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seen Apr 7 at 21:50

Jul
11
awarded  Yearling
Dec
19
awarded  Scholar
Dec
19
accepted Do human wizards and clerics have to choose a level 1 spell for their bonus spells?
Dec
18
awarded  Student
Dec
18
asked Do human wizards and clerics have to choose a level 1 spell for their bonus spells?
Dec
6
comment How can I avoid players spending too much time planning?
If you're playing a heist game without at least one planning character, I'd say you are looking for some punishment. Or a straightforward action game, in which case the plan is "go in, shoot guys, grab widget, leave." Not necessarily in that order.
Dec
5
awarded  Nice Answer
Jul
20
awarded  Excavator
Jul
20
revised What are some dangerous non-fantasy creatures?
Fix spelling of "Mammals", add flash floods
Jul
20
suggested suggested edit on What are some dangerous non-fantasy creatures?
Jul
11
awarded  Yearling
Jun
26
awarded  Analytical
Jun
16
answered How do I make a physical challenge for Dawn-caste Solar Exalted?
May
22
comment Mutants & Masterminds 3rd Edition Spreadsheet
@goofdad A little bit, but most of that is to enable arrays in something like a sane fashion. Glad to help!
May
21
answered Mutants & Masterminds 3rd Edition Spreadsheet
May
3
comment How do I deal with PCs who use kidnap and torture as an investigative technique?
@D43m0n You don't have to in this case! Since you know your players will be getting our the thumb-screws as a matter of habit, you can invent some bad intel ahead of time. This gives you a couple advantages. First, it won't sound made-up-on-the-spot so your players are more likely to take it and run. Second, you can use the bad intel to more interesting effect than a dead-end lead. Make it part of the adventure!
May
3
answered How do I deal with PCs who use kidnap and torture as an investigative technique?
May
3
answered How can I avoid players spending too much time planning?
Mar
23
answered What game elements are essential for a playtest?
Mar
20
answered Exalted - Sidereal Dice Cap