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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Sep
12
comment Breaking the law
Neither Harry Dresden or his apprentice (to avoid spoilers) lack free will and a chance at redemption. Yet, under the rules, they now both should be NPCs. Maybe the rule does not make sense? This is why there is a section that encourages players to keep playing their characters. Just made sure they have that urge to take the easy way: keep on using their dark side.
Sep
9
comment How to play a Templar Knight
@SevenSidedDie: I asking in meta to see if it would be closed as soon as I asked it -- as I still suspect it might or at least disappear as only me being interested in the matter.
Sep
9
comment How to handle lack of PC communication?
+1 for a good idea that works, -1 for edging towards being that disruptive, camera hogging player. ^_~
Sep
9
comment How to play a Templar Knight
Yes. Although, books are good too since I can read (barely). Question slightly reworded to make sure it fit the RPG format better.
Sep
9
comment How to play a Templar Knight
Looked at Google, Amazon, and Wikipedia. I am hoping someone here is both a historian of the period and a role player. If nobody knows, that's fine and I will use other recommendations.
Sep
5
comment Simplest online, interactive platform to play Dresden Files RPG on?
This could be split into four questions really -- some of them have already been more or less answered.
Sep
5
comment How does stress for magical effects work outside of a conflict in the Dresden Files?
Answer edited...
Sep
2
comment Are there any other Beer & Pretzel PnP games along the lines of Paranoia?
Nice edit, +1 to re-open
Aug
30
comment How can I make my game more “noir” as a GM?
+1 for link to 1920 slang, amongst other things.
Aug
25
comment Can Paladins be evil?
+1 link to real world history.
Aug
24
comment How to make magic items more interesting?
I run systemless games so any rule is too rulesy ^_-. That said, a skill test to upgrade equipment would be logical. A skill test to research how to do effect X in item Y would be needed to create a new magical item. Or maybe a research-type roll to find how someone else did it -- if one had access to a large library. I particularly like your idea of mixing two items into one.
Aug
24
comment Method for playing an online text-based RPG that doesn't require everyone to be online at once?
Google Wave is no longer in development. That may or may not matter...
Aug
24
comment How to make magic items more interesting?
+1 for good ideas. -1 for too much rules ^_- but it could be useful for others playing D&D4e so it should stay as is.
Aug
24
comment How to make magic items more interesting?
-1 for invoking the Apple mind controlling demon ^_-
Aug
24
comment How to make magic items more interesting?
+1 for magical items upgrading as the characters become more powerful.
Aug
22
comment Realistic modern day combat system to model real life ambush
@gomad: 30 second per dice roll is not unrealistic. I did some statistical analysis (highly academic, with proper timing, and many hours of R modelling... or something) and it seems to be in the bulk part. If a system has to hit, to dodge/parry, to damage, to soak rolls, that's about 2 minutes per exchange. Rinse, repeat. Of course, it depends on how many dice you roll, how much algebra you need to do, and how many tables you need to consult.
Aug
22
comment Can Paladins be evil?
Other games could have a Paladin but asking the OP to re-phrase would have been nicer than just closing it. Meh.
Aug
22
comment Realistic modern day combat system to model real life ambush
+1 that's not too dissimilar to the test I use. The second is how a Muay Thai boxing match of 5 three minutes round would take to play and how likely that a critical will be scored in that time. At one second per round, that's 900 rounds. At 30 second per dice roll/resolution, that's 900 minutes of play assuming there is only one roll per person fighting... yawn
Aug
22
comment How can I resolve dangerous journeys without playing out every battle in detail?
+1 for narration, -1 for no consequences of that journey. If it is dangerous, there should be some consequences: lose of healing aids, equipment breakage, horse death, whatever.
Aug
22
comment How can I resolve dangerous journeys without playing out every battle in detail?
+1 for narration and story telling.