2,539 reputation
821
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location Hampshire, United Kingdom
age 51
visits member for 3 years, 11 months
seen 4 hours ago

I live in Lymington, Hampshire, and work in the Law Courts, which may have made my English slightly pedantic. I realize that Americans and other ex-colonials labour under a disadvantage, and regard it as an holy duty to assist them in speaking (and thinking) clearly.


1d
comment Catching poisoned arrows
Surely trying to catch an arrow would be harder if you have to avoid catching the (poisoned) tip?
Aug
22
comment What can I do when I accidentally gave out an overpowered item?
You could even have the good guys offer to keep the staff safe for the party until they are strong enough to look after it themselves. Even if the characters refuse, it is a strong hint.
Aug
14
comment How to begin a role-playing scenario in medias res?
Not sure it's the GM that would be the sticking point: judging by the question, OP would be happy with improvisation. But if the players are not used to/ expecting it, this isn't going to fly.
Aug
14
comment How should a GM deal with players that want to be “too cool”?
One of the few benefits of being a DM is that you get to choose the system and the world: if the other group members don't like it, they can always design their own campaigns. Suggesting that the OP should run a game that he specifically says he dislikes merely to pander to the ego of one of the players is unkind.
Aug
8
comment How exactly do I use a Metamagic Rod?
Any owner can clearly use the rod: the question seems to be about activating it without using in the sense of wielding.
Jun
9
comment Are deckers or technomancers required in a shadowrun group?
Related (possible dupe:) Is it unrealistic not to bring a decker to shadow runs?.
Jun
4
comment As a GM is it unfair to secretly protect one player's character to keep the peace?
I definitely disagree with 'assume everybody is happy with it unless one of them complains'. Many players think "whatever the GM says goes: if he says too much, his players go"; so if you just assume everybody's happy whatever you do (and fudging in favour of one player is definitely abnormnal, though not necessarily wrong), eventually your campaign will collapse and you won't know why.
Jan
5
comment What materials should a new player bring to a gaming group
+1 for snacks/drinks. A new player will almost inevitably have to borrow dice, paper or something, depending on the group; best to provide something universally acceptable "in return".
Dec
17
comment How to get a new player to understand the time investment of a table top RPG
@thedarkwanderer: As I said, your campaign is up to you. But it's important to point out that you don't get good players this way, you get committed players. All a good player needs is a pencil, a few dice and some imagination.
Nov
28
comment Is it appropriate to tell players the expected outcome of a throw?
In OPs situation, this would be even worse than the actual outcome. If you specifically tell the player something incorrect, no matter what the reason, you damage the trust you as GM need more than anything else. (Of course, once the players know you won't abuse their trust, this is a good solution).
Nov
22
comment How do I prevent retreating to rest and heal from being tedious?
I like this idea, but it does run counter to the traditional "enemies get tougher as you progress"; some players may need reassuring that tiredness (running out of spells, powers,etc) has been factored in.
Nov
20
comment What kind of check would it be to identify meat?
Is the smell of burned human flesh really that rare in any campaign that includes fireballs?
Nov
11
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
@doppelgreener: No, "do follow" is correct there, meaning that instead of rewarding those players who play normally, you should punish those who try to take advantage. And I imagine the rules referred to include the rule that requires characters to wear clothes even though no mechanical benefit is specified; basically Rule 0.
Nov
6
comment Can a warforged just walk through quicksand?
I see why even a warforged would be trapped until rescued, but as OP implicitly points out, if you don't breathe you can't drown. 'Stuck till someone throws you a rope' isn't what I call a serious threat.
Sep
21
comment Purchasing a Bar
@xenoterracide: A bar that you just treat as a source of income and nothing else very soon ceases to be profitable (ask any bar owner). I would say "It's barely breaking even at the moment and will stay that way till you put some Resources or other effort in"; but YMMV. Regardless, letting the players decide "We got a valuable bonus and don't have to pay for it" is just bad DMing: they should find out in play just what the real cost was.
Sep
10
comment Is it appropriate to tell players the expected outcome of a throw?
Valuable discussion here. Short version: Fudging is not a problem in itself, but indicates a problem elsewhere.
Aug
8
comment A fellow player does not want me to roleplay, what do I do?
The problem is that OP specifically does not want to mention OOC actions (presumably for immersion reasons), while the other player does want him to.
Jul
26
comment How do you make an encounter actually match its CR level?
+2 for 'environmental factors' (that improves realism as well as being a good solution), but -1 for the last two paragraphs, which OP specifically says he doesn't want. Still a +1.
Jul
17
comment How do you make hacking useful without excluding other players?
Listening to someone spin a story out of your dice rolls may (or may not) be fun, but it's not really an RPG.
Jun
27
comment What exactly is the goal of a Rogue Trader Game?
Um, what is the goal of RL? If it's not the same for every person, why would game goals be the same for every character?