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On hiatus while busy with real-world character development!


May
20
comment What are the best ways to utilize Wisdom and Charisma?
The original system was written in 1989. Sounds to me like they're using the old background but updating to a new system based around D20?
Apr
11
comment How do you administer combat without an Initiative system?
Heh, trying to imagine what a hoard of spiders looks like. Not too far different from a horde, I would imagine, but coming from inside a chest, perhaps?
Feb
27
comment Would magic 'weapons' make the monk more balanced?
Monk's Belt is not a cheap item, so it would take a while until they start to look like a monk. (Curious that Monk's Belt is different in Pathfinder: Monk's Robe – doesn't add WIS-based AC bonus, only level-based.) I agree that Divine Power and Righteous Might are excellent buffs, but, as with the armour, why would you choose to not wield a weapon?
Feb
27
comment Would magic 'weapons' make the monk more balanced?
Not sure if this is worth writing up as a full question, but how does a cleric make for a good monk? To some extent this is about limitations: the monk's AC bonuses only apply if he is without armour for example. Sure, you could probably make a more effective cleric who can chose to eschew armour, but why would you? Adding +4 to your AC just by putting on a chain shirt is pretty valuable and carries few penalties for a cleric (especially if it is mithral). But he no longer looks like a monk.
Feb
27
comment Would magic 'weapons' make the monk more balanced?
Yes, I think you're right overall, especially for 3.5, whereas Paizo seem to be doing a good job of addressing some these issues and adding a little more balance to the class. That said, I'd love to see what a more focussed vision of the monk would look like!
Nov
8
comment Sword-and-board balance in D&D
Fair enough, exclude bucklers. Though historically they were favoured by skirmisher types and seem to have been surprisingly effective if used actively to protect from missile fire.
Nov
8
comment Sword-and-board balance in D&D
Heh, yeah, lots of fun. Must say I've never seriously considered a tower shield. And, actually, as a quick house rule for de-nerfing (what's the right term for that?) shields, allowing all types to provide total cover would give a lot more of the protection vs missiles, in particular, that the rules currently lack.
Nov
8
comment Sword-and-board balance in D&D
So what AC would you say these armours are? (Or should be?) My point is that the shield AC should match the AC of the armour you'd be prepared to substitute for it.
Nov
8
comment Sword-and-board balance in D&D
Yes, these are some interesting edge cases. And the ability to add enchants relatively cheaply is a significant bonus.
Aug
31
comment Sword-and-board balance in D&D
Yes, two-handed weapons came into their own once heavy armour became dominant; they were needed to break through that defense. But prior to that they weren't that common, so I'd like to see them pretty well balanced against sword and board, generally.
Jul
17
comment What is the purpose of Finesse Rogue when core rules state a rogue can take any feat naturally?
Yes, note there are a few exceptions. Oddest to me is the Ninja Trick, especially as there is a corresponding Rogue Talent in the Ninja trick list; why don't they just share one list? If they could cross-select only once it would make sense, but they explicitly state they can be selected more than once.
May
21
comment Sword-and-board balance in D&D
In terms of not-being-injured when hit, I'm sure that armour is much worse! Here's the acid test: if you were wielding a sword and were given the choice of a good shield or some armour, which would you rather have? How much armour would you need to have before you were willing to give up that shield? I'd want a full coat of chain at least, I think.
May
15
comment Sword-and-board balance in D&D
Just some background: I am more familiar with wargaming rules than RPGs. In many of those shields are essential to survival, especially vs archery. Although some of the less rigorous sets do seem to propagate D&D's bias against them!
May
15
comment Sword-and-board balance in D&D
Thanks for the historical overview; it certainly matches what I remember from earlier versions. Never could understand why a shield is worth only a one point increase, as I would have thought that shield alone is worth about as much protection as chain, reducing in benefit as armour is added.
May
15
comment Sword-and-board balance in D&D
Yeah, that's not bad. A lot of extra record keeping, but nice to see materials coming to the fore.
May
15
comment Sword-and-board balance in D&D
That's a nice contrary view, and it does look like you could make something useful out of existing rules. But you are right, I would like them to be more viable in general, and focussing on boosting them against attacks that matter is particularly insightful. And interesting to note that 4e applies the shield bonus to Reflex saves, too.
May
14
comment Sword-and-board balance in D&D
Fantastic summary, thanks; the sample fighter is particularly illuminating!
May
14
comment Sword-and-board balance in D&D
Also, I have to say I'm not unhappy with two-handed weapons being powerful; at least they were frequent historically, and melee classes should be able to dish out a lot of damage if that is their focus. In contrast, two-weapon fighting should be rare and difficult to master. I'm not a big fan of the way it has come to be expected as a standard combat style in a lot of systems as historically it was almost non-existent.
May
14
comment Sword-and-board balance in D&D
Ah, shield bonus as DR is nice and clean. Though you would have to define exceptions: does a magical shield's enhancement bonus add DR, too? Does the Shield spell? Any other sources of shield AC?
Apr
29
comment Help! My party isn't challenged?
"harvest souls because we are serial killers" – so have to run that as a campaign…