| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 10 months |
| seen | May 18 at 0:04 | |
| stats | profile views | 29 |
|
Aug 1 |
comment |
What are the consequences of letting players be characters from a work of fiction? Are you saying that this kind of gaming is usually a bad idea or just highlighting some of the risks of it? |
|
Jul 30 |
comment |
How do I explain the concept of “staying in character” to a newly starting player? @Pulsehead - You wear shoes for gloves? |
|
Jul 30 |
comment |
What are the consequences of letting players be characters from a work of fiction? Do you have any advice on what to do if the players frequently act "out of character," doing things that the actual characters in the book/movie would not do? |
|
Jul 29 |
comment |
As a GM, how does one deal with all of the players playing nearly identical characters? Finally, if you are worried about verisimilitude, try to think of ways to transition the NPC naturally into the storyline. For example, if the PCs' employer is wealthy (which is often the case), it's only natural that he would hire the kind of people who can ensure a successful mission. This is not "deus ex machina" because, as described above, it is the responsibility of the gunslinger PCs to protect any NPCs who come along. |
|
Jul 29 |
comment |
As a GM, how does one deal with all of the players playing nearly identical characters? You seem to put a lot of meaning into the phrase "toss in". Even if the players themselves instigate a search for a suitable NPC, surely you agree that it's the GM who puts him there. Further, your approach seems to emphasize this search for an NPC that could take a session or more. Unless this search is made into an exciting adventure in itself, many players will feel that they are simply treading water or that the GM is just punishing them for making the "wrong" decisions at character creation. |
|
Jul 26 |
comment |
How do I select background music for my fantasy RPG campaign? I'll consider editing my question once I see a good answer along the lines of what you're suggesting, because the rephrased question looks so vague to me that I don't know what kind of advice it will promote. |
|
Jul 25 |
comment |
How do I select background music for my fantasy RPG campaign? So is it at all possible to ask questions about music here? If so, how? The meta discussion doesn't say. Surely, it must be agreed that music used during games is on-topic. |
|
Jul 25 |
comment |
How do I select background music for my fantasy RPG campaign? I noticed there is one vote to close this question. Could you elaborate on what's wrong with it and how it should be rephrased? It doesn't seem constructive to ask a separate question for every type of scenario (music for swamps, music for deserts, music for forests, music for space battles, etc.) because that would flood the site with music questions. Conversely, if I had phrased it too broadly (music for RPGs) it would almost certainly have been closed. |
|
Jul 25 |
comment |
How do I select background music for my fantasy RPG campaign? Actually, I have only found loops to be disruptive when the track itself can be enervating, such as the Star Wars cantina song. Most of the time I feel that a well-chosen looped track adds consistency to a scene, and I rarely hear people complain about well-written computer game music just because it's looped. |
|
Jul 24 |
comment |
How do I select background music for my fantasy RPG campaign? That's quite a list! Do you have any specific recommendations on your own that would make it easier to sort through? |
|
Jul 18 |
comment |
How many people does it take to steal a Star Destroyer? This was in fact a stunt pulled by Niles Ferrier on a Corellian battleship, as mentioned in Dark Force Rising. |
|
Jul 17 |
comment |
Where can I find artwork to inspire adventure design? Never heard of the top three before, and it certainly didn't take a long visit for me to find images that I would definitely want to use for an RPG. Thanks! |