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2d
comment What qualities are important when creating a fantasy RPG campaign?
Oops. I VTCed as "opinion-based" but I meant to VTC as "too broad."
2d
comment Easy-to-learn system that supports one-on-one play
+1, mostly for how you addressed the negatives / things-that-look-like-negatives-at-first-glance.
2d
awarded  Nice Answer
Apr
18
answered How can I deal with the challenges a player having Mind-Reading represents without negating their ability?
Apr
18
comment When should a GM roll behind the GM Screen?
@OpaCitiZen Well, Joshua's answer identifies several 4e-specific cases where you might hide rolls. That are actually a better case for hiding rolls than most of the times people do it.
Apr
17
revised Plausible explanation for large number of armed adventurers in fantasy RPG setting?
added more about loot-filled dungeons vs. "natural" monstrous settings
Apr
17
revised Plausible explanation for large number of armed adventurers in fantasy RPG setting?
deleted 8 characters in body
Apr
17
answered Plausible explanation for large number of armed adventurers in fantasy RPG setting?
Apr
16
revised How to handle player knowledge when they fumble a knowledge roll
added 59 characters in body
Apr
16
answered How to handle player knowledge when they fumble a knowledge roll
Apr
16
awarded  Nice Answer
Apr
15
comment Barbarians vs Berserkers
Diablo 2, released in 2000 (same as D&D3), already had a "barbarian" class with a "berserk" ability. So I think the mainstream-culture conflation of the two is older than you imply. (+All the points for talking about how stuff in the popular culture is all about some widely-remembered bit of fiction rather than anything consistent or historical, though.)
Apr
15
awarded  Custodian
Apr
15
revised Barbarians vs Berserkers
added 246 characters in body
Apr
15
answered Barbarians vs Berserkers
Apr
11
comment Easy-to-learn system that supports one-on-one play
@wraith808 All of my votes assume "the game shouldn't have uncomfortable baggage" is an implicit requirement. I think Scarlet Heroes fails that test for a couple of reasons, as detailed by people more knowledgeable and eloquent than myself here and here. My comment was an attempt to highlight that problem without being too push about it. I apologize if I didn't communicate that well.
Apr
11
comment Easy-to-learn system that supports one-on-one play
-1 You make a good case for it mechanically, but Scarlet Heroes has some Orientalist elements that I think are gonna be hard to overlook.
Apr
10
answered How to deal with session-based effects in play by post?
Apr
10
revised What do the terms “lines” and “veils” mean?
More cool stuff from Mcdaldno
Apr
10
awarded  Nice Question