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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Nov
8
comment What RPGs that don't have randomization mechanisms exist?
I run systemless games that fit the randomness aspect but there is no system as such (as the name implies) so I am unsure if this would fit or not...
Nov
7
comment How can I speed up combat with a large number of enemies?
@PaulMarshall: I did mean median, fat finger syndrome.
Nov
4
comment Contacts, and how to use them?
-1. This is just a url, subject to link rot. Could you summarise what it says here?
Oct
28
comment First time ever playing soon, advice?
@LitheOhm: I'd avoid the word wench though...
Oct
28
comment How do I implement freeform magic on a system?
This is indeed what I was referring to as cost: something arbitrary that the GM and/or other player(s) can inflict on the magic user. "Reality" in M:TA is utterly broken and most if not all of Lila was misunderstood.
Oct
15
comment How to roleplay a PC torture scene
.. And putting the bounty where my mouth was. +100 indeed. ^_~
Oct
14
comment How to roleplay a PC torture scene
@Vorac: Besides, scientific method for the win! ^_~
Oct
14
comment How to roleplay a PC torture scene
@Vorac: There are nine answers, about forty votes, and yet no one but yourself mentioned researching torture. I have seen too much rubbish about it. For example, looking at boobies was defined as torture -- no really... Actually researching what torture entails and why/how it works for some situations is worthwhile. How explicit one depict it in a particular game is clearly part of the contract of the game: use with caution! Just like rape, gore, fear, racism, yadda.
Oct
11
comment How to roleplay a PC torture scene
+100 for "research the topic".
Oct
8
comment Music during game or not?
@GMJoe: Myst, Riven, and Longest Journey are all well worth having. Many games have brilliant soundtracks.
Sep
27
comment A player feels there is no character progression
What does the player define "character progression" as? Without knowing that, there's little you can do.
Sep
24
comment Are Strength and Dexterity balanced in Vampire the Masquerade? If not, how can I fix it?
How about replacing Dexterity by Strength for brawl/melee and by Perception for ranged attacks? To be honest, there are bigger problems with the storyteller system... But this one, I did not know about.
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
@Extrakun: It is very tangential indeed but in a nut shell: everything! ^_~ It take way too long to run, mostly result in victory in the first boxing round due to fumble/critical, the damage inflicted is just wrong, and the flow of the fight is rarely right. This is generally because of the short combat round most game uses, lack of knowledge of trauma, and the failure to graspe statistics form the designers. Try to read the above with an open mind instead of going for the flame thrower... Thank you.
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
Either works fine, althoug a mix might be better: degrees of success add to the damage roll. Do remeber that the more dice you roll, the slower combat becomes. However, a good test of a combat system is to model a boxing match. I got for Thai boxing myself. A vast majority of systems fail abyssimally at this simple test.
Aug
20
comment Incorporating smell, taste, and weather underwater
@cartomancer: Yes, I can see that... I was just wondering if those would not be best answered separately. Maybe not. ^_~
Aug
19
comment Incorporating smell, taste, and weather underwater
Isn't this three questions?...
Aug
16
comment How to deal with a player missing the first session of a campaign
@mxyzplk: No only does this make the player feel special but it makes your life as a GM easier... Win-win.
Aug
12
comment Which published scenarios use Cthulhu himself?
Kill Cthulhu with a ship.... Really? Kill? Not even close. At the end of The Call Of Cthulhu, Cthulhu is sleeping again. The stars were not quiet right. He is hardly dead.
Aug
10
comment Out-Of-Control Characters
+1 Harsh but fair. I would talk to them first but if they persisted, the boot is the right solution. Life is too short to wast.
Aug
8
comment Vampire Discipline to disbelieve in sunlight, stakes, etc?
@Flamma There is a difference between grossly overpowered with no limits whatsoever (which disbelieving in anything and having it no longer affect you is) and having a powerful ability. This power reads to me like X can do whatever X wants. If that rocks your boat, good for you. I find it tedious, uninteresting, and quiet frankly a little pathetic.