2,030 reputation
717
bio website
location Hampshire, United Kingdom
age 50
visits member for 3 years, 9 months
seen Jun 29 at 23:19

I live in Lymington, Hampshire, and work in the Law Courts, which may have made my English slightly pedantic. I realize that Americans and other ex-colonials labour under a disadvantage, and regard it as an holy duty to assist them in speaking (and thinking) clearly.


Nov
14
revised Is studying rules and pointing out which ones we've stretched or broken ok?
tidied up and improved English
Nov
14
suggested approved edit on Is studying rules and pointing out which ones we've stretched or broken ok?
Nov
11
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
@doppelgreener: No, "do follow" is correct there, meaning that instead of rewarding those players who play normally, you should punish those who try to take advantage. And I imagine the rules referred to include the rule that requires characters to wear clothes even though no mechanical benefit is specified; basically Rule 0.
Nov
6
comment Can a warforged just walk through quicksand?
I see why even a warforged would be trapped until rescued, but as OP implicitly points out, if you don't breathe you can't drown. 'Stuck till someone throws you a rope' isn't what I call a serious threat.
Sep
30
awarded  Explainer
Sep
30
awarded  Necromancer
Sep
24
awarded  Autobiographer
Sep
21
comment Purchasing a Bar
@xenoterracide: A bar that you just treat as a source of income and nothing else very soon ceases to be profitable (ask any bar owner). I would say "It's barely breaking even at the moment and will stay that way till you put some Resources or other effort in"; but YMMV. Regardless, letting the players decide "We got a valuable bonus and don't have to pay for it" is just bad DMing: they should find out in play just what the real cost was.
Sep
10
revised How can I stop playing to win?
tidied up and improved English
Sep
10
suggested approved edit on How can I stop playing to win?
Sep
10
comment Is it appropriate to tell players the expected outcome of a throw?
Valuable discussion here. Short version: Fudging is not a problem in itself, but indicates a problem elsewhere.
Sep
10
awarded  Yearling
Aug
13
revised Is necromancy necessarily evil in 5e or Forgotten Realms?
'populous' as noun is a common error
Aug
13
suggested approved edit on Is necromancy necessarily evil in 5e or Forgotten Realms?
Aug
8
comment A fellow player does not want me to roleplay, what do I do?
The problem is that OP specifically does not want to mention OOC actions (presumably for immersion reasons), while the other player does want him to.
Jul
26
comment How do you make an encounter actually match its CR level?
+2 for 'environmental factors' (that improves realism as well as being a good solution), but -1 for the last two paragraphs, which OP specifically says he doesn't want. Still a +1.
Jul
17
comment How do you make hacking useful without excluding other players?
Listening to someone spin a story out of your dice rolls may (or may not) be fun, but it's not really an RPG.
Jul
11
revised How to kill a character without making their player too angry
tidied up and improved English
Jul
11
suggested approved edit on How to kill a character without making their player too angry
Jun
27
comment What exactly is the goal of a Rogue Trader Game?
Um, what is the goal of RL? If it's not the same for every person, why would game goals be the same for every character?