7,676 reputation
31957
bio website http://-
location London, United Kingdom
age
visits member for 3 years, 3 months
seen 12 mins ago

I have been running role playing games now for about 4 or 5 years, and my system of choice by far is Savage Worlds. I've played in and run games using a number of others, but none I have used so far clicks quite so well. I enjoy running games far more than I do playing in them, and my greatest experience so far has been a long running zombie apocalypse game that recently concluded.

I currently run several games - A Deadlands Reloaded campaign, a Hellfrost campaign, and I am just gearing up to start something using Unknown Armies, a completely new system to me.


Jun
28
comment Is withdrawing from close combat a free action in SWD?
Its possibly a little unclear from what you've written - is it worth mentioning that you can use the Defend manoeuvre in circumstances other than withdrawing from combat too?
Jun
27
comment What exactly is the goal of a Rogue Trader Game?
Does it not depend entirely on the campaign that the GM is running?
Jun
7
comment How long does it take for a hippogriff egg to hatch?
+1 for speed of plot - do whatever makes things most interesting/dramatic
Jun
4
comment In a Sci Fi game, how do I keep the team together when one is “netrunning”?
Related, (possible dup?): rpg.stackexchange.com/questions/4809/…
May
30
comment How to have a game in which one player character is the leader but it's still fun for everyone?
Related: rpg.stackexchange.com/questions/7414/…
May
29
comment When does The Drop apply to ranged attacks?
@Thunderforge I believe that the idea of using a Raise as the qualifier for getting The Drop has actually been suggested by Clint himself on the official boards
May
28
comment When does The Drop apply to ranged attacks?
I agree with all this - The Drop is an extremely powerful advantage that should only be applicable when the target is completely unaware.
May
9
comment How to Fix a Terrible Lapse in Judgement
+1 for lines and veils. It isn't enough to agree just on a 'gritty' campaign. You must go into details with each player about what is and isn't acceptable to them
May
8
comment Dealing with “fearless” players
Other related questions...rpg.stackexchange.com/questions/30579/… rpg.stackexchange.com/questions/8002/… rpg.stackexchange.com/questions/2513/…
May
8
comment Dealing with “fearless” players
How many times have you actually killed the characters belonging to the problem players? The reason I ask is that it is not immediately clear from the question whether you've ever actually gone that far or pull back at the last minute and let them survive
May
8
comment What would be the weight of the Tome of the Unicorn?
Doh, my mistake. Thank you very much for the edit - I really should wear my glasses more often
May
5
comment Windows application for Pathfinder combat
It's worth noting that Roll20 has no Pathfinder rules built into it. You have to add all the macros etc yourself
May
3
comment Where Should I Start?
I could swear this is a duplicate, but I'm having trouble finding it
May
1
comment In need of general tips for making more interesting and fun battles
In that case we will just have to agree to disagree. From personal and other GM's experience, some players simply don't enjoy combat :o)
Apr
20
comment What to do when a player dislikes his character, that is vital for the story?
I think the second point about prevention is really important. If you are truly giving your players the opportunity to affect the direction that a story goes in and rolling with the punches that random dice rolls can give you, then relying on a specific anything happening or not happening is pretty much futile.
Apr
17
comment Is the Pathfinder FAQ considered RAW?
I don't think it's a necessarily a silly question when taken in the context it is asked, which relates to the use of the 'RAW' phrase on this site.
Apr
14
comment Epic Maneuvers?
@JackLesnie The age of the question doesn't matter on this site. If you feel your answer adds something that existing answers don't, that's all that matters
Apr
11
comment Controlling animal companion in first round of combat
Related... rpg.stackexchange.com/questions/34038/… rpg.stackexchange.com/questions/33992/… rpg.stackexchange.com/questions/35508/…
Apr
8
comment What are established ways for playing a campaign based on a real-life environment?
Having run a 2 and a half year post-apoc game I cannot agree more with @JoshuaAslanSmith here. Adhering too closely to fact can become a straight jacket, and you risk spending more time obsessing about the precise location of a particular shop etc than you do over the fun story stuff. It's certainly an interesting basis for a campaign, but make sure to remember to keep things in perspective, especially during your prep.
Apr
7
comment How can I let one of my players secretly be a lot stronger than they know?
A good answer. Another approach to appease the others is to give the powerful one corresponding downsides to their status