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Jul
17
awarded  Yearling
Jul
2
awarded  Curious
Jun
25
comment I want to run an RPG inspired by Monáe's 'Metropolis' concept series
I agree that Microscope shouldn't be used with existing settings. I'd say that the crucial question here is whether the description of Metropolis constitutes a setting or simply amounts to what the players would have otherwise set up as a premise.
May
10
awarded  Nice Question
Apr
28
comment How can I add sound to our sessions?
I don't normally use soundscapes in my games, but if I ever wanted to, Tabletop Audio would probably be my first stop. (Or to put it in a more Internet-friendly way: I don't always use soundscapes, but when I do, I use Tabletop Audio.) Simple, varied, and should run on almost any device. I guess the one feature I'm missing is being able to disable music and just get the ambient sounds.
Apr
20
comment Piggybacking and cooperative rolls - when to use them?
I had the same question when I read Gumshoe (for Trail of Cthulhu), and I agree that the distinction is vague and subtle at best. In absence of a good answer (or an official response), I would probably ditch one of the rules in the interest of simplicity. Piggybacking, since it applies to any number of characters rather than just two, seems like the best candidate to keep.
Apr
18
awarded  Popular Question
Jan
21
awarded  Notable Question
Dec
14
awarded  Enlightened
Dec
14
awarded  Nice Answer
Nov
28
awarded  Good Question
Oct
3
awarded  Notable Question
Oct
2
revised I want to run an RPG inspired by Monáe's 'Metropolis' concept series
added 351 characters in body
Oct
2
answered I want to run an RPG inspired by Monáe's 'Metropolis' concept series
Sep
22
accepted How do I make Locations important?
Aug
31
comment How do I make Locations important?
I like the idea of fleshing out Locations a lot more in order to make them interesting, but how does this mesh with the philosophy that you should not "play the game in advance" during the setup? You don't know right away which way the story will go, and you don't want to lock yourself into too many details ahead of time. Any advice on what type of details you should add during the setup and what type of details you should leave out?
Aug
30
awarded  Nice Question
Aug
27
comment How do I make Locations important?
I feel that any advice given here would be unlikely to be followed (by me and by others) unless it's also made clear how it improves the game. I have thought about simply forcing the Location into our scenes - which would normally be the most straightforward answer to this question - but without some motivation, that would simply seem like rules coming in the way of enjoyment.
Aug
27
asked How do I make Locations important?
Aug
15
awarded  Nice Question