888 reputation
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bio website vyznev.net
location Helsinki, Finland
age
visits member for 2 years, 5 months
seen 12 hours ago

I like programming in Perl and C. I know Java and PHP too (I'm a MediaWiki developer), but I can't really say I like them. I keep meaning to learn Python some day, but never seem to get around to it.

I'm working on a Ph.D. in biomathematics. I also like programming puzzles and cryptography.

Please consider any (original) code I post to Stack Overflow (and other Stack Exchange sites) to be released under CC-Zero unless stated otherwise. You may do whatever you want with it and don't have to credit me in any way, although of course that would be nice.


23h
answered Chess Trap Variant
Apr
12
comment Is there a pattern for d8 dice?
I believe there are actually 16 distinct d8 patterns that satisfy the "opposite sides sum to 9" constraint. Specifically, the sides numbered "1" and "2" can share either an edge or just a corner. (They can't be opposite due to the constraint.) Either way, rotate the die so that "1" is facing you and "2" is to the left of it; that's enough to fix the orientation of the die, and leaves four choices for the placement of the "3" side and, once that's determined, two choices for the placement of the "4" side, for a total of 2 × 4 × 2 = 16 unique configurations.
Apr
11
comment Is there a pattern for d8 dice?
There are three (obvious) ways to divide a d8 into two halves. It's perfectly possible for both of your descriptions ("only even / only odd" vs. "1,8,5,4 / 2,3,6,7") to correctly describe the same die.
Apr
10
awarded  Disciplined
Apr
9
revised Intellego Imaginem - What feedback do I get from manipulating my sense of touch?
don't abuse code formatting
Apr
9
suggested suggested edit on Intellego Imaginem - What feedback do I get from manipulating my sense of touch?
Apr
6
comment Are there any rules for jumping/falling attacks such as jumping from a ledge or table?
Whatever you end up doing, from a "cinematics" viewpoint, I'd say that diving down on an enemy axe-first from above is a spectacular action, and it should either succeed spectacularly or fail spectacularly. Turning it into nothing more than a normal attack with a small situational bonus would seem rather disappointing.
Apr
6
comment How can I get Sharpie off my d6s?
+1. If you're spending more than about $0.15 per die on cleaning them (labor included), you'd be better off buying new ones. A standard Chessex 36d6 set will cost you a little over $6 in most places, and for $30 you can get enough cheap dice to hurt you if you drop them on your toe. I'd suggest just treating the sharpie-marked ones the same way as you'd treat, say, used scrap paper. You made something with them, got some use out of them, learned something in the process, and now they've served their purpose.
Apr
3
comment Do you generally do anything with a creature's remains?
@MatthewNajmon: Assuming that trolls magically regenerate faster than they eat, I guess you could always keep them alive by feeding them troll meat...
Apr
2
comment How can player characters restore a mostly-burned note?
Per the rules, "[a]ll of the pieces of an object must be present for [Mending] to function." If half of the note has been literally burnt away, I would not consider it to be present. I could see it working if it had only been charred to illegibility, though.
Mar
22
comment Can I use touch creature spells on myself?
The rules don't seem to actually say you have to touch the target with your hand, so, even assuming that your body doesn't automatically count as touching itself all the time, you could claim to, say, touch your palate with your tongue, or your lower eyelid with the upper one.
Mar
22
revised Can Bards attack while Performing?
ceci nes't pas un code block
Mar
22
suggested suggested edit on Can Bards attack while Performing?
Mar
2
comment Reproduction of copyrighted content by website users
I'd flag to close this as "off topic" or "too broad", since I wouldn't really expect this to be a good forum for getting advice on copyright law. However, Kyle Willey's answer is impressive enough to convince me that I might be wrong, so I won't.
Mar
2
comment Reproduction of copyrighted content by website users
+1 for the nice summary, but I'd like to note that the administrative requirements for qualifying for the DMCA 512(c) safe harbor are slightly more specific than what you list above; for instance, you need to register a "designated agent" (basically, someone to send the takedown notices to) with the Copyright Office. The Digital Media Law Project has a pretty nice summary of the DMCA 512(c/d) safe harbor requirements.
Feb
25
awarded  Nice Answer
Feb
24
answered Turning a Campaign Evil Leads To “Problems”
Feb
24
comment Changing Type Of Enemy During Combat
If the minions are smart / well trained enough (and it really doesn't take that much training), the patrols that hear the initial call for help will split up, with one member running to help and the other running to raise proper alarm. So the ranger actually gets to fight three minions now, and n minions plus whatever other defenders the minions can call up a few moments later. Of course, if you really follow that kind of reasoning to its logical conclusion, we all know where that leads. ;-)
Jan
18
comment How do I help a player who struggles with a tactics-focused character?
+1. One suggestion I'd add is that, if and when the player does start coming up with tactical ideas on her own, go along with them no matter how outlandish or half-baked they might be! She's the tactical genius, so if she thinks that, say, the dragon might be distracted by bawdy singing, then she's probably right. (And do let the player know that this is explicitly a part of her "tactical genius" powers: any tactical plan of hers, no matter how off the wall, will have a better-than-usual chance of working.)
Dec
20
comment What system increases skills based on skill use?
@waxeagle: One way to allow some continuity between RFS games, while avoiding excessive skill accumulation, might be to let characters retain one skill of each level between games. (In the variant I've used, I've also let new players start with one character-appropriate skill at 2. Together, these rules ought to keep old and new characters fairly well balanced, since higher skills are, or at least should be, also correspondingly more specialized.) Of course, this would still be more like a bunch of separate adventures, just with recurring characters, than a single continuous campaign.