1,739 reputation
314
bio website
location Hampshire, United Kingdom
age 49
visits member for 2 years, 7 months
seen 17 hours ago

I live in Lymington, Hampshire, and work in the Law Courts, which may have made my English slightly pedantic. I realize that Americans and other ex-colonials labour under a disadvantage, and regard it as an holy duty to assist them in speaking (and thinking) clearly.


20h
comment How to help a player to roleplay the character he created?
Maybe the GM (who is presumably more experienced) could change the campaign to fit the character?
2d
comment Plausible explanation for large number of armed adventurers in fantasy RPG setting?
Mercenaries have military discipline, take orders from their employer, and get paid regularly; adventurers do not. And the Gurkhas are regular soldiers not mercenaries, as the agreements that regulate their continued presence in the British Army explicitly spell out.
Feb
15
comment Can magical items exist in a no mana world?
Need some definitions, I feel. The wand of fireballs you brought in no longer works until you find a mana zone, but it still exists. (It may even still be magical, but of course nobody can cast a spell to find out.) Even a +1 sword is normally 'Constant Puissance spell' which doesn't work in no-mana .
Dec
25
comment How exactly is the Wyrd Ward spell used?
@javafueled: that is 'the target', which can be whatever your character wants, so long as he is touching it when he casts the spell. The definition of 'a target', also known as 'what counts as a valid target for this spell; this tree I'm touching, the mountain I'm standing on, the entire world under my feet?' is probably not answered in the rulebook. Fortunately it is unlikely to arise until Warhammer is played for money, in which case the lawyers will move in.
Dec
21
comment Realism of Poisoned Weapons
I didn't mention spiders because, besides the difficulty of harvesting, "Spider venom comes in many forms.It can often take a long while to discover the full effects of the bite. Naturalists have pondered this for years; there are even spiders whose bite can cause the place bitten to rot and drop off, sometimes more than a year after it was bitten. As to why spiders do this, the answer is simple. It's because spiders think this is funny, and they don't want you ever to forget them." Neil Gaiman, Anansi Boys.
Dec
20
comment Should I call for an INT check for clever ideas?
I never knew that no other system uses intelligence checks.
Dec
13
comment When should I fudge dice rolls?
Your first paragraph is right, but should be 'if it were an interesting complication'; that is not the situation OP is in. And the second paragraph is also right -for an experienced GM. A newbie may not realize the implications when designing an encounter, and end up with the party facing certain death through no fault of their own -unless the dice are kind.
Dec
13
comment Does Light create a point source light or does it make the whole target glow?
Would earth, luminous or otherwise, actually stick to a character? My characters prefer flour.
Nov
27
comment How to handle a rules-lawyer player?
I'm not sure I agree that rolling dice breaks immersion; depends how it's done. But I meant during the session; other players waiting during the discussion is bad no matter what conclusion you reach. And announcing at the start of next session that you are playing rule X differently from now on is much better than changing mid-game.
Nov
23
comment How to handle a rules-lawyer player?
Absolutely talk to him outside the game; it's not "possible he thinks he's doing things right", it's quite certain. It may even be that after a talk, you think he was right. But not at the table; if you allow yourself to be overruled, then (beside the break in immersion) at best the other players don't know whether to ask "can I do my Spinning Death Attack or not?" of you or the rules-lawyer, and at worst you have lost control of the story, and have to get his (or the book's) permission to do anything new. Rule 0 is not there just to bolster the DMs ego.
Nov
18
comment How to improvise
+1 for 'ask the players'. It astonishes me that so few GMs are prepared to ask for feedback after a session.
Nov
1
comment Contacts, and how to use them?
Like a lot of NPCs, Contacts start as a short list of skills and (may, with work from player and GM) develop into somebody the players care about, for good or ill. PCs too, come to think of it.
Oct
29
comment How do you get a DM to stop targeting you?
"Don't ever start believing it's your fault" is not good advice at the best of times, particularly when we've only heard one side of the story. And the rest of your answer seems to recognize that: if the rest of the group wants you out because of the way you treated them when you were GM, it probably is your fault, at least partly.
Oct
17
comment Cost of 1 cargo provision in 7th sea
Still a flaw somewhere; 600g vs 630g? (would fix, but my rulebooks are in storage).
Oct
11
comment Are the percentile-based Warhammer 40k RPGs suitable for high-level play?
This doesn't seem to me at all system-specific; the 'usually hit, usually parry' problem is widespread, e.g. rpg.stackexchange.com/q/19425/2451
Sep
17
comment How can I make realistic looking potions as handouts
+1 for empty perfume bottles. In theory you could obtain some discards from the young ladies in your life (whether sisters or nieces) but that would not be an easy conversation.
Sep
12
comment Is is unrealistic not to bring a decker / hacker to shadow runs?
An NPC decker can get the result "OK, I've bought you fifteen minutes but then the guards will start noticing" rather than "Nope, too tough, try next week" or "Good rolls; the security system is out of action till Tuesday".
Aug
23
comment What would a player character need to better eat live animals raw?
And people say our schools don't teach anything useful these days.
Aug
23
comment Improving combat when playing on IRC
Further point: a player who misses his combat turn due to realworld influences is (unintentionally) roleplaying an easily distracted or absent-minded character. Just like in real life, this is occasionally amusing or endearing, mostly mildly annoying, and sometimes fatal to the character or those around him. (OK, the last not so often in real life, fortunately for me.)
Aug
23
comment Improving combat when playing on IRC
@Flamma: philosophically better but mechanically worse, in that the group then has to implement a 'player-turn' that nobody knows or cares much about.