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Sep
19
comment How to add a player who joined after the campaign started?
I think you should add to your question the comment that the players get along fine outside the game, so that other users understand the social situation a bit more as well.
Sep
18
comment How to add a player who joined after the campaign started?
It's funny that you would link to that video to prove your point, because the video also points out the extreme silliness of random chance allowing a much less competent character to succeed while a trained character fails. I very rarely hear gamers decry d20 skill checks, though, or refusing to play because of them, so I would not use "silliness" as the main criteria for judging something in the game. We are, after all, silly enough just sitting around a table pretending to be wizards with pointy hats. ;)
Sep
9
comment How does D&D Encounters work?
I added the bounty in part because I wanted some more information but mainly because I wanted to see if other people had a different understanding or perspective. Regardless, I like your updated answer.
Sep
4
comment Which systems can emulate battles against zombie hordes?
I've removed the suggestion about "difficult terrain" because it seemed to narrow down the choices quite a bit.
Sep
4
comment Which systems can emulate battles against zombie hordes?
@mxyzplk: I looked at the horde rules in Deathwatch and I think they're pretty useful. Maybe you should consider summarizing them and posting them in an answer.
Sep
3
comment RPG designed for irregular players/gaming?
Both points are valid, but I don't think either of them means any players have to be shut out. Two simple ways of fixing it come to mind: 1. Add the skill points from downtime training at the start of the next session that the absent player attends. 2. Establish at the start of the campaign what a character will be studying during his downtime if the player doesn't specify anything else for that week. Less work for everyone involved and still no loss in flexibility.
Aug
31
comment Which systems can emulate battles against zombie hordes?
The reason why this question asks for existing rules as opposed to ways of modifying other systems is that I would really prefer to have a set of complete, playtested rules that already work. The minion mechanic does fit that request to some extent, but as we have discussed below I'm not fond of a system that actually forces me to control each and every zombie, even in cases when their actions are trivial. I was expecting there to be some more abstract rules already developed that fit this bill, so I will wait for a bit longer before accepting any answer.
Aug
30
comment How many sessions is enough to judge a game fairly?
While I also upvoted Brian's answer, I agree with SevenSidedDie that a consensus on continuing is usually better than a veto on stopping.
Aug
28
comment Which systems can emulate battles against zombie hordes?
The problem is that such a solution would require upwards of 20 zombie attack and damage rolls per round if the party is swarmed, which really puts the focus on individual attacks rather than the situation as a whole. How would you solve that problem with this approach?
Aug
23
comment What is the name of the large island in the D&D world of Nerath?
I would put a bounty on this just for the heck of it, but I get the feeling that the answer at this point may well be "It hasn't been named yet", and that wouldn't be much fun. Perhaps we'll know after a few more product releases.
Aug
22
comment Is there software that can help build a character portrait?
Just out of curiosity, what kind of limitations are there? I've only used it very briefly myself.
Aug
21
comment Is there software that can help build a character portrait?
At OpaCitiZen's suggestion, I've added this as a proper answer.
Aug
12
comment How can I create an introductory D&D encounter intended for teaching the rules?
I'm talking about time to play, not time to design. I've spent a good hour designing it already by posting this question. ;)
Aug
12
comment How can I create an introductory D&D encounter intended for teaching the rules?
Sounds like a good idea, but I was only planning to spend an hour or two on it, and it seems like a five-room dungeon could take a bit more than that. Still, might come in handy!
Aug
12
comment How can I recreate an “ambush in the night” scenario?
That would probably work, but it seems to go against the D&D rules (for example, the ability to remain hidden after missing an attack is exclusive to just a few monsters). I'm primarily looking for solutions within the ruleset.
Aug
7
comment What was TSR's Intruder comic/module about?
Also, if you decide to do your own search for "intruder" at Atomic Avenue, you should know that the first title listed is NSFW. ;)
Aug
7
comment Engel metaplot summary?
When I first heard of this German game Engel, I thought it was a philosophical RPG based on the works of Friedrich Engels. Maybe it reveals some prejudices I had about the German gaming industry. ;)
Aug
6
comment How to write in-character introduction to new players for a new game background
Your idea of giving each player a description only of his homeland and having him describe it to his friends is brilliant! I'm going to use that in my next game.
Aug
5
comment What are the main differences between Call of Cthulhu and Trail of Cthulhu?
Thanks for the interview link! Could you also summarize the mechanical differences? For instance: Which game is more rules-heavy? What are the main differences in character stats between the two systems?
Aug
1
comment What are the consequences of letting players be characters from a work of fiction?
Coincidentally, I just remembered an episode of the X-Files where Mulder actually does start acting out of character—because he switches bodies with somebody else. That episode if anything will give me some idea of how people would react to an out-of-character Mulder. :) x-files.wikia.com/wiki/Dreamland