| bio | website | |
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| location | Ashburn, VA | |
| age | ||
| visits | member for | 1 year, 7 months |
| seen | yesterday | |
| stats | profile views | 36 |
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May 4 |
comment |
Fixed Psionic Combat There was a fix, of sorts, in the Expanded Psionics Handbook: converting the attack and defense modes into standard powers. You can also look at the AD&D 2nd Edition book The Will and the Way (WotC posted it free online at some point) to see the original implementation. |
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May 4 |
comment |
Was psionic combat removed from Pathfinder? -1 I feel like that quote takes forever to actually explain anything. |
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May 4 |
revised |
Was psionic combat removed from Pathfinder? Removed mention of PF to match the note; added a note about attack/defense modes being converted to powers. |
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Apr 15 |
comment |
What's the difference between a roleplaying game and a board game? I'm with @starwed on this. The "level of enjoyment" isn't actually the zero-sum thing in a zero-sum game, so it's a total red herring to point to it as a distinguishing element of RPGs. And most games do have pretty clear concepts of winning and losing in the short term (e.g. scenario to scenario), even if groups go out of their way to avoid losing outright because it'll damage their enjoyment. |
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Apr 10 |
comment |
Looking for a Space marine RPG similar to Starship Troopers (the Novel) @SevenSidedDie There are some important tactical decisions to be made in 3:16, particularly if you're playing up the cooperative-competitive tension of the game. They're just rather abstract. On some level, the game does assume that you're going to be a bit critical of the premise (whether in full-on Forever War style or just gallows humor), which can make it an odd fit for military s.f. "played straight." On the other hand, IIRC, one of the major inspirations is Armor, which is a lot like Starship Troopers. So I think we assume it's more irreverent of a game than it actually has to be. |
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Apr 3 |
comment |
Is it normal that players share their characters' thoughts? I disagree. The players control individual characters, but they're also each other's audience. Dramatic conflict between the PCs works a lot better when we can actually see and understand the dramatic action as it unfolds. Also, as a practical matter, doing weird complicated things without stating your intent tends to lead to confusion at the table (in my experience, most RPG systems' resolution mechanics kinda break down if the GM doesn't really understand what you're trying to accomplish); the alternative is constant "sidebars" with the GM, which disrupt the game's flow greatly. |
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Mar 31 |
comment |
Is using the term “gypsy” in a game racist? @Flamma Some use it as their own term for themselves; others see it as a pejorative. Opinion seems to vary by region and ethnic group (since people who aren't Romani are also labeled "gypsies"). Even if it's not offensive to your local Romani/Traveller/&c. communities, the safest and most respectful course of action is to avoid the term, because published work on the Internet will reach others as well. |
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Mar 17 |
revised |
Which rpg system supports freeform magic and is intended for Fantasy games? Adding more information about Art Magic and a quick mention of the not-sorcery stuff in the core books |
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Mar 16 |
comment |
Which rpg system supports freeform magic and is intended for Fantasy games? I've used Art Magic with Burning Wheel Gold. It's absolutely painless: you don't have to change anything, really. Abstraction & Distillation is just a bit trickier because the skill check mechanics for vanilla Sorcery are different (Sorcery + Will in BWR, Sorcery in BWG). |
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Mar 16 |
suggested | suggested edit on Which rpg system supports freeform magic and is intended for Fantasy games? |
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Mar 10 |
comment |
PC in chains, planned myself into a corner @mxyzplk I'd argue that version of "pacing" is not even really pacing. The focus of pacing is your audience. |
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Mar 1 |
answered | What's a good mechanic for rewarding players for keeping their characters happy? |
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Feb 25 |
awarded | Nice Answer |
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Feb 23 |
revised |
How do I set the base price in a barter system? Note about adaptability. |
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Feb 22 |
comment |
How do I set the base price in a barter system? @CatLord Exactly. "A year's wage for one man" is a very useful scale... for merchants, regional governors, military captains. Not so much for the laborers themselves. |
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Feb 22 |
revised |
How do I set the base price in a barter system? Specified how much a koku is (feed a person *for a year*) |
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Feb 22 |
answered | How do I set the base price in a barter system? |
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Feb 22 |
suggested | suggested edit on How do I set the base price in a barter system? |
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Feb 7 |
awarded | Scholar |
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Feb 7 |
accepted | What do the vehicles in 3:16 actually do? |