3,930 reputation
1228
bio website vyznev.net
location Helsinki, Finland
age 35
visits member for 3 years, 10 months
seen 37 mins ago

I'm a PhD student in biomathematics, working on stochastic individual-based models of evolution in spatially structured populations. My other interests include cryptography, programming games and puzzles, photography and graphic design.


I'm the main author and maintainer of the Stack Overflow Unofficial Patch (SOUP), a user script for browsers with GreaseMonkey-compatible user script support (Firefox, Chrome, Opera, possibly Safari) that fixes or works around a number of outstanding issues with the Stack Exchange user interface.

I tend to answer a lot more questions than I ask. Some answers I'm rather proud of:

CC-Zero Please consider any (original) code I post to Stack Overflow and other Stack Exchange sites to be released under CC-Zero unless stated otherwise. You may do whatever you want with it and don't have to credit me in any way, although of course that would be nice.


2d
awarded  Guru
Aug
25
awarded  Good Answer
Aug
24
awarded  Nice Answer
Aug
24
comment How to apply inhalable poison?
Rule #1: Stand upwind.
Aug
24
comment Can I be a follower of an evil god and not be evil?
Ps. See also this question, which is sort of the flip side of this one (party increasingly sliding towards evil, while one player wants to stay good).
Aug
24
answered Can I be a follower of an evil god and not be evil?
Aug
18
comment Modelling an opposed dice pool mechanic in AnyDice
@thedarkwanderer: Nope. ({6,5,5,3} > {6,5,4,2}) = 1. It's a little bit inconsistent, I agree, but comparing two sequences in AnyDice (with <, > or =) does a lexicographic comparison, not a pointwise one.
Aug
17
awarded  Excavator
Aug
17
revised How do I run a maze scenario without using a map?
remove deleted image, it now shows an ad banner
Aug
16
awarded  Revival
Aug
15
answered How do I alter a sequence element in Anydice?
Aug
12
comment Improving “fumbles” when using pools of d10s in TROS
Note that, for small die pools (1d10 or 2d10), a 10% chance of fumble on failure is significantly higher than what following the official rule gives. This may or may not be what you want.
Aug
12
answered Improving “fumbles” when using pools of d10s in TROS
Aug
12
comment Improving “fumbles” when using pools of d10s in TROS
Your general conclusion is correct, but I think your numbers are a bit off, presumably because your formula double-counts some combinations (since "rolling a 1" is a sub-event of "rolling under the target"). Here's an AnyDice script that calculates the correct numbers by brute force (and an optimized version). The table labeled "1" gives the probability of a fumble; the one labeled "0" gives the probability of no fumble.
Aug
12
revised How to calculate probabilities for a three pool elimination mechanic?
added 1022 characters in body
Aug
12
revised How to calculate probabilities for a three pool elimination mechanic?
added 1632 characters in body
Aug
12
revised How to calculate probabilities for a three pool elimination mechanic?
added 1632 characters in body
Aug
12
revised How to calculate probabilities for a three pool elimination mechanic?
added 1066 characters in body
Aug
12
answered How to calculate probabilities for a three pool elimination mechanic?
Aug
5
comment Iron and Steel and “anchored” Allomancy, do you need the Multiple Targets stunt?
That does sound like a contradiction. I suppose you could think of it as "pushing/pulling one thing while using everything else as an anchor", which might squeak past the single target rule. But I'm pretty sure it's not described that way in the books. Maybe all halfway competent iron/steel burners just take the stunt? (Ps. Not making this an answer because I have no actual experience with the Mistborn RPG. I have read the books, though.)