| bio | website | |
|---|---|---|
| location | Haarlem, Netherlands | |
| age | 31 | |
| visits | member for | 1 year, 10 months |
| seen | Aug 20 '12 at 14:09 | |
| stats | profile views | 7 |
iOS, Java, Android, .Net developer with a fascination for detail and cyberstuff.
If you like In Nomine Satanis and have an iPhone, check http://itunes.apple.com/fr/app/insv4-character-manager/id489856375 out, it's free!
12/04/2013 : my company (http://blog.astutemonkey.com to meet my fantastic colleagues) now has a game on the Store. We have lots of cool updates coming up, but the current version is fun already: http://www.appstore.com/astutemonkeystudio/skydragons. It's not free, but surely you can spare a coffee's worth for a poor monkey?
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Aug 19 |
awarded | Yearling |
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Jun 12 |
awarded | Constituent |
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Jun 12 |
awarded | Caucus |
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Aug 31 |
asked | Playing a pregame, how to keep sense of continuity in campaign |
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Aug 31 |
revised |
How to avoid the feeling of railroading in my campaign pregame? deleted 229 characters in body; edited tags; edited title |
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Aug 31 |
answered | How do I allow player agency in situations with predetermined outcomes? |
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Aug 31 |
awarded | Commentator |
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Aug 31 |
comment |
How to design a game for sociopathic characters? I have two players who are exact opposites on this scale. They really work together well as a team, sometimes I wonder if I could devise a campaign that would play itself without GM intervention ... |
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Aug 31 |
comment |
How to design a game for sociopathic characters? World of Darkness comes to mind, both with the vampires (sociopaths by nature) and with the human monsters (in a supplement I think). Look at EvE-Online's background stories. |
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Aug 31 |
comment |
Adapting literary works into RPG adventures If I want the weapons cache to explode, it explodes. There was a malfunctioning power outlet that overheated due to the water pump the players activated to extinguish the fire. Deus Ex Machina is not necessarily unlogical, it's just far fetched. I still agree that trying to force the players into a particular story is bad, but you CAN actually create an event if you so wish. It's the typical "if the players succeed, I do that, if they don't I do that, if they ignore that entirely and go hunting fairies, I switch gear to another idea"... |
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Aug 31 |
awarded | Editor |
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Aug 31 |
awarded | Cleanup |
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Aug 31 |
revised |
How to avoid the feeling of railroading in my campaign pregame? Edited tags and emboldened parts of the question. Please refrain from removing my tags, I feel they are appropriate to the problem I have here, unless you provide a reason to justify your editing. |
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Aug 31 |
revised |
How to avoid the feeling of railroading in my campaign pregame? rolled back to a previous revision |
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Aug 31 |
awarded | Student |
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Aug 31 |
comment |
How to avoid the feeling of railroading in my campaign pregame? Well, as I did it, they know which game they will play afterwards, and that they work for superbeings fighting each other. They take great pride in being "chosen" actually :p +1 for the favor/cure idea. |
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Aug 31 |
revised |
How to avoid the feeling of railroading in my campaign pregame? Added "roleplaying" since it seems important to "feeling connected to the characters and world" |
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Aug 31 |
awarded | Analytical |
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Aug 31 |
asked | How to avoid the feeling of railroading in my campaign pregame? |
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Aug 25 |
awarded | Teacher |