| bio | website | github.com/sgtnasty |
|---|---|---|
| location | United States | |
| age | 45 | |
| visits | member for | 1 year, 8 months |
| seen | May 18 at 14:21 | |
| stats | profile views | 6 |
open source programmer, python, c, c++, c#, mono, objective c, cocoa, win32, .net
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Feb 13 |
awarded | Autobiographer |
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Dec 28 |
awarded | Nice Question |
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Oct 10 |
comment |
Vast and expanded realistic combat system Glad to see this entry, while I dont remember a great deal on melee combat the ranged combat was impressive. |
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Aug 31 |
awarded | Yearling |
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Mar 28 |
awarded | Critic |
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Feb 20 |
awarded | Nice Question |
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Feb 17 |
comment |
Do players get full XP from encounter if enemies break and run? What do you mean by "buy off"? Sounds interesting, but I am not sure how the mechanic would work for that. |
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Feb 16 |
accepted | Do players get full XP from encounter if enemies break and run? |
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Feb 16 |
asked | Do players get full XP from encounter if enemies break and run? |
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Feb 16 |
comment |
How to make combat deadlier? I like this answer just as well, shame I cant add both. |
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Feb 16 |
comment |
How to make combat deadlier? Good article, well written. Why just MM3? Just curious. |
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Feb 15 |
accepted | How to make combat deadlier? |
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Feb 15 |
comment |
How to make combat deadlier? The basics, MM1-3 and Nentir threats |
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Feb 14 |
comment |
How to make combat deadlier? Both, but I am more interested in increasing the danger level. |
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Feb 13 |
asked | How to make combat deadlier? |
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Jan 22 |
awarded | Nice Question |
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Jan 21 |
accepted | What fantasy systems center on evil characters and specifically the consequences of being evil? |
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Jan 19 |
asked | What fantasy systems center on evil characters and specifically the consequences of being evil? |
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Dec 29 |
awarded | Supporter |
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Dec 29 |
awarded | Scholar |