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seen May 8 at 20:47

Feb
22
comment How to tastefully convey racism in RPGs?
Before including racism in your game, make sure that all of your players are okay with it. If they aren't, don't include it. Every D&D player expects non-graphic violence as a part of the game, but other themes will go beyond what some players consider an enjoyable evening of play. These include racism but also sex, torture, and drug abuse. Err on the side of caution, because some players will feel uncomfortable without showing it. The best way to find out what suits your group is to discuss it in private with each player beforehand.
Dec
29
comment How can I add sound to our sessions?
Now that the cat is out of the evilcandybag, I've uploaded the application to Github for everybody's benefit. I've also written a separate answer to this question incorporating it. github.com/JakobKallin/RPG-Ambience
Dec
29
answered How can I add sound to our sessions?
Nov
26
awarded  Nice Question
Sep
27
answered What's a good method for making cultures differ?
Sep
19
comment How to add a player who joined after the campaign started?
I think you should add to your question the comment that the players get along fine outside the game, so that other users understand the social situation a bit more as well.
Sep
18
answered How to add a player who joined after the campaign started?
Sep
15
accepted How does D&D Encounters work?
Sep
13
awarded  Nice Question
Sep
9
awarded  Good Answer
Sep
9
comment How does D&D Encounters work?
I added the bounty in part because I wanted some more information but mainly because I wanted to see if other people had a different understanding or perspective. Regardless, I like your updated answer.
Sep
9
awarded  Promoter
Sep
8
awarded  Nice Question
Sep
6
revised How does D&D Encounters work?
added 53 characters in body
Sep
4
asked How does D&D Encounters work?
Sep
4
comment Which systems can emulate battles against zombie hordes?
I've removed the suggestion about "difficult terrain" because it seemed to narrow down the choices quite a bit.
Sep
4
revised Which systems can emulate battles against zombie hordes?
I removed the suggestion about "difficult terrain" because it seemed to narrow down the choice quite a bit.
Sep
4
comment Which systems can emulate battles against zombie hordes?
@mxyzplk: I looked at the horde rules in Deathwatch and I think they're pretty useful. Maybe you should consider summarizing them and posting them in an answer.
Sep
3
comment RPG designed for irregular players/gaming?
Both points are valid, but I don't think either of them means any players have to be shut out. Two simple ways of fixing it come to mind: 1. Add the skill points from downtime training at the start of the next session that the absent player attends. 2. Establish at the start of the campaign what a character will be studying during his downtime if the player doesn't specify anything else for that week. Less work for everyone involved and still no loss in flexibility.
Aug
31
comment Which systems can emulate battles against zombie hordes?
The reason why this question asks for existing rules as opposed to ways of modifying other systems is that I would really prefer to have a set of complete, playtested rules that already work. The minion mechanic does fit that request to some extent, but as we have discussed below I'm not fond of a system that actually forces me to control each and every zombie, even in cases when their actions are trivial. I was expecting there to be some more abstract rules already developed that fit this bill, so I will wait for a bit longer before accepting any answer.