395 reputation
18
bio website swolter.sdf1.org
location Wurzburg, Germany
age 29
visits member for 3 years, 1 month
seen Sep 27 '12 at 20:30

Currently working on my PhD at the Sauer Lab for Biophysics in W├╝rzburg, mostly working on and maintaining the open source program rapidSTORM for super-resolution microscopy.


Nov
15
awarded  Nice Question
Sep
14
awarded  Yearling
Jan
3
comment Mitigating conflict in a 'mixed' nWoD game
"have players sign a contract" I've always had the feeling that the WoD community has a certain "serious business" outlook, but never heard it summarized in such heavy words. Do you mean a literal contract here?
Jan
3
accepted How can I rescue the game when the player characters refuse to work together?
Jan
3
comment How can I rescue the game when the player characters refuse to work together?
@Coreworlder: Thanks for the suggestion, done.
Jan
3
revised How can I rescue the game when the player characters refuse to work together?
Clarified the distinction between group and party.
Jan
3
comment How can I rescue the game when the player characters refuse to work together?
+1. Really good point with the system-specificness of inner-party conflict.
Jan
2
awarded  Self-Learner
Jan
2
comment Mitigating conflict in a 'mixed' nWoD game
@Pureferret: I've just asked the wider question explicitly.
Jan
2
answered How can I rescue the game when the player characters refuse to work together?
Jan
2
asked How can I rescue the game when the player characters refuse to work together?
Jan
2
answered Mitigating conflict in a 'mixed' nWoD game
Dec
28
accepted How can a GM aid switching between the immersion and the meta level?
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
Thanks. Yes, allowing and encouraging mood changes at scene changes seems sensible and workable.
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
+1, mood is a good term here. Your answer is good and informative, but I haven't really found anything on actually switching or hinting at the mood :-(.
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
+1, thanks for the answer. While the explicit announcement isn't the "elegant" way I had in mind, it is time-tested and I like the explicit meta-communication.
Dec
28
awarded  Scholar
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
+1, thanks for the answer. Good advice for deep immersive games. I try to run games a little lighter because no thing is as unfunny as a stale joke and few things are worse than players sitting on a good comment line for half an hour, but the advice is good for many games nevertheless.
Dec
27
awarded  Student
Dec
27
asked How can a GM aid switching between the immersion and the meta level?