6,674 reputation
31852
bio website http://-
location London, United Kingdom
age
visits member for 3 years
seen 7 hours ago

I have been running role playing games now for about 4 or 5 years, and my system of choice by far is Savage Worlds. I've played in and run games using a number of others, but none I have used so far clicks quite so well. I enjoy running games far more than I do playing in them, and my greatest experience so far has been a long running zombie apocalypse game that recently concluded.

I currently run several games - A Deadlands Reloaded campaign, a Hellfrost campaign, and I am just gearing up to start something using Unknown Armies, a completely new system to me.


Jul
23
comment How do different classes affect the damage output and thus balance of the adventuring day?
the whole thing feels extremely long winded...
Jul
23
comment How can a young player get into a gaming group?
That's the best edit I can come up with from the information provided. I'm still not personally convinced that it is sufficiently different to the other question though
Jul
21
comment How to deal with an overly-specific GM
I think this is good advice, if and only if talking to the GM doesn't work. The question gives no information about how experienced the GM is or anything like that, and making an assumption that the situation is not rescuable before an attempt is made to even broach the subject with them is made is wrong in my opinion
Jul
21
comment How to follow up the adventure if the party split?
on a re-read, yep I agree
Jul
21
comment How to deal with an overly-specific GM
Welcome - great first question :)
Jul
9
comment What materials/information would I need to construct a gameworld?
There is also a World-Building tag, which has 61 questions associated with it. You should have a look through those and see if their answers have any information that answers your question
Jul
9
comment What materials/information would I need to construct a gameworld?
Welcome to the site! Unfortunately I believe this question is far to broad to be answerable on this site. You could write an entire book on this subject. One thing you could consider in trying to narrow it down is to give more details as to the genre, system and any other requirements you know you have. I have voted to put the question on hold, and if enough others agree, this will stop people answering the question until it has been sufficiently edited.
Jul
7
comment What are the stand-out features of D&D 5e?
My confusion is with how people are able to give definitive answers already for 'how it excels' when most have hardly had a chance to actually run the thing yet. I would argue that it is the kind of thing you simply cannot know from reading the rules - you need to run them to see how they really work
Jul
4
comment When teaching D&D 5e basic to players of previous editions, which terms have new meanings that will likely lead to confusion?
VTC - this is way to broad. Looking at the only answer so far, this can and is being interpreted as asking for a list of mechanical changes relating to the use of different terms. If that's the case you may as well ask for a list of all the changes between the new edition and any older editions
Jul
2
comment Dresden Files RPG: Can Spells Mimic or Replace other Skills?
Just a note - it's usually worth waiting a while before accepting an answer, particularly for longer and more involved questions such as this. You will tend to find that once an answer has been accepted it will discourage others from offering additional solutions to your question, which might turn out to be better.
Jun
28
comment Is withdrawing from close combat a free action in SWD?
Its possibly a little unclear from what you've written - is it worth mentioning that you can use the Defend manoeuvre in circumstances other than withdrawing from combat too?
Jun
27
comment What exactly is the goal of a Rogue Trader Game?
Does it not depend entirely on the campaign that the GM is running?
Jun
7
comment How long does it take for a hippogriff egg to hatch?
+1 for speed of plot - do whatever makes things most interesting/dramatic
Jun
4
comment In a Sci Fi game, how do I keep the team together when one is “netrunning”?
Related, (possible dup?): rpg.stackexchange.com/questions/4809/…
May
30
comment How to have a game in which one player character is the leader but it's still fun for everyone?
Related: rpg.stackexchange.com/questions/7414/…
May
29
comment When does The Drop apply to ranged attacks?
@Thunderforge I believe that the idea of using a Raise as the qualifier for getting The Drop has actually been suggested by Clint himself on the official boards
May
28
comment When does The Drop apply to ranged attacks?
I agree with all this - The Drop is an extremely powerful advantage that should only be applicable when the target is completely unaware.
May
9
comment How to Fix a Terrible Lapse in Judgement
+1 for lines and veils. It isn't enough to agree just on a 'gritty' campaign. You must go into details with each player about what is and isn't acceptable to them
May
8
comment Dealing with “fearless” players
Other related questions...rpg.stackexchange.com/questions/30579/… rpg.stackexchange.com/questions/8002/… rpg.stackexchange.com/questions/2513/…
May
8
comment Dealing with “fearless” players
How many times have you actually killed the characters belonging to the problem players? The reason I ask is that it is not immediately clear from the question whether you've ever actually gone that far or pull back at the last minute and let them survive