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| visits | member for | 1 year, 11 months |
| seen | 13 hours ago | |
| stats | profile views | 144 |
Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum cum superiorum aetate contexitur? -- Cicero, Marcus Tullius (106-43BC)
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Dec 6 |
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How do I keep me and my player happy in a one-on-one game? +1 for the first point. Although I would add a suggestion to be assertive as well. |
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Dec 5 |
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Character turn mechanic that is both detailed and handles long actions My two comments are long enough to be an answer (with a little elaboration). However, as an answer it would not really answer the question. So, worth adding or not? |
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Dec 5 |
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Character turn mechanic that is both detailed and handles long actions You are right. This is why I would not model combat as a blow by blow account: it is unrealistic, unwieldy, and takes too long to run. I won't even go into critical/fumble statistics aberrations. I tend to have longer "round" of several minutes those result is a aggregate of attacks, defences, and counters. For example, a boxing match round (5 mins) could be three game rounds with specific modifiers for good/bad role play and descriptions. A gun fight could have a game round as long as 15/20 minutes or 1/3 minutes depending on where it is taking place. |
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Dec 5 |
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Character turn mechanic that is both detailed and handles long actions Have a look at current fights: fencing, MMA, and boxing will do nicely for hand to hand combat. Reports on police fire fights and military lesson learned reports will give you a good idea of modern combat. You can then do some statistics to see how long a fight is, how long between hits, and the length of time between interesting/game changers exchanges. From personal experience and previous, in hand to hand, this would be order of seconds and for fire fights, it will be in the order of minutes. These times intervals would give you generic rounds. |
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Nov 28 |
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How to design an RP-balanced party? @BrianBallsun-Stanton: This balance the on screen time and importance of each characters which in my not so humble opinion does answer the question. |
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Nov 26 |
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Crime Investigation in a fantasy world Long Arm of the Law: Medieval Crime and Punishment maybe of some help. |
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Nov 26 |
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How do I teach my players to (covertly) gather intelligence? What was the first spy agency? maybe of interest as well. |
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Nov 23 |
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How do I play a paladin without being a stick in the mud? How about reading up on historical "paladins" aka Pauperes commilitones Christi Templique Solomonici. |
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Nov 19 |
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How do I deal with two players who dislike each other and disrupt the game? Maybe harsh but find better friends. It is neither your responsibility nor duty to coerce people into behaving the way you want them to. |
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Nov 16 |
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What's an appropriate gift for a Faerûnian Dwarven girl? <stereotype::sexist> Diamonds are a girl's best friends </stereotype::sexist> |
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Nov 15 |
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Who are the movers and shakers in any larger city in Vampire: the Requiem? Unless that new blood has some allies of its own... Oh look, plot... ^_~ |
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Nov 15 |
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Who are the movers and shakers in any larger city in Vampire: the Requiem? @Rob: until some new blood think they know better and smashes things up: See The Wire portrait of the rise and fall of Avon Barksdale's drug empire. |
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Nov 13 |
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How do I design a Christmas-themed horror adventure? Charles Stross's Overtime would not be a bad start. |
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Nov 12 |
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How are players meant to find out about special items they find in post-apocalyptic settings? @JonathanHobbs: digress.... yeah, it's like my disgressful use of the English language ^_~ |
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Nov 8 |
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What should I consider when creating a time travel adventure? Time travel tropes should be considered. |
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Nov 7 |
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As a GM, what aids could I use to create adventure scenes on the spot? @Vorac: You are welcome. I used both "regular" tarot cards and made up desks before with great success. I had a player that used his own made up desk as a divination tool from his own techno-religious character background. It worked wonders. |
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Nov 6 |
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How to manage incomparable movement speeds in combat? Welcome to the site! Here's a +1 to get you going. BTW, how long is a turn? Because if you break the speed of sound (340.29m/s), it would have immense impact on the combat... |
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Oct 30 |
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Tips for keeping track of NPC stats and conditions No, I am not. I am using the Jung ones. |
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Oct 30 |
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Tips for keeping track of NPC stats and conditions No worries, I was just wondering how different from mine it would be. |
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Oct 30 |
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Tips for keeping track of NPC stats and conditions Care to share a link to the software? |