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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Jul
24
comment How to make a dense, immersive horror atmosphere?
Dammit! This is a paraphrase of this answer.
Jul
24
comment How do I add a recurring fantasy villain without frustrating the players?
+1, just for quoting Les Trois Mousquetaires's brilliantly evil and yet likeable villain. The rest of the post is awesome as well...
Jul
23
comment How do I add a recurring fantasy villain without frustrating the players?
Are we talking about the Palantir here?
Jul
23
comment How can I fool my players into being pawns for the villain?
+1, finally a good answer.
Jul
19
comment How do mystic adepts gain power points in Shadowrun 5?
+1 and welcome to the site!
Jul
18
comment What should I expect from “Trail of Cthulhu” as a player?
Welcome to the site! This is a nice question indeed -- even if you spoiled Empire Strikes Back for me! ^_~
Jul
18
comment A simple system which makes players feel awesome and empowered
@Shaamaan: I can think of a dozen or so games that would fit: Any superheroes, Exalted, Shengoku, Feng Sui, Amber, Unknown Armies, Other The Edge, ... In my opinion and as it stands, the question is massively over broad.
Jul
18
comment A simple system which makes players feel awesome and empowered
Could you narrow down the scope of this a little: for example, would Exalted or Heroes or Shengoku work for you? Also, what do you mean by "awesome"? For me, it means deeply flawed characters with lots of potential for growth, drama, and tragedy. Superman is tedious whereas Nightowl is awesome.
Jul
17
comment Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
+1, I really do not get the down votes. This answer maybe harsh but that does not make it either a bad one or untrue.
Jul
15
comment Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
''Life is pain, highness. Anyone who says differently is selling something.''
Jul
9
comment How to make players carry a bomb and not know anything about it
Of course it would! It would give away that this is a secret thing protected from prying eyes which is what any packages given for transport should look like. If the transporter does not know what they are transporting, then no one will torture them, their family, and their friends to gain information. That's just basic security that the PCs should demand from an employer. sheeeesh ^_~
Jul
9
comment What game is this method of NPC generation using playing cards from?
Could the game be Maléfices?
Jul
9
comment What game is this method of NPC generation using playing cards from?
I could expend the answer that @Vorac mentions but since you are looking for a particular game and not a method...
Jul
8
comment Adding comic relief
What about games which are not D&D?
Jul
3
comment Abuse: Is it fair if it's in-game?
@KRyan: I actually like your answer. It has a more benefit of the doubt vibe than mine. I am taking this at the extreme of bullying/abuse/harassment which might be true, a inaccurate reading of the question or might be that it is unconscious. I hope that once it is pointed out, the other players would recoil at the stupidity of what they have done. After an apologies and cake, the game can continue to be fun for everyone.
Jul
3
comment Droid hacking in Star Wars?
All we see about the films (IV, V, and VI) is form the perspective of C3P0 as recounted for the Ewokes -- Simplistic, black and white, and biased towards the Rebellion. What would an Ewoke know of "hacking"? Best gloss over that... ^_~
Jul
1
comment Designing and Implementing a Crypto-Puzzle Language
Why not use a real life script like Korean but write as if you were using English?
Jun
28
comment Structure for a political sandbox game
Are you aware of the Amber RPG?
Jun
26
comment Is it okay to take power/actions away from PCs to add drama?
@GMJoe: Not necessarily. The GM could phrase things in such a way as to leave the specifics out and do it only once within the current game. It does not necessarily have to be all or nothing. But I do get your point of the social scontract and indeed agree with having one for each game.
Jun
21
comment How Fate games could go wrong and how to prevent that
Basically, what do you see the accepted answer answering? If there is a and in there, you need more than one question. I do not really have a wish as such, just trying to help make sure you get good answers! ^_~