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| visits | member for | 1 year, 10 months |
| seen | yesterday | |
| stats | profile views | 29 |
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Sep 6 |
revised |
How does D&D Encounters work? added 53 characters in body |
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Sep 4 |
asked | How does D&D Encounters work? |
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Sep 4 |
comment |
Which systems can emulate battles against zombie hordes? I've removed the suggestion about "difficult terrain" because it seemed to narrow down the choices quite a bit. |
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Sep 4 |
revised |
Which systems can emulate battles against zombie hordes? I removed the suggestion about "difficult terrain" because it seemed to narrow down the choice quite a bit. |
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Sep 4 |
comment |
Which systems can emulate battles against zombie hordes? @mxyzplk: I looked at the horde rules in Deathwatch and I think they're pretty useful. Maybe you should consider summarizing them and posting them in an answer. |
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Sep 3 |
comment |
RPG designed for irregular players/gaming? Both points are valid, but I don't think either of them means any players have to be shut out. Two simple ways of fixing it come to mind: 1. Add the skill points from downtime training at the start of the next session that the absent player attends. 2. Establish at the start of the campaign what a character will be studying during his downtime if the player doesn't specify anything else for that week. Less work for everyone involved and still no loss in flexibility. |
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Aug 31 |
comment |
Which systems can emulate battles against zombie hordes? The reason why this question asks for existing rules as opposed to ways of modifying other systems is that I would really prefer to have a set of complete, playtested rules that already work. The minion mechanic does fit that request to some extent, but as we have discussed below I'm not fond of a system that actually forces me to control each and every zombie, even in cases when their actions are trivial. I was expecting there to be some more abstract rules already developed that fit this bill, so I will wait for a bit longer before accepting any answer. |
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Aug 30 |
comment |
How many sessions is enough to judge a game fairly? While I also upvoted Brian's answer, I agree with SevenSidedDie that a consensus on continuing is usually better than a veto on stopping. |
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Aug 28 |
comment |
Which systems can emulate battles against zombie hordes? The problem is that such a solution would require upwards of 20 zombie attack and damage rolls per round if the party is swarmed, which really puts the focus on individual attacks rather than the situation as a whole. How would you solve that problem with this approach? |
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Aug 26 |
awarded | Nice Answer |
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Aug 24 |
accepted | How can I resolve dangerous journeys without playing out every battle in detail? |
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Aug 24 |
accepted | How can I recreate an “ambush in the night” scenario? |
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Aug 24 |
accepted | How can I create an introductory D&D encounter intended for teaching the rules? |
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Aug 24 |
asked | Which systems can emulate battles against zombie hordes? |
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Aug 23 |
comment |
What is the name of the large island in the D&D world of Nerath? I would put a bounty on this just for the heck of it, but I get the feeling that the answer at this point may well be "It hasn't been named yet", and that wouldn't be much fun. Perhaps we'll know after a few more product releases. |
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Aug 22 |
comment |
Is there software that can help build a character portrait? Just out of curiosity, what kind of limitations are there? I've only used it very briefly myself. |
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Aug 21 |
revised |
Is there software that can help build a character portrait? deleted 42 characters in body |
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Aug 21 |
comment |
Is there software that can help build a character portrait? At OpaCitiZen's suggestion, I've added this as a proper answer. |
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Aug 21 |
answered | Is there software that can help build a character portrait? |
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Aug 19 |
revised |
How can I resolve dangerous journeys without playing out every battle in detail? edited tags |