make magic items more interesting? +1 for good ideas. -1 for too much rules ^_- but it could be useful for others playing D&D4e so it should stay as is. |
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Aug 24 |
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How to make magic items more interesting? -1 for invoking the Apple mind controlling demon ^_- |
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Aug 24 |
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How to make magic items more interesting? +1 for magical items upgrading as the characters become more powerful. |
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Aug 22 |
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Realistic modern day combat system to model real life ambush @gomad: 30 second per dice roll is not unrealistic. I did some statistical analysis (highly academic, with proper timing, and many hours of R modelling... or something) and it seems to be in the bulk part. If a system has to hit, to dodge/parry, to damage, to soak rolls, that's about 2 minutes per exchange. Rinse, repeat. Of course, it depends on how many dice you roll, how much algebra you need to do, and how many tables you need to consult. |
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Aug 22 |
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Can Paladins be evil? Other games could have a Paladin but asking the OP to re-phrase would have been nicer than just closing it. Meh. |
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Aug 22 |
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Realistic modern day combat system to model real life ambush +1 that's not too dissimilar to the test I use. The second is how a Muay Thai boxing match of 5 three minutes round would take to play and how likely that a critical will be scored in that time. At one second per round, that's 900 rounds. At 30 second per dice roll/resolution, that's 900 minutes of play assuming there is only one roll per person fighting... yawn |
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Aug 22 |
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How can I resolve dangerous journeys without playing out every battle in detail? +1 for narration, -1 for no consequences of that journey. If it is dangerous, there should be some consequences: lose of healing aids, equipment breakage, horse death, whatever. |
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Aug 22 |
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How can I resolve dangerous journeys without playing out every battle in detail? +1 for narration and story telling. |