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  • 0 posts edited
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  • 23 votes cast
Nov
13
awarded  Popular Question
Feb
7
awarded  Yearling
Nov
15
awarded  Nice Question
Sep
14
awarded  Yearling
Jan
3
comment Mitigating conflict in a 'mixed' nWoD game
"have players sign a contract" I've always had the feeling that the WoD community has a certain "serious business" outlook, but never heard it summarized in such heavy words. Do you mean a literal contract here?
Jan
3
accepted How can I rescue the game when the player characters refuse to work together?
Jan
3
comment How can I rescue the game when the player characters refuse to work together?
@Coreworlder: Thanks for the suggestion, done.
Jan
3
revised How can I rescue the game when the player characters refuse to work together?
Clarified the distinction between group and party.
Jan
3
comment How can I rescue the game when the player characters refuse to work together?
+1. Really good point with the system-specificness of inner-party conflict.
Jan
2
awarded  Self-Learner
Jan
2
comment Mitigating conflict in a 'mixed' nWoD game
@Pureferret: I've just asked the wider question explicitly.
Jan
2
answered How can I rescue the game when the player characters refuse to work together?
Jan
2
asked How can I rescue the game when the player characters refuse to work together?
Jan
2
answered Mitigating conflict in a 'mixed' nWoD game
Dec
28
accepted How can a GM aid switching between the immersion and the meta level?
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
Thanks. Yes, allowing and encouraging mood changes at scene changes seems sensible and workable.
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
+1, mood is a good term here. Your answer is good and informative, but I haven't really found anything on actually switching or hinting at the mood :-(.
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
+1, thanks for the answer. While the explicit announcement isn't the "elegant" way I had in mind, it is time-tested and I like the explicit meta-communication.
Dec
28
awarded  Scholar
Dec
28
comment How can a GM aid switching between the immersion and the meta level?
+1, thanks for the answer. Good advice for deep immersive games. I try to run games a little lighter because no thing is as unfunny as a stale joke and few things are worse than players sitting on a good comment line for half an hour, but the advice is good for many games nevertheless.