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location Hampshire, United Kingdom
age 48
visits member for 1 year, 8 months
seen 15 hours ago
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I live in Lymington, Hampshire, and work in the Law Courts, which may have made my English slightly pedantic. I realize that Americans and other ex-colonials labour under a disadvantage, and regard it as an holy duty to assist them in speaking (and thinking) clearly.


15h
revised What benefits do I get from sneak attacking a knocked out enemy with two-fisted shooter?
coup de gras sounds fun, but is not canonical
15h
suggested suggested edit on What benefits do I get from sneak attacking a knocked out enemy with two-fisted shooter?
16h
revised How can I run games in Shadowrun, without going overboard?
Doh!
19h
revised How can I run games in Shadowrun, without going overboard?
formatting
20h
suggested suggested edit on How can I run games in Shadowrun, without going overboard?
20h
answered How can I run games in Shadowrun, without going overboard?
2d
comment How effective would a mech be in a city environment?
+1 for the first sentence. You need to match your forces to the intended objective; to destroy a city entirely, a salvo of tac nukes (or possibly a strategic nuke, matter/antimatter bomb...) is far better than any ground force.
May
15
comment How should GM deal with 'standing orders'?
'Checking for secret doors or traps when he checks in for the night is reasonable'? Try it in RL and see what it does to your reputation.
May
13
comment How can I screen new players to make sure they are a good fit for my game?
Like the last point, but the rest seems far too controlling. The players should have (and in the end will have, willy-nilly) as much say in the shape of the campaign as the GM.
May
8
answered How to make GURPS combat fast?
May
8
comment What is a good system to play LOTR?
I think you may have to compromise a bit here. LOTR is lower-magic than any RPG systsem I have ever seen (as in, there are no human, non-villainous magic users), but players tend to like using magic. The reasons for this are interesting, but off-topic; what you will have to decide is how mch magic you want in your universe.
Apr
30
answered In-game rewards for game-related work?
Apr
26
answered Dealing with extreme luck
Apr
24
comment How do I increase resistance to drain?
What about Brian's point that 'Errata clarified that NO focus can help with drain'?
Apr
17
comment How does a DM correct the balance after accidentally giving the players too much gold?
Related (near dupe): rpg.stackexchange.com/q/22786/2451
Apr
13
revised How do new characters get equipment?
tidied up English
Apr
13
suggested suggested edit on How do new characters get equipment?
Apr
11
comment 3 novices, 1 Warhammer Fantasy. How do I make sure my friends don't have a bad first experience?
Though this is all good stuff, I think the emphasis is wrong in your first point. Players (particularly novices) will always do what they're good at rather than what needs doing; if all you have is a nunchaku, everything looks like chaff. The trick is to ensure their actions actually do advance the plot, for example because an NPC is so intimidated by seeing the flail in action that he gives up the vital information the party were supposed to deduce.
Apr
10
comment At what point did polyhedral dice become part of D&D?
As I understand it the 'players' of the Prussian Kriegsspiel (more like umpires on a military exercise) cut cards to decide points that couldn't be agreed, since dice would be ungentlemanly.
Apr
10
comment How to make players care about a community
You need to be careful with the first point: a unique/cheaper/better resource is a good reason for the party to go there, not so much to stay or care about the place (except in a 'protect the source of healing potions' way, which doesn't seem to be what OP's looking for).