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Apr
15
comment How could I phys-rep a swarm of flying creatures?
+1, I think this is the best suggestion so far. Also, there are plenty of balloon shops that can do custom colors and printing, so you could totally get some yellow-and-black striped balloons to rep your bees. (I'd recommend getting yellow print on black, rather than the other way around; you'll probably get better contrast that way, since especially black print will tend to fade a bit when the balloon is inflated. Plus, black balloons are just generally awesome.)
Apr
15
comment How could I phys-rep a swarm of flying creatures?
You may not have to buy the tank itself; from what I remember, some (most?) helium suppliers will lend you their own tank (and nozzle), which you have to return within some period of time (two weeks for the company I used, IIRC). Alternatively, there are stores that will sell you "balloon kits" with a bunch of balloons and just enough helium in a cheap non-refillable tank to fill them, but I suspect a pro shop with rental tanks may be cheaper if you need more than a few balloons.
Mar
30
comment Random selection from a set of arbitrary size?
Or get a dice roller app for your phone and use that.
Mar
23
comment How Many Sorcery Points Should This Homebrew Metamagic Cost?
You could probably replace the wonky conversion table with just Nd6 -> Nd10. Sure, you'll be off by 1d10 for some of the higher levels, but I don't think the difference will be game-breaking. Of if you want to be conservative, tell the player to reduce N by one if it's greater than 3. (You can still have a table, too, it'll just look less random than the one you currently have.)
Mar
12
comment How can I get the highest or lowest values of an irregular dice pool in AnyDice?
Tip: you can replace [lowest of [lowest of A and B] and C] with just 3 @ [sort {A, B, C}]. And, in fact, the whole expression A+B+C - [lowest of [lowest of A and B] and C] can be simplified down to just {1,2} @ [sort {A, B, C}].
Mar
6
comment How to properly render “The Estate” when playing in German?
@Oxinabox: I don't know what happened to the links in your comment above, but you might want to repost it with fixed syntax.
Mar
3
comment What is wrong with the Truenamer?
Is this based on personal experience playing the class (or having another player in your group play it)? If so, you might want to give a bit more details about how you found the class to work in practice.
Mar
3
comment What is wrong with the Truenamer?
@Pro756: You might want to turn your comments here into a proper answer. (Yes, it's perfectly fine to answer your own question.) Answers based on actual gameplay experience are (nearly) always a good thing.
Feb
18
comment How powerful is a gnat?
@ObliviousSage: ...although the books do give at least one potential backstory for a "good" character with hemalurgic augmentation. (Trying not to spoil too much, here.)
Jan
4
comment As a GM, how to react to players challenging contradictions in your narration?
... For example, do you really think you could come up with an explanation for why these 15th century characters are wielding knives that haven't been invented yet that a) is likely to actually satisfy the player's concerns about historical accuracy, b) isn't totally lame and cheesy or a complete anticlimax, and c) doesn't completely derail the plot and the setting by introducing time-traveling space aliens?
Jan
4
comment As a GM, how to react to players challenging contradictions in your narration?
While the first paragraphs of your answer are nice, I don't think your specific suggestions are particularly good (as compared to e.g. those in Novak's answer). Sure, "take it as fact and let the players investigate why" can sometimes be a good way to deal with an apparent inconsistency, but to make it work, you do need to eventually come up with a resolution that actually satisfies the players -- and if you've made them invest significant time in finding this out, it had better be a good and interesting one.
Jan
1
comment Is gliding considered as a move action?
This is exactly the answer I was going to post. Have a +1 instead. :)
Dec
28
comment Can incendiary arrows be put out and re-ignited?
@HeyICanChan: No, I haven't. I don't actually DM or even play Pathfinder actively, so I've really only got the SRD to go on. If you (or someone else) have a copy, it would be interesting to see if it provides any relevant extra information.
Dec
7
comment Does Grappling in D&D 5 have any rules other than preventing movement?
Note: The link in @sadaqah's comment above no longer works. The Wayback Machine has an archived copy of the page at web.archive.org/web/20151028040341/http://community.wizards.com/…
Dec
2
comment What happens to active spells on a black pudding when it splits?
Only tangentially related, but maybe worth a link: Can you heal a split black pudding?
Nov
13
comment How can I test whether a die is fair?
That is indeed a useful and very sensitive test, as described in the other question I linked to above. However, there are types of bias that it will not detect, such as a d6 being wider or narrower along one axis than along the others.
Nov
13
comment How can I test whether a die is fair?
@Sandwich: I spun it off from that question, because that one's asking about a specific technique, and also specifically about detecting whether a die is loaded (i.e. having a misplaced center of mass) rather than about all kinds of bias in general.
Nov
7
comment How can I test whether a die is fair?
@Axoren: That would indeed be a reasonable choice of notation, but it looks kind of ugly in HTML; you can't get the superscript and subscript to line up like they do in LaTeX. :-(
Nov
7
comment Is the Saltwater Float represented in this question a good way to test for loaded dice?
Curiously, based on my experiments, the float test seems to be easier for the rounder dice (d12, d20), since they'll freely rotate even on the surface. Dice with less sides tend to turn so that one face touches the surface, and then stick that way. To observe any imbalance in them, I had to carefully tweak the salt concentration so that the dice would float in the middle of the glass, away from the surface.
Nov
2
comment How can I deal with PC access to myriad sources of subtly conflicting information in a game where those conflicts matter?
+1, this is a good suggestion. Its main drawback is that, if the OP has already developed the relevant aspects of their setting in detail, introducing such an unpredictable element might suddenly invalidate a whole bunch of worldbuilding. But if they're not that heavily invested in that particular aspect of the setting yet (or are willing to "kill their darlings"), this is a very useful technique, not to mention an excellent way to add depth and complexity to a setting.