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Jul
17
awarded  Yearling
Jul
15
awarded  Nice Question
Jul
8
reviewed Approve Does Telepathy need a shared language to work?
Jun
29
reviewed Approve My novice players slaughtered some NPCs out of hand. Do I write this off as a learning mistake or show them the consequences of actions?
Jun
4
awarded  Popular Question
May
6
comment What is a good Modern Fantasy investigative system?
Related: What's a good system/setting for an X-Files style campaign?
Mar
5
comment I want to run an RPG inspired by Monáe's 'Metropolis' concept series
I could, but the question has also been updated to make this answer off-topic.
Jan
23
accepted How do I make interrogations interesting?
Jan
18
comment How do I make interrogations interesting?
I took a look at the suggestions in Mutant City Blues, and here's a summary: For gamemasters, it is suggested to make things easier for the players by allowing retconning, giving hints, and allowing all players to help out even if their characters are not present. For players, it is suggested to figure out what the subject wants and not feel pressured to be 100% in control, since having the subject talk is always a good thing. Feel free to work this into your answer.
Jan
10
awarded  Custodian
Jan
10
reviewed Approve How can I add sound to our sessions?
Jan
7
awarded  Notable Question
Jan
6
awarded  Popular Question
Jan
6
comment How do I make interrogations interesting?
Also, you seem to focus on fear of pain specifically. I assume one can instead use fear of losing one's job, losing one's friends, being jailed, being deported, and so on? Especially since fear of pain still leads the PCs down the path to torture.
Jan
6
awarded  Good Question
Jan
5
awarded  Nice Question
Jan
5
asked How do I make interrogations interesting?
Jul
17
awarded  Yearling
Jul
2
awarded  Curious
Jun
25
comment I want to run an RPG inspired by Monáe's 'Metropolis' concept series
I agree that Microscope shouldn't be used with existing settings. I'd say that the crucial question here is whether the description of Metropolis constitutes a setting or simply amounts to what the players would have otherwise set up as a premise.