226 reputation
210
bio website astutemonkey.com
location Haarlem, Netherlands
age 32
visits member for 2 years, 8 months
seen Mar 8 at 19:40

Managing Director (e.g., in charge, or trying to) at Astute Monkey Studio, a division of Locuz Software Solutions.


Apr
4
awarded  Nice Question
Feb
13
awarded  Autobiographer
Aug
19
awarded  Yearling
Jun
12
awarded  Constituent
Jun
12
awarded  Caucus
Aug
31
asked Playing a pregame, how to keep sense of continuity in campaign
Aug
31
revised How to avoid the feeling of railroading in my campaign pregame?
deleted 229 characters in body; edited tags; edited title
Aug
31
answered How do I allow player agency in situations with predetermined outcomes?
Aug
31
awarded  Commentator
Aug
31
comment How to design a game for sociopathic characters?
World of Darkness comes to mind, both with the vampires (sociopaths by nature) and with the human monsters (in a supplement I think). Look at EvE-Online's background stories.
Aug
31
comment Adapting literary works into RPG adventures
If I want the weapons cache to explode, it explodes. There was a malfunctioning power outlet that overheated due to the water pump the players activated to extinguish the fire. Deus Ex Machina is not necessarily unlogical, it's just far fetched. I still agree that trying to force the players into a particular story is bad, but you CAN actually create an event if you so wish. It's the typical "if the players succeed, I do that, if they don't I do that, if they ignore that entirely and go hunting fairies, I switch gear to another idea"...
Aug
31
awarded  Editor
Aug
31
awarded  Cleanup
Aug
31
revised How to avoid the feeling of railroading in my campaign pregame?
Edited tags and emboldened parts of the question. Please refrain from removing my tags, I feel they are appropriate to the problem I have here, unless you provide a reason to justify your editing.
Aug
31
revised How to avoid the feeling of railroading in my campaign pregame?
rolled back to a previous revision
Aug
31
awarded  Student
Aug
31
comment How to avoid the feeling of railroading in my campaign pregame?
Well, as I did it, they know which game they will play afterwards, and that they work for superbeings fighting each other. They take great pride in being "chosen" actually :p +1 for the favor/cure idea.
Aug
31
revised How to avoid the feeling of railroading in my campaign pregame?
Added "roleplaying" since it seems important to "feeling connected to the characters and world"
Aug
31
awarded  Analytical
Aug
31
asked How to avoid the feeling of railroading in my campaign pregame?