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Dec
29
revised What are the risks when a character drinks blood?
tidied up, improved English
Dec
29
suggested approved edit on What are the risks when a character drinks blood?
Dec
17
comment How to get a new player to understand the time investment of a table top RPG
@thedarkwanderer: As I said, your campaign is up to you. But it's important to point out that you don't get good players this way, you get committed players. All a good player needs is a pencil, a few dice and some imagination.
Nov
28
comment Is it appropriate to tell players the expected outcome of a throw?
In OPs situation, this would be even worse than the actual outcome. If you specifically tell the player something incorrect, no matter what the reason, you damage the trust you as GM need more than anything else. (Of course, once the players know you won't abuse their trust, this is a good solution).
Nov
22
comment How do I prevent retreating to rest and heal from being tedious?
I like this idea, but it does run counter to the traditional "enemies get tougher as you progress"; some players may need reassuring that tiredness (running out of spells, powers,etc) has been factored in.
Nov
20
comment What kind of check would it be to identify meat?
Is the smell of burned human flesh really that rare in any campaign that includes fireballs?
Nov
14
revised Is studying rules and pointing out which ones we've stretched or broken ok?
tidied up and improved English
Nov
14
suggested approved edit on Is studying rules and pointing out which ones we've stretched or broken ok?
Nov
11
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
@doppelgreener: No, "do follow" is correct there, meaning that instead of rewarding those players who play normally, you should punish those who try to take advantage. And I imagine the rules referred to include the rule that requires characters to wear clothes even though no mechanical benefit is specified; basically Rule 0.
Nov
6
comment Can a warforged just walk through quicksand?
I see why even a warforged would be trapped until rescued, but as OP implicitly points out, if you don't breathe you can't drown. 'Stuck till someone throws you a rope' isn't what I call a serious threat.
Sep
30
awarded  Explainer
Sep
30
awarded  Necromancer
Sep
24
awarded  Autobiographer
Sep
21
comment Purchasing a Bar
@xenoterracide: A bar that you just treat as a source of income and nothing else very soon ceases to be profitable (ask any bar owner). I would say "It's barely breaking even at the moment and will stay that way till you put some Resources or other effort in"; but YMMV. Regardless, letting the players decide "We got a valuable bonus and don't have to pay for it" is just bad DMing: they should find out in play just what the real cost was.
Sep
10
revised How can I stop playing to win?
tidied up and improved English
Sep
10
suggested approved edit on How can I stop playing to win?
Sep
10
comment Is it appropriate to tell players the expected outcome of a throw?
Valuable discussion here. Short version: Fudging is not a problem in itself, but indicates a problem elsewhere.
Sep
10
awarded  Yearling
Aug
13
revised Is necromancy necessarily evil in 5e or Forgotten Realms?
'populous' as noun is a common error
Aug
13
suggested approved edit on Is necromancy necessarily evil in 5e or Forgotten Realms?