| bio | website | ithoughts.de |
|---|---|---|
| location | Germany | |
| age | 34 | |
| visits | member for | 1 year, 8 months |
| seen | Oct 14 '12 at 16:25 | |
| stats | profile views | 6 |
Beginning with Objective-C iOS and Mac stuff, doing Database and Webdevelopment with Java (+jQuery) and Windows Desktop software with C# & .NET
I'm using a retina MacBook Pro 15'' with Mountain Lion and Parallels + Win7, all sponsored by my gracious employer.
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Oct 14 |
comment |
Combat - What is the chance of hitting someone on Range? I like the idea that beginning from a certain range you have to aim, I guess as the question is now closed I'll just begin with a 10 meter average where no bonusses apply, and will test out with the players if they feel that this is a good range. We're playtesting first time tomorrow :-) |
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Oct 14 |
accepted | Combat - What is the chance of hitting someone on Range? |
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Oct 13 |
comment |
Combat - What is the chance of hitting someone on Range? Not really, it's all about game systems. Where to put the medium distance where there is not positive and no negative modifier for a shot. Btw. ... is there a stackexchange site for firearms? :-D |
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Oct 13 |
awarded | Editor |
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Oct 13 |
revised |
Combat - What is the chance of hitting someone on Range? added a bit further questioning |
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Oct 13 |
comment |
Combat - What is the chance of hitting someone on Range? Thanks for your thoughts about this. Yes, it's going to be pretty deadly for mere humans, luckily the players will have more supernatural firepower as we'll play in the world of CJ Carella's Armageddon. The most interesting question for me is if we could find a range over which it would be a 50% hit with a human sized, immobile target, as I need to set this "default range" somewhere. Also, the skill of the marksman isn't in question here, I'm thinking of someone who owns a gun, and has been doing some hit training as my average marksman-guy. |
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Oct 13 |
asked | Combat - What is the chance of hitting someone on Range? |
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Sep 6 |
awarded | Teacher |
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Sep 6 |
answered | What 3–4 social skills would cover every need? |
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Sep 6 |
comment |
What 3–4 social skills would cover every need? I like these as sub-concentrations, to give players a feeling in which way they're trying to be impressive, or in which way they're trying to get information. |
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Sep 6 |
comment |
What 3–4 social skills would cover every need? This is basically the "how" it's done, not the "what" is done. I'll think about it when writing up the rules and post later on, what I've come up with. Thanks for your thoughts! +1 |
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Sep 5 |
comment |
What 3–4 social skills would cover every need? It's a system that should be playable in any setting, even if it's set in an apocalyptic modern world at the moment, but in fact there's no direct focus which social skills are "needed". I wouldn't have thought that so many people understood my badly worded question right and gave so many good ideas. Thanks everyone. |
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Sep 5 |
comment |
What 3–4 social skills would cover every need? Wow. I think you nailed it. Thanks! |
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Sep 5 |
comment |
What 3–4 social skills would cover every need? +1 ... Thanks for the really good ideas. If I could accept two answers, this would be accepted too. |
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Sep 5 |
accepted | What 3–4 social skills would cover every need? |
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Sep 4 |
asked | What 3–4 social skills would cover every need? |
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Sep 1 |
accepted | Publishing an RPG System for an existing background |
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Sep 1 |
revised |
Publishing an RPG System for an existing background found the tag indie-rpg which fits to this |
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Sep 1 |
asked | Publishing an RPG System for an existing background |
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Sep 29 |
awarded | Supporter |