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| visits | member for | 1 year, 10 months |
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| stats | profile views | 29 |
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Mar 26 |
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What's a good system/setting for an X-Files style campaign? @Quentin: That's a good point. Pelgrane Press publishes several games using the same system (Gumshoe), and I forgot to mention them. Another one is The Esoterrorists, which also uses a modern-day setting. |
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Mar 24 |
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Software for adding atmosphere via music and sounds In that case, you might want to wait a bit before accepting this answer, to encourage others to suggest tools specifically tailored towards sound effects. |
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Mar 24 |
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Software for adding atmosphere via music and sounds I haven't yet had the chance to test it on tablets. My guess is that using an on-screen keyboard to control it will not be optimal or even possible depending on how the keyboard works. The visual playback interface that I have planned should make tablet use easier. The application itself is designed with the assumption that both sound and visuals are used, so it has some features that might be in the way if all you want is a soundboard. |
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Mar 24 |
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Software for adding atmosphere via music and sounds I would say that it's not a duplicate, given that it doesn't actually ask for software to play sounds but rather for advice on how those sounds should be used to improve the game. |
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Feb 22 |
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How do I help my players get past an obstacle I didn't intend? @dpatchery: From my reading of your question, it seems that the players have already tried to get through the door by wording more specific wishes. Regardless of the details of your specific scenario, however, I would suggest that you listen carefully to what your players are planning and then improvise a solution that matches the idea they come up with. This is basically another instance of the famous "Yes, and" method from improv acting: follow along with what your co-actors are doing in order to make the scene better. |
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Jan 27 |
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How can I add story to every encounter so that they don't seem like I'm just piling monsters on the characters for xp? Do you mean "story" in the sense that the encounter ties into your overall campaign arc, or "story" in the sense that the encounter involves something more than just defeating the enemies? |
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Jan 24 |
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Gumshoe/Lorefinder - how do you deplete a Boost? Actually, there is no concept of a boosted skill in Trail of Cthulhu. As far as I can tell, there is no such thing in Esoterrorists either, so I'm not sure it's actually part of the full Gumshoe system. |
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Nov 21 |
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How do I design a Christmas-themed horror adventure? @Mikalichov: Then it seems you would take issue with a great deal of the questions about GM techniques on the site. Note that I'm asking for advice on running a Christmas adventure, not for a list of Christmas adventure ideas. As for asking about many answers, it would seem odd to ask for any fewer answers than you can get. After all, we're looking for the best answer, not the first good answer. |
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Nov 18 |
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How do I design a Christmas-themed horror adventure? Why the downvote? |
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Aug 24 |
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What RPG systems work well online? So which systems would you recommend that meet these criteria? |
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Aug 2 |
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How to have a realistic set of languages without making adventuring prohibitively difficult? @SevenSidedDie: Actually, I think the asker (with your subsequent edit) made a great job of summarizing the question at the bottom of the post in bold: "How can we have a realistic set of languages without making adventuring prohibitively difficult?" I wouldn't mind seeing something like that as the title. |
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Aug 1 |
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How to have a realistic set of languages without making adventuring prohibitively difficult? I see the question title was improved but I would like to see it changed even further so it's actually a question, such as "How do I make foreign languages useful?" Right now you can't really tell from looking at the title what is being asked. |
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Jul 28 |
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How do I get the PCs to visit scary places at night? I like your suggestions, but it feels difficult to use some of them more than once. Number 1 and 4 seem likely to turn into running jokes or constant frustrations that the characters always miscalculate their travel time by 12 hours and constantly fall asleep on guard duty. |
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Jun 22 |
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How can GMs evoke the tone of danger in an RPG? I agree that music can itself be the solution. Try turning off the sound and then watching an action movie, or even the Star Wars opening crawl. George Lucas didn't hire John Williams for nothing. |
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May 2 |
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How do I keep NPCs from just sounding the alarm? Good point about the alarm not always mattering. And if I put a noisy klaxon on endless loop as soon as the alarm is sounded, the players will be more careful next time. ;) |
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May 2 |
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How do I keep NPCs from just sounding the alarm? This is a fun idea and it seems especially suitable for games inspired by action movies, where the guards always seem to check things out by themselves instead of sounding the big alarm right away. |
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May 2 |
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How do I keep NPCs from just sounding the alarm? My main problem with suspending disbelief is that it makes decision-making difficult for the players. If the world doesn't mostly work consistently and logically, they can't use logical reasoning to make decisions, and everything will become more arbitrary. Decision-making based on logical reasoning is especially important in stealthy scenarios, so that's why I want to suspend disbelief as little as possible. |
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Mar 12 |
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Campaign is on hiatus. How do I keep it on life support? These are good suggestions for the actual restart of the campaign, but I feel the question is more about the time in-between when there is no gaming at all. Keeping the campaign alive during this time is the real challenge. Do you have any suggestions on how to handle that? |
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Feb 22 |
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How to tastefully convey racism in RPGs? Before including racism in your game, make sure that all of your players are okay with it. If they aren't, don't include it. Every D&D player expects non-graphic violence as a part of the game, but other themes will go beyond what some players consider an enjoyable evening of play. These include racism but also sex, torture, and drug abuse. Err on the side of caution, because some players will feel uncomfortable without showing it. The best way to find out what suits your group is to discuss it in private with each player beforehand. |
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Dec 29 |
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How can I add sound to our sessions? Now that the cat is out of the evilcandybag, I've uploaded the application to Github for everybody's benefit. I've also written a separate answer to this question incorporating it. github.com/JakobKallin/RPG-Ambience |