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Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)


Dec
6
comment How do I keep me and my player happy in a one-on-one game?
+1 for the first point. Although I would add a suggestion to be assertive as well.
Dec
5
comment Character turn mechanic that is both detailed and handles long actions
My two comments are long enough to be an answer (with a little elaboration). However, as an answer it would not really answer the question. So, worth adding or not?
Dec
5
comment Character turn mechanic that is both detailed and handles long actions
You are right. This is why I would not model combat as a blow by blow account: it is unrealistic, unwieldy, and takes too long to run. I won't even go into critical/fumble statistics aberrations. I tend to have longer "round" of several minutes those result is a aggregate of attacks, defences, and counters. For example, a boxing match round (5 mins) could be three game rounds with specific modifiers for good/bad role play and descriptions. A gun fight could have a game round as long as 15/20 minutes or 1/3 minutes depending on where it is taking place.
Dec
5
comment Character turn mechanic that is both detailed and handles long actions
Have a look at current fights: fencing, MMA, and boxing will do nicely for hand to hand combat. Reports on police fire fights and military lesson learned reports will give you a good idea of modern combat. You can then do some statistics to see how long a fight is, how long between hits, and the length of time between interesting/game changers exchanges. From personal experience and previous, in hand to hand, this would be order of seconds and for fire fights, it will be in the order of minutes. These times intervals would give you generic rounds.
Nov
28
comment How to design an RP-balanced party?
@BrianBallsun-Stanton: This balance the on screen time and importance of each characters which in my not so humble opinion does answer the question.
Nov
26
comment Crime Investigation in a fantasy world
Long Arm of the Law: Medieval Crime and Punishment maybe of some help.
Nov
26
comment How do I teach my players to (covertly) gather intelligence?
What was the first spy agency? maybe of interest as well.
Nov
23
comment How do I play a paladin without being a stick in the mud?
How about reading up on historical "paladins" aka Pauperes commilitones Christi Templique Solomonici.
Nov
19
comment How do I deal with two players who dislike each other and disrupt the game?
Maybe harsh but find better friends. It is neither your responsibility nor duty to coerce people into behaving the way you want them to.
Nov
16
comment What's an appropriate gift for a Faerûnian Dwarven girl?
<stereotype::sexist> Diamonds are a girl's best friends </stereotype::sexist>
Nov
15
comment Who are the movers and shakers in any larger city in Vampire: the Requiem?
Unless that new blood has some allies of its own... Oh look, plot... ^_~
Nov
15
comment Who are the movers and shakers in any larger city in Vampire: the Requiem?
@Rob: until some new blood think they know better and smashes things up: See The Wire portrait of the rise and fall of Avon Barksdale's drug empire.
Nov
13
comment How do I design a Christmas-themed horror adventure?
Charles Stross's Overtime would not be a bad start.
Nov
12
comment How are players meant to find out about special items they find in post-apocalyptic settings?
@JonathanHobbs: digress.... yeah, it's like my disgressful use of the English language ^_~
Nov
8
comment What should I consider when creating a time travel adventure?
Time travel tropes should be considered.
Nov
7
comment As a GM, what aids could I use to create adventure scenes on the spot?
@Vorac: You are welcome. I used both "regular" tarot cards and made up desks before with great success. I had a player that used his own made up desk as a divination tool from his own techno-religious character background. It worked wonders.
Nov
6
comment How to manage incomparable movement speeds in combat?
Welcome to the site! Here's a +1 to get you going. BTW, how long is a turn? Because if you break the speed of sound (340.29m/s), it would have immense impact on the combat...
Oct
30
comment Tips for keeping track of NPC stats and conditions
No, I am not. I am using the Jung ones.
Oct
30
comment Tips for keeping track of NPC stats and conditions
No worries, I was just wondering how different from mine it would be.
Oct
30
comment Tips for keeping track of NPC stats and conditions
Care to share a link to the software?