| bio | website | |
|---|---|---|
| location | ||
| age | 44 | |
| visits | member for | 1 year, 8 months |
| seen | Feb 14 at 2:13 | |
| stats | profile views | 14 |
I'm trying to learn to Master Savage Worlds games for my kids. Of course, they want me to participate, so I play a PC, as well as all the NPC's, monsters, traps, ambushes, and BBEG's. Needless to say, it is interesting.
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Sep 11 |
awarded | Yearling |
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Apr 22 |
comment |
How do you switch from parenting-mode to GM-mode? My children (a 10 year old girl and a 13 year old boy) ran through "Dawn of Worlds" together. This is a world creation rpg, where everyone takes turns adding feature to the landscape, e.g.-mountains, rivers, Elves, dwarves, plagues, forest fires. Now that we have "our" world, we are creating two characters each. I will run a game for one each of their characters, and I'm hoping to get them to each run a game for the left over characters. Our world will be shared, our other characters will be influencing other games, stories and songs will drift around, and I get to game again. |
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Apr 13 |
awarded | Critic |
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Oct 27 |
answered | Can a Berserking hero run away from enemies? |
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Oct 13 |
answered | What should go into a campaign synopsis (for kids) |
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Oct 13 |
answered | Resources on undeads and their creation |
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Sep 28 |
answered | How to: Create a good backstory for how the party got together? |
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Sep 21 |
comment |
How to design game elements other than combat? I DM for my kids, and they don't have the mental flexibility to keep the argument alive. "The ambassador says 'No'" would end it for them. I can see the same happening for a lot of other gamers, too. I need a mechanic to walk them through the argument and keep it alive and interesting. |
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Sep 7 |
comment |
How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? I love it in theory too. I guess I should have clarified, it was a technique in a game I was planning on running with my kids, but haven't had the chance to do so yet. I can't imagine letting one of them role play the King of Wherever, with access to armies and the armoury and the treasury. Or letting one of them be a Judge while the other is on trial. However, sending in one of their hired Henchman to talk to the locals about disappearances would be an all-NPC conversation. It wouldn't matter then if they sent themselves into the forest, or up into the mountains after the Bad Guys. |
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Sep 7 |
awarded | Supporter |
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Sep 6 |
answered | How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? |
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Sep 6 |
answered | How to reduce Whiff & Ping |
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Sep 6 |
awarded | Teacher |
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Sep 6 |
answered | As a GM, how does one deal with all of the players playing nearly identical characters? |