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I have been running role playing games now for about 4 or 5 years, and my system of choice by far is Savage Worlds. I've played in and run games using a number of others, but none I have used so far clicks quite so well. I enjoy running games far more than I do playing in them, and my greatest experience so far has been a long running zombie apocalypse game that recently concluded.

I currently run several games - A Deadlands Reloaded campaign, a Hellfrost campaign, and I am just gearing up to start something using Unknown Armies, a completely new system to me.


Jul
13
comment Looking for a system that effectively models endurance and fatigue
In which case, this is likely to get downvoted heavily. Game-rec questions require answers to show actual evidence of successful use of whatever is suggested
Jul
13
comment Looking for a system that effectively models endurance and fatigue
Have you used this suggestion in actual play or can show someone who has?
Jun
29
comment System for a game of courtly intrigue
Have you used the system? If so, can you please give a little information about how it meets the individual criteria specified in the question?
Jun
16
comment My PCs have a plan that will get them all killed; how and why should I save them?
I'd also ask whether they were given the opportunity to detect the presence of the spy. If they were and failed then fair enough. However, if not then that is incredibly unfair on the players, as it gave them no chance of altering the situation
Jun
13
comment How should pets/summons/familiars be handled in Fate?
Even without an expert knowledge of Fate I can see this question has issues. You do not define what you mean by appropriate here, which is really important. It would help to have more context about the specific situation you are using familiars in, as it will impact significantly on which solution might be best. Do you have a particular setting? Are all characters having familiars, or is it unique to one of them? etc etc. Basically, what are you trying to actually achieve by introducing familiars into your game?
Jun
11
comment Does Elan apply to non-combat Trait tests?
I've edited your answer to include a summary of the post you link to, as link only answers are weak due to them relying on the link not breaking over time.
Jun
10
comment How to run a campaign for intelligent players with idiot PCs?
This is an excellent, excellent answer. The advice on tailoring descriptions in particular works really well from experience.
Jun
9
comment Game Recommendation for Hunger Games rip-off
@Grizzled Hi, I just wanted to explain why I'm still sticking with my -1 vote. Our standards for game-recommendation questions are really high, and require answers to show how they meet each of the individual criteria specified in the question. At the moment, your answer still doesn't really do this. Would it be possible for you to address each of the 4 criteria listed and explain how Rolemaster addresses them?
Jun
6
comment How do you tell someone you think they are cheating?
@But it could be important because cheating means different things in different systems, and can have different ramifications. It's by no means essential information, but could certainly help :)
Jun
6
comment How do you tell someone you think they are cheating?
What system are you using?
Jun
5
comment How can I implement Cinematic Fencing (à la “The Princess Bride”)?
This would be an even better answer if you were clearer on when you have used the suggestions yourself and how they went, particularly for the first part.
Jun
4
comment What's a good system for a short adventure / one-shot in Westeros
Do you have any experience of using these systems in this kind of setting before?
Jun
1
comment What is the recent edition history for Savage Worlds and major differences between them?
@SevenSidedDie I'm torn as to whether to edit this further or write a new answer. I believe it is increasingly inaccurate to refer to SWEX as the most recent edition. The changes in the deluxe version are minor but make important gameplay differences, and newer companions are often relying on rules additions such as dramatic tasks and social conflicts. As an edit would effectively change your conclusion, I thought it would be best to ask you what you wanted me to do?
May
31
comment How do I make character making easier for new players?
Yes I have, otherwise I wouldn't have commented :)
May
31
comment How do I make character making easier for new players?
I disagree with this for a couple of reasons. Just because a player gets bored with character creation, it does not mean they don't want to play a roleplaying game. I know plenty of players who just aren't interested in the complexities of that particular aspect. Also, your suggested approach of letting them fail if they make sub-optimal choices will really annoy some players.
May
29
comment How can I damage or break a foe's weapon?
I'm confused by your use of the rules as written tag as the link you include seems to be to a set of house rules. Are you definitely only interested in answers the give rules from official sources?
May
28
comment How can I avoid players spending too much time planning?
I feel this is unnecessarily punishing. If I were a player who had GM do this I would be extremely upset that they hadn't at least flagged the possibility of it happening first.
May
26
comment What's the best way to present a sandbox world to your players?
have you looked at the other questions on the site with the sandbox tag?
May
25
comment What system is most suited for my Harry Potter game?
Link to meta discussion on this question and answers meta.rpg.stackexchange.com/questions/5583/…
May
23
comment Good yes-or-no questions to ask
Hi and welcome to the site. Unfortunately, this type of question is a very poor fit for our format as there is no clear correct answer. What you'll end up with is an ongoing list of suggestions, and the community decided a long time a go that list questions do not work. This will mean that the question gets closed to allow you to edit it into something that works a little better.