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location Melbourne, Australia
age 32
visits member for 1 year, 10 months
seen 17 hours ago
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May
22
awarded  Civic Duty
May
22
answered How can I let players make more choices during combat?
Apr
16
comment How would you mechanically model the effect of spraying a CO₂ fire extinguisher in someones face?
+1 for suggesting tricks.
Apr
15
comment Resources for Complex Puzzle-Traps
You may find inspiration in point-and-click adventure games, and in particular the Myst series of games. These games are full of abstract obstacles with abstract locks.
Mar
12
answered Dealing with skill rerolls by several players
Mar
7
comment Aced d4s vs skill development in Savage Worlds
How is that? It looks to be the complete opposite to me. My answer says statistically there's little-to-no benefit from staying at d4. My last sentance contradicts that with anecdotal evidence. (And at this point, this really deserves to go to chat.) :-)
Mar
7
comment Aced d4s vs skill development in Savage Worlds
There's a lot more than statistics that influences the roll of a die. It could be how they pick it up and roll it. It could be fate! There's a good chance it's just perception. When a die aces once, it's good, but not amazing. When it aces four times in a row, you remember it and it outshines any other roll (except perhaps snake eyes.)
Mar
7
comment Aced d4s vs skill development in Savage Worlds
Interesting house rule. I was thinking of a similar one which is "-1 per ace." This makes all subsequent rolls on an exploded d6 be worth from 0 to 5 instead of 1 to 6. That's keeps the larger dice better.
Mar
7
revised Aced d4s vs skill development in Savage Worlds
added 184 characters in body
Mar
7
answered Aced d4s vs skill development in Savage Worlds
Mar
7
awarded  Citizen Patrol
Feb
12
answered Why is Survival not a class skill for animals?
Jan
14
accepted Games with mechanics for dreams
Jan
13
revised When GMing in a high-tech game world how do you handle potentially disruptive tech?
Added "Not In These Conditions"
Jan
13
comment Is the information gained from a knowledge check fallible?
I get what you're saying. I wouldn't allow that. If the player insisted, I might allow an extremely difficult test to see if the character can deduce part of Lord Evilguy's plan, Sherlock Holmes style. At most, they might learn the next location they could find him or his minions. Intelligence is one of the hardest attributes to separate between the character and the player. An intelligent player playing a dumb-as-bricks barbarian is still intelligent, but I can't deny an acedemic wizard played by a fool from knowing things the fool would never consider.
Jan
12
comment Is the information gained from a knowledge check fallible?
In fact, with a lot of questions regarding "Is it reasonable for a character to be able to do X?" my usual response is "He's a hero, so yes."
Jan
12
answered Is the information gained from a knowledge check fallible?
Jan
10
awarded  Nice Answer
Jan
10
answered When GMing in a high-tech game world how do you handle potentially disruptive tech?
Jan
9
comment When would PCs choose to walk instead of ride?
"[May] be restricted to certain classes of people." => "May I see your horse license please? Sir, this says you're only qualified to ride a donkey. Please step off of the horse."