| bio | website | swolter.sdf1.org |
|---|---|---|
| location | Wurzburg, Germany | |
| age | 28 | |
| visits | member for | 1 year, 9 months |
| seen | Sep 27 '12 at 20:30 | |
| stats | profile views | 13 |
Currently working on my PhD at the Sauer Lab for Biophysics in Würzburg, mostly working on and maintaining the open source program rapidSTORM for super-resolution microscopy.
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Nov 15 |
awarded | Nice Question |
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Sep 14 |
awarded | Yearling |
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Jan 3 |
comment |
Mitigating conflict in a 'mixed' nWoD game "have players sign a contract" I've always had the feeling that the WoD community has a certain "serious business" outlook, but never heard it summarized in such heavy words. Do you mean a literal contract here? |
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Jan 3 |
accepted | How can I rescue the game when the player characters refuse to work together? |
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Jan 3 |
comment |
How can I rescue the game when the player characters refuse to work together? @Coreworlder: Thanks for the suggestion, done. |
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Jan 3 |
revised |
How can I rescue the game when the player characters refuse to work together? Clarified the distinction between group and party. |
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Jan 3 |
comment |
How can I rescue the game when the player characters refuse to work together? +1. Really good point with the system-specificness of inner-party conflict. |
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Jan 2 |
awarded | Self-Learner |
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Jan 2 |
comment |
Mitigating conflict in a 'mixed' nWoD game @Pureferret: I've just asked the wider question explicitly. |
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Jan 2 |
answered | How can I rescue the game when the player characters refuse to work together? |
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Jan 2 |
asked | How can I rescue the game when the player characters refuse to work together? |
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Jan 2 |
answered | Mitigating conflict in a 'mixed' nWoD game |
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Dec 28 |
accepted | How can a GM aid switching between the immersion and the meta level? |
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Dec 28 |
comment |
How can a GM aid switching between the immersion and the meta level? Thanks. Yes, allowing and encouraging mood changes at scene changes seems sensible and workable. |
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Dec 28 |
comment |
How can a GM aid switching between the immersion and the meta level? +1, mood is a good term here. Your answer is good and informative, but I haven't really found anything on actually switching or hinting at the mood :-(. |
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Dec 28 |
comment |
How can a GM aid switching between the immersion and the meta level? +1, thanks for the answer. While the explicit announcement isn't the "elegant" way I had in mind, it is time-tested and I like the explicit meta-communication. |
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Dec 28 |
awarded | Scholar |
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Dec 28 |
comment |
How can a GM aid switching between the immersion and the meta level? +1, thanks for the answer. Good advice for deep immersive games. I try to run games a little lighter because no thing is as unfunny as a stale joke and few things are worse than players sitting on a good comment line for half an hour, but the advice is good for many games nevertheless. |
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Dec 27 |
awarded | Student |
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Dec 27 |
asked | How can a GM aid switching between the immersion and the meta level? |