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seen Oct 26 at 17:05

Jun
25
comment I want to run an RPG inspired by Monáe's 'Metropolis' concept series
I agree that Microscope shouldn't be used with existing settings. I'd say that the crucial question here is whether the description of Metropolis constitutes a setting or simply amounts to what the players would have otherwise set up as a premise.
Apr
28
comment How can I add sound to our sessions?
I don't normally use soundscapes in my games, but if I ever wanted to, Tabletop Audio would probably be my first stop. (Or to put it in a more Internet-friendly way: I don't always use soundscapes, but when I do, I use Tabletop Audio.) Simple, varied, and should run on almost any device. I guess the one feature I'm missing is being able to disable music and just get the ambient sounds.
Apr
20
comment Piggybacking and cooperative rolls - when to use them?
I had the same question when I read Gumshoe (for Trail of Cthulhu), and I agree that the distinction is vague and subtle at best. In absence of a good answer (or an official response), I would probably ditch one of the rules in the interest of simplicity. Piggybacking, since it applies to any number of characters rather than just two, seems like the best candidate to keep.
Aug
31
comment How do I make Locations important?
I like the idea of fleshing out Locations a lot more in order to make them interesting, but how does this mesh with the philosophy that you should not "play the game in advance" during the setup? You don't know right away which way the story will go, and you don't want to lock yourself into too many details ahead of time. Any advice on what type of details you should add during the setup and what type of details you should leave out?
Aug
27
comment How do I make Locations important?
I feel that any advice given here would be unlikely to be followed (by me and by others) unless it's also made clear how it improves the game. I have thought about simply forcing the Location into our scenes - which would normally be the most straightforward answer to this question - but without some motivation, that would simply seem like rules coming in the way of enjoyment.
Jul
18
comment What should I expect from “Trail of Cthulhu” as a player?
In fact, you're not expected to be even that specific (because then you would miss the second body under the floorboards). Instead, you would simply say that "I use Evidence Collection to look for clues" or "I use Architecture to analyze the building."
Mar
26
comment What's a good system/setting for an X-Files style campaign?
@Quentin: That's a good point. Pelgrane Press publishes several games using the same system (Gumshoe), and I forgot to mention them. Another one is The Esoterrorists, which also uses a modern-day setting.
Mar
24
comment Software for adding atmosphere via music and sounds
In that case, you might want to wait a bit before accepting this answer, to encourage others to suggest tools specifically tailored towards sound effects.
Mar
24
comment Software for adding atmosphere via music and sounds
I haven't yet had the chance to test it on tablets. My guess is that using an on-screen keyboard to control it will not be optimal or even possible depending on how the keyboard works. The visual playback interface that I have planned should make tablet use easier. The application itself is designed with the assumption that both sound and visuals are used, so it has some features that might be in the way if all you want is a soundboard.
Mar
24
comment Software for adding atmosphere via music and sounds
I would say that it's not a duplicate, given that it doesn't actually ask for software to play sounds but rather for advice on how those sounds should be used to improve the game.
Feb
22
comment How do I help my players get past an obstacle I didn't intend?
@dpatchery: From my reading of your question, it seems that the players have already tried to get through the door by wording more specific wishes. Regardless of the details of your specific scenario, however, I would suggest that you listen carefully to what your players are planning and then improvise a solution that matches the idea they come up with. This is basically another instance of the famous "Yes, and" method from improv acting: follow along with what your co-actors are doing in order to make the scene better.
Jan
27
comment How can I add story to every encounter so that they don't seem like I'm just piling monsters on the characters for xp?
Do you mean "story" in the sense that the encounter ties into your overall campaign arc, or "story" in the sense that the encounter involves something more than just defeating the enemies?
Jan
24
comment Gumshoe/Lorefinder - how do you deplete a Boost?
Actually, there is no concept of a boosted skill in Trail of Cthulhu. As far as I can tell, there is no such thing in Esoterrorists either, so I'm not sure it's actually part of the full Gumshoe system.
Nov
21
comment How do I design a Christmas-themed horror adventure?
@Mikalichov: Then it seems you would take issue with a great deal of the questions about GM techniques on the site. Note that I'm asking for advice on running a Christmas adventure, not for a list of Christmas adventure ideas. As for asking about many answers, it would seem odd to ask for any fewer answers than you can get. After all, we're looking for the best answer, not the first good answer.
Nov
18
comment How do I design a Christmas-themed horror adventure?
Why the downvote?
Aug
24
comment What RPG systems work well online?
So which systems would you recommend that meet these criteria?
Jul
28
comment How do I get the PCs to visit scary places at night?
I like your suggestions, but it feels difficult to use some of them more than once. Number 1 and 4 seem likely to turn into running jokes or constant frustrations that the characters always miscalculate their travel time by 12 hours and constantly fall asleep on guard duty.
Jun
22
comment How can GMs evoke the tone of danger in an RPG?
I agree that music can itself be the solution. Try turning off the sound and then watching an action movie, or even the Star Wars opening crawl. George Lucas didn't hire John Williams for nothing.
May
2
comment How do I keep NPCs from just sounding the alarm?
This is a fun idea and it seems especially suitable for games inspired by action movies, where the guards always seem to check things out by themselves instead of sounding the big alarm right away.
Mar
12
comment Campaign is on hiatus. How do I keep it on life support?
These are good suggestions for the actual restart of the campaign, but I feel the question is more about the time in-between when there is no gaming at all. Keeping the campaign alive during this time is the real challenge. Do you have any suggestions on how to handle that?