1,982 reputation
717
bio website
location Hampshire, United Kingdom
age 50
visits member for 3 years, 7 months
seen Apr 13 at 20:37

I live in Lymington, Hampshire, and work in the Law Courts, which may have made my English slightly pedantic. I realize that Americans and other ex-colonials labour under a disadvantage, and regard it as an holy duty to assist them in speaking (and thinking) clearly.


Apr
13
awarded  Caucus
Apr
13
awarded  Constituent
Apr
3
answered Cthulhu Campaign - How to create a more satisfying climax?
Mar
19
revised How can I make “Empty” rooms interesting?
tidied up. improved English
Mar
19
suggested approved edit on How can I make “Empty” rooms interesting?
Mar
11
revised How to prevent a stand-off because the player that moves opens himself up to attack
typos
Mar
11
answered How to prevent a stand-off because the player that moves opens himself up to attack
Jan
18
revised Keeping a group together in a Zombie RPG
added 79 characters in body
Jan
18
answered Keeping a group together in a Zombie RPG
Jan
5
comment What materials should a new player bring to a gaming group
+1 for snacks/drinks. A new player will almost inevitably have to borrow dice, paper or something, depending on the group; best to provide something universally acceptable "in return".
Dec
29
revised What are the risks when a character drinks blood?
tidied up, improved English
Dec
29
suggested approved edit on What are the risks when a character drinks blood?
Dec
17
comment How to get a new player to understand the time investment of a table top RPG
@thedarkwanderer: As I said, your campaign is up to you. But it's important to point out that you don't get good players this way, you get committed players. All a good player needs is a pencil, a few dice and some imagination.
Nov
28
comment Is it appropriate to tell players the expected outcome of a throw?
In OPs situation, this would be even worse than the actual outcome. If you specifically tell the player something incorrect, no matter what the reason, you damage the trust you as GM need more than anything else. (Of course, once the players know you won't abuse their trust, this is a good solution).
Nov
22
comment How do I prevent retreating to rest and heal from being tedious?
I like this idea, but it does run counter to the traditional "enemies get tougher as you progress"; some players may need reassuring that tiredness (running out of spells, powers,etc) has been factored in.
Nov
20
comment What kind of check would it be to identify meat?
Is the smell of burned human flesh really that rare in any campaign that includes fireballs?
Nov
14
revised Is studying rules and pointing out which ones we've stretched or broken ok?
tidied up and improved English
Nov
14
suggested approved edit on Is studying rules and pointing out which ones we've stretched or broken ok?
Nov
11
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
@doppelgreener: No, "do follow" is correct there, meaning that instead of rewarding those players who play normally, you should punish those who try to take advantage. And I imagine the rules referred to include the rule that requires characters to wear clothes even though no mechanical benefit is specified; basically Rule 0.
Nov
6
comment Can a warforged just walk through quicksand?
I see why even a warforged would be trapped until rescued, but as OP implicitly points out, if you don't breathe you can't drown. 'Stuck till someone throws you a rope' isn't what I call a serious threat.