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Jan
4
comment As a GM, how to react to players challenging contradictions in your narration?
... For example, do you really think you could come up with an explanation for why these 15th century characters are wielding knives that haven't been invented yet that a) is likely to actually satisfy the player's concerns about historical accuracy, b) isn't totally lame and cheesy or a complete anticlimax, and c) doesn't completely derail the plot and the setting by introducing time-traveling space aliens?
Jan
4
comment As a GM, how to react to players challenging contradictions in your narration?
While the first paragraphs of your answer are nice, I don't think your specific suggestions are particularly good (as compared to e.g. those in Novak's answer). Sure, "take it as fact and let the players investigate why" can sometimes be a good way to deal with an apparent inconsistency, but to make it work, you do need to eventually come up with a resolution that actually satisfies the players -- and if you've made them invest significant time in finding this out, it had better be a good and interesting one.
Jan
1
comment Is gliding considered as a move action?
This is exactly the answer I was going to post. Have a +1 instead. :)
Dec
28
comment Can incendiary arrows be put out and re-ignited?
@HeyICanChan: No, I haven't. I don't actually DM or even play Pathfinder actively, so I've really only got the SRD to go on. If you (or someone else) have a copy, it would be interesting to see if it provides any relevant extra information.
Dec
7
comment Does Grappling in D&D 5 have any rules other than preventing movement?
Note: The link in @sadaqah's comment above no longer works. The Wayback Machine has an archived copy of the page at web.archive.org/web/20151028040341/http://community.wizards.com/…
Dec
2
comment What happens to active spells on a black pudding when it splits?
Only tangentially related, but maybe worth a link: Can you heal a split black pudding?
Nov
13
comment How can I test whether a die is fair?
That is indeed a useful and very sensitive test, as described in the other question I linked to above. However, there are types of bias that it will not detect, such as a d6 being wider or narrower along one axis than along the others.
Nov
13
comment How can I test whether a die is fair?
@Sandwich: I spun it off from that question, because that one's asking about a specific technique, and also specifically about detecting whether a die is loaded (i.e. having a misplaced center of mass) rather than about all kinds of bias in general.
Nov
7
comment How can I test whether a die is fair?
@Axoren: That would indeed be a reasonable choice of notation, but it looks kind of ugly in HTML; you can't get the superscript and subscript to line up like they do in LaTeX. :-(
Nov
7
comment Is the Saltwater Float represented in this question a good way to test for loaded dice?
Curiously, based on my experiments, the float test seems to be easier for the rounder dice (d12, d20), since they'll freely rotate even on the surface. Dice with less sides tend to turn so that one face touches the surface, and then stick that way. To observe any imbalance in them, I had to carefully tweak the salt concentration so that the dice would float in the middle of the glass, away from the surface.
Nov
2
comment How can I deal with PC access to myriad sources of subtly conflicting information in a game where those conflicts matter?
+1, this is a good suggestion. Its main drawback is that, if the OP has already developed the relevant aspects of their setting in detail, introducing such an unpredictable element might suddenly invalidate a whole bunch of worldbuilding. But if they're not that heavily invested in that particular aspect of the setting yet (or are willing to "kill their darlings"), this is a very useful technique, not to mention an excellent way to add depth and complexity to a setting.
Oct
25
comment If an Umbral Blot came up against a black Hole, what would win?
Taking that encounter description literally, wouldn't the presence of at least one rod of cancellation anywhere on the Material Plane be enough to save it from total annihilation? Of course, the immediate surroundings (for perhaps rather broad values of "immediate", depending on how close the nearest rod happens to be) of the sphere would still get rather thoroughly messed up, but at least the "erasing [of] all existence" should be averted.
Oct
8
comment Can you make a weapon bond with an improvised weapon?
+1, but then again, for a certain type of game (dark comedy, mostly), I could totally see a character having a Weapon Bond with a dead goblin.
Sep
17
comment Compare die pool probabilities in AnyDice
You can also do output [highest 2 of 3d6] - [highest 2 of 5d6] to get the raw difference between the dice, or use a helper function to get -1 / 0 / +1 for lose / tie / win.
Sep
10
comment Dealing with large amount of dice rolls for a single damage roll without making it drag on
@mxyzplk: You can actually get even the amount of "wiggle" (i.e. variance) to match, by combining the "average out" and "multiply" methods in the correct proprotion; see Glen_b's and my answer below for the math.
Sep
10
comment Dealing with large amount of dice rolls for a single damage roll without making it drag on
+1; This is mathematically the same as the method I just posted; I just didn't realize it before I'd already written my answer. Anyway, I think it may be still be useful to show different ways of applying the same underlying technique, so I've let my answer stand.
Sep
10
comment Is an exhausted character also fatigued?
...unless, of course, it says somewhere that the fatigued and exhausted conditions are mutually exclusive -- but that would also rule out your "complicated" and "dumb" scenarios. Actually, that's probably the most sensible interpretation anyway, even if it might technically count as a house rule.
Sep
10
comment Is an exhausted character also fatigued?
I notice that, technically, the SRD just says that an exhausted creature becomes fatigued after 1 hour of complete rest; it doesn't explicitly say that they stop being exhausted when that happens. (It also doesn't say that a fatigued creature stops being fatigued when they become exhausted, for that matter.) I agree that that's surely what's supposed to happen, but a (cursory) literal reading doesn't really seem to support it.
Aug
24
comment How to apply inhalable poison?
Rule #1: Stand upwind.
Aug
24
comment Can I be a follower of an evil god and not be evil?
Ps. See also this question, which is sort of the flip side of this one (party increasingly sliding towards evil, while one player wants to stay good).