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location Christchurch, New Zealand
age 42
visits member for 3 years, 5 months
seen Apr 29 at 10:25

On hiatus while busy with real-world character development!


Apr
13
awarded  Constituent
Apr
9
awarded  Caucus
Mar
11
answered How to prevent a stand-off because the player that moves opens himself up to attack
Mar
4
answered How can I revitalize an open sand box campaign?
Feb
18
answered At what range can you perform combat maneuvers?
Feb
12
comment At what range can you perform combat maneuvers?
Re: Steal, are you saying that quote implies a disadvantage to using whip? The way it is phrased it sounds like an advantage: normally you are stuck with your natural reach, but with a whip you can reach further, albeit at -4.
Feb
12
comment At what range can you perform combat maneuvers?
Re: Bull Rush, heh, you've made it worse! I was giving that example to show that your statement must be wrong, because of course I should be able to Bull Rush adjacent enemies! Otherwise, if I'm not carrying any weapons (so not threatening any squares) I would not be able to Bull Rush (or worse, Grapple) anyone.
Feb
12
comment At what range can you perform combat maneuvers?
I'm not entirely convinced that your weapon's reach is your reach. Steal implies this: "Although this maneuver can only be performed if the target is within your reach, you can use a whip to steal an object from a target within range with a –4 penalty on the attack roll." Why would they mention the whip's range if weapon reach is always valid? And I don't think it makes sense to initiate a Grapple from 10' away, especially with something like a longspear or longhammer.
Feb
11
asked At what range can you perform combat maneuvers?
Feb
5
comment “Investing in Failure” in Fate
I've not played Fate enough to answer properly, so maybe d7 can extend this: with compels and concessions you can gain (mechanically) from your failure, in the form of Fate Points, etc. So you can break the mechanics if your failures are meaningless: players can gain by failing without consequence. Is that right, or am I way off track?
Dec
7
comment I'm DMing for a party of two. How can I make sure my players have classes that can play well together?
Could you clarify: did you adjust any/all the encounters? Or did you play them as is, same numbers etc. as published?
Dec
1
awarded  Notable Question
Nov
22
awarded  Yearling
Oct
22
comment Does every specialization of Craft you take get the class skill bonus, or just the first?
I think this answer emphasises something missing in the first: that you don't get the +3 bonus in another craft until you spend a point in that specialty.
Oct
21
comment Can a character grab a potion from a pack and drink it without using their action?
Basic rules are available for free: dnd.wizards.com/articles/features/basicrules
Sep
20
awarded  Good Question
Sep
18
comment Sword-and-board balance in D&D
At this point I'd be quite happy to restrict it to 3.5 or Pathfinder. But I don't want to invalidate the couple of good answers that have answered it for the other versions!
Aug
24
awarded  Nice Question
Aug
14
comment How to choose between dual wielding and two hand weapon fighting
Note that Divine Strike (not Spiritual Weapon) triggers on the first hit, not the first attack. This makes multiple attacks useful by increasing the chance of landing at least one attack. Not nearly as useful as an ability that applies every attack, but still, it does make up for the loss of a bonus action.
Jul
26
awarded  Popular Question