2,430 reputation
bio website
location Hampshire, United Kingdom
age 50
visits member for 3 years, 10 months
seen yesterday

I live in Lymington, Hampshire, and work in the Law Courts, which may have made my English slightly pedantic. I realize that Americans and other ex-colonials labour under a disadvantage, and regard it as an holy duty to assist them in speaking (and thinking) clearly.

comment Are deckers or technomancers required in a shadowrun group?
Related (possible dupe:) Is it unrealistic not to bring a decker to shadow runs?.
comment As a GM is it unfair to secretly protect one player's character to keep the peace?
I definitely disagree with 'assume everybody is happy with it unless one of them complains'. Many players think "whatever the GM says goes: if he says too much, his players go"; so if you just assume everybody's happy whatever you do (and fudging in favour of one player is definitely abnormnal, though not necessarily wrong), eventually your campaign will collapse and you won't know why.
comment What materials should a new player bring to a gaming group
+1 for snacks/drinks. A new player will almost inevitably have to borrow dice, paper or something, depending on the group; best to provide something universally acceptable "in return".
comment How to get a new player to understand the time investment of a table top RPG
@thedarkwanderer: As I said, your campaign is up to you. But it's important to point out that you don't get good players this way, you get committed players. All a good player needs is a pencil, a few dice and some imagination.
comment Is it appropriate to tell players the expected outcome of a throw?
In OPs situation, this would be even worse than the actual outcome. If you specifically tell the player something incorrect, no matter what the reason, you damage the trust you as GM need more than anything else. (Of course, once the players know you won't abuse their trust, this is a good solution).
comment How do I prevent retreating to rest and heal from being tedious?
I like this idea, but it does run counter to the traditional "enemies get tougher as you progress"; some players may need reassuring that tiredness (running out of spells, powers,etc) has been factored in.
comment What kind of check would it be to identify meat?
Is the smell of burned human flesh really that rare in any campaign that includes fireballs?
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
@doppelgreener: No, "do follow" is correct there, meaning that instead of rewarding those players who play normally, you should punish those who try to take advantage. And I imagine the rules referred to include the rule that requires characters to wear clothes even though no mechanical benefit is specified; basically Rule 0.
comment Can a warforged just walk through quicksand?
I see why even a warforged would be trapped until rescued, but as OP implicitly points out, if you don't breathe you can't drown. 'Stuck till someone throws you a rope' isn't what I call a serious threat.
comment Purchasing a Bar
@xenoterracide: A bar that you just treat as a source of income and nothing else very soon ceases to be profitable (ask any bar owner). I would say "It's barely breaking even at the moment and will stay that way till you put some Resources or other effort in"; but YMMV. Regardless, letting the players decide "We got a valuable bonus and don't have to pay for it" is just bad DMing: they should find out in play just what the real cost was.
comment Is it appropriate to tell players the expected outcome of a throw?
Valuable discussion here. Short version: Fudging is not a problem in itself, but indicates a problem elsewhere.
comment A fellow player does not want me to roleplay, what do I do?
The problem is that OP specifically does not want to mention OOC actions (presumably for immersion reasons), while the other player does want him to.
comment How do you make an encounter actually match its CR level?
+2 for 'environmental factors' (that improves realism as well as being a good solution), but -1 for the last two paragraphs, which OP specifically says he doesn't want. Still a +1.
comment How do you make hacking useful without excluding other players?
Listening to someone spin a story out of your dice rolls may (or may not) be fun, but it's not really an RPG.
comment What exactly is the goal of a Rogue Trader Game?
Um, what is the goal of RL? If it's not the same for every person, why would game goals be the same for every character?
comment How do you deal with a DM who says “no” to everything?
'if the target was important to the plot' - that could be the problem. Some DMs auto-fail anything the players try if it would interfere with the scene the DM is setting up. That is writing a story, not running a game.
comment How do you deal with a player that's determined to play the game in a way that is detrimental to the advancement of the story?
This is clearly the right answer for another player. It's not as clear what, if anything, the GM should do if the other players don't object (or don't do anything about it).
comment How can I be more descriptive about actions and events in my game?
Are you sure about 'lead in with the most important and notable aspects'. even when no immediate action is required? I find if you say "you see a swamp; there is the sound of something moving in it" your carefully prepared description of the sounds and smells will be ignored or missed out entirely as the players ask "Wait, is it big or small? Coming towards us?" Better to have the sentence they will react to at the end of the description.
comment Plausible explanation for large number of armed adventurers in fantasy RPG setting?
Mercenaries have military discipline, take orders from their employer, and get paid regularly; adventurers do not. And the Gurkhas are regular soldiers not mercenaries, as the agreements that regulate their continued presence in the British Army explicitly spell out.
comment How exactly is the Wyrd Ward spell used?
@javafueled: that is 'the target', which can be whatever your character wants, so long as he is touching it when he casts the spell. The definition of 'a target', also known as 'what counts as a valid target for this spell; this tree I'm touching, the mountain I'm standing on, the entire world under my feet?' is probably not answered in the rulebook. Fortunately it is unlikely to arise until Warhammer is played for money, in which case the lawyers will move in.