2,549 reputation
821
bio website
location Hampshire, United Kingdom
age 51
visits member for 3 years, 11 months
seen 41 mins ago

I live in Lymington, Hampshire, and work in the Law Courts, which may have made my English slightly pedantic. I realize that Americans and other ex-colonials labour under a disadvantage, and regard it as an holy duty to assist them in speaking (and thinking) clearly.


Jun
4
comment As a GM is it unfair to secretly protect one player's character to keep the peace?
I definitely disagree with 'assume everybody is happy with it unless one of them complains'. Many players think "whatever the GM says goes: if he says too much, his players go"; so if you just assume everybody's happy whatever you do (and fudging in favour of one player is definitely abnormnal, though not necessarily wrong), eventually your campaign will collapse and you won't know why.
Apr
13
awarded  Caucus
Apr
13
awarded  Constituent
Apr
3
answered Cthulhu Campaign - How to create a more satisfying climax?
Mar
19
revised How can I make “Empty” rooms interesting?
tidied up. improved English
Mar
19
suggested approved edit on How can I make “Empty” rooms interesting?
Mar
11
revised How to prevent a stand-off because the player that moves opens himself up to attack
typos
Mar
11
answered How to prevent a stand-off because the player that moves opens himself up to attack
Jan
18
revised Keeping a group together in a Zombie RPG
added 79 characters in body
Jan
18
answered Keeping a group together in a Zombie RPG
Jan
5
comment What materials should a new player bring to a gaming group
+1 for snacks/drinks. A new player will almost inevitably have to borrow dice, paper or something, depending on the group; best to provide something universally acceptable "in return".
Dec
29
revised What are the risks when a character drinks blood?
tidied up, improved English
Dec
29
suggested approved edit on What are the risks when a character drinks blood?
Dec
17
comment How to get a new player to understand the time investment of a table top RPG
@thedarkwanderer: As I said, your campaign is up to you. But it's important to point out that you don't get good players this way, you get committed players. All a good player needs is a pencil, a few dice and some imagination.
Nov
28
comment Is it appropriate to tell players the expected outcome of a throw?
In OPs situation, this would be even worse than the actual outcome. If you specifically tell the player something incorrect, no matter what the reason, you damage the trust you as GM need more than anything else. (Of course, once the players know you won't abuse their trust, this is a good solution).
Nov
22
comment How do I prevent retreating to rest and heal from being tedious?
I like this idea, but it does run counter to the traditional "enemies get tougher as you progress"; some players may need reassuring that tiredness (running out of spells, powers,etc) has been factored in.
Nov
20
comment What kind of check would it be to identify meat?
Is the smell of burned human flesh really that rare in any campaign that includes fireballs?
Nov
14
revised Is studying rules and pointing out which ones we've stretched or broken ok?
tidied up and improved English
Nov
14
suggested approved edit on Is studying rules and pointing out which ones we've stretched or broken ok?
Nov
11
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
@doppelgreener: No, "do follow" is correct there, meaning that instead of rewarding those players who play normally, you should punish those who try to take advantage. And I imagine the rules referred to include the rule that requires characters to wear clothes even though no mechanical benefit is specified; basically Rule 0.