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visits member for 3 years, 2 months
seen Mar 20 at 23:50

Nov
19
comment My starting players miss a lot against enemies
Since so much of the RPG’s are driven by numbers, changing how dice are rolled can have a big impact. For example, I hated the way that rolling 3D6 produced extreme character abilities. On the one hand a 17 intelligence, on the other a constitution of 4. I developed a house rule for rolling ability scores: 5d4. This tends to produce a lot of high/average rolls with perhaps one unusually high and low score. More like real life people.
Nov
10
comment How to handle character death in adventures with save-or-dies
I read your question as an attempt to balance the need to preserve an RPG's sense of risk (of death) against the problems of uncontrollable death. If you think about it, luck points can't purchase life, because they must be used BEFORE a character dies. If a PC blows them on a damage role an hour earlier, they can't use them on a saving throw. Also, they can't increase the number past 6 to guarantee a death avoiding save roll. So it helps avoid death, but denies resource-driven certainty that one's character cannot die.
Nov
10
comment Introducing an unorthodox setting the players know NOTHING about
I don't think you're seeing Brian's point. He's saying that the problem of players not learning your new world is symptomatic of the real problem - a world so new, that it's difficult to learn. Familiarity is not always wrong and originality is not always right. Consider the success of the many cliched fantasy campaigns settings out there. If everybody universally hates cliche’, why does it sell?
Nov
10
answered Introducing an unorthodox setting the players know NOTHING about
Nov
9
comment How to handle character death in adventures with save-or-dies
I don't think this addresses the question, but I love the idea as a subplot. A campaign could even be devised that integrated this undead angle into its premise. Like PC's are transporting an evil artifact that as a side effect turns their characters into undead when they die - and then sets them against their friends.
Nov
9
comment How to handle character death in adventures with save-or-dies
I've heard of backup characters, but not of employing NPC's as backups. It's an interesting idea.
Nov
9
answered How to handle character death in adventures with save-or-dies
Aug
13
revised How to make a confinement situation interesting without railroading players?
added 2 characters in body
Aug
13
comment How to give a Rogue ways to shine
What exactly is meant by roll-playing will vary depending on who you ask. I would define it as advancing one's interests in the game employing neither the rules or the dice. Combat focuses on rules and dice - the stuff of board games.
Jul
5
awarded  Yearling
Jun
2
revised How to give a Rogue ways to shine
deleted 14 characters in body
Jun
2
revised Filling in holes in published adventures?
added 4 characters in body
Jun
2
comment Preventing saturation in a horror campaign
Great observation. I'd call that a good use of plot (cause and effect), related here to the idea of pacing. It also constitutes a nice plot twist - a reversal of expectations.
Jun
2
revised How do I get my PCs to not be a bunch of murderous cretins?
added 43 characters in body
Jun
2
answered How do I get my PCs to not be a bunch of murderous cretins?
Jun
1
revised How to give a Rogue ways to shine
Clarifying point and providing more actionable advice.
Jun
1
answered How to give a Rogue ways to shine
Jun
1
answered How to make a confinement situation interesting without railroading players?
May
31
awarded  Editor
May
31
revised Filling in holes in published adventures?
added 3 characters in body