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location Christchurch, New Zealand
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visits member for 3 years, 7 months
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On hiatus while busy with real-world character development!


May
28
comment How many bomb attacks does my 8th-level Bomber Alchemist get with a Full Attack?
What are the to-hit modifiers? I get +10/+10/+10/+5/+5 at point blank range, does that look right?
May
24
comment Close-quarters spellcaster – Not a gish
(And, to clarify, I thought the aim was to create a close quarters caster, with Mountain Dwarf as a strong contender. Sorry to start out by writing it off!)
May
24
comment Close-quarters spellcaster – Not a gish
Yes, the contrast was all I was aiming for! 5e still strongly encourages using a race that boosts your primary stat, so I'm really struggling to find any build at all that makes use of the Mountain Dwarf's medium armour proficiency (even if not limited to spell casters).
May
24
comment Close-quarters spellcaster – Not a gish
But you still can cast them from higher level. That 4/1 character can still cast burning hands at 3rd level, even though he can't cast 3rd level spells.
May
24
comment Close-quarters spellcaster – Not a gish
Watch out for the strength requirement for heavy armour. 15 Str is a big ask if you are not going to hit things with it!
May
18
comment Reputed Magical Effects of Real-World Herbs
Hmm, that link was the first thing I found when searching for the product, so not critical. I have added the publisher and ISBN so the book can be found more easily. Is that sufficient?
May
6
comment What are the implications of using AC rolls for defense?
And watch out for criticals. I suppose you could cast them as fumbled defence rolls, instead?
Feb
12
comment At what range can you perform combat maneuvers?
Re: Steal, are you saying that quote implies a disadvantage to using whip? The way it is phrased it sounds like an advantage: normally you are stuck with your natural reach, but with a whip you can reach further, albeit at -4.
Feb
12
comment At what range can you perform combat maneuvers?
Re: Bull Rush, heh, you've made it worse! I was giving that example to show that your statement must be wrong, because of course I should be able to Bull Rush adjacent enemies! Otherwise, if I'm not carrying any weapons (so not threatening any squares) I would not be able to Bull Rush (or worse, Grapple) anyone.
Feb
12
comment At what range can you perform combat maneuvers?
I'm not entirely convinced that your weapon's reach is your reach. Steal implies this: "Although this maneuver can only be performed if the target is within your reach, you can use a whip to steal an object from a target within range with a –4 penalty on the attack roll." Why would they mention the whip's range if weapon reach is always valid? And I don't think it makes sense to initiate a Grapple from 10' away, especially with something like a longspear or longhammer.
Feb
5
comment “Investing in Failure” in Fate
I've not played Fate enough to answer properly, so maybe d7 can extend this: with compels and concessions you can gain (mechanically) from your failure, in the form of Fate Points, etc. So you can break the mechanics if your failures are meaningless: players can gain by failing without consequence. Is that right, or am I way off track?
Dec
7
comment I'm DMing for a party of two. How can I make sure my players have classes that can play well together?
Could you clarify: did you adjust any/all the encounters? Or did you play them as is, same numbers etc. as published?
Oct
22
comment Does every specialization of Craft you take get the class skill bonus, or just the first?
I think this answer emphasises something missing in the first: that you don't get the +3 bonus in another craft until you spend a point in that specialty.
Oct
21
comment Can a character grab a potion from a pack and drink it without using their action?
Basic rules are available for free: dnd.wizards.com/articles/features/basicrules
Sep
18
comment Sword-and-board balance in D&D
At this point I'd be quite happy to restrict it to 3.5 or Pathfinder. But I don't want to invalidate the couple of good answers that have answered it for the other versions!
Aug
14
comment How to choose between dual wielding and two hand weapon fighting
Note that Divine Strike (not Spiritual Weapon) triggers on the first hit, not the first attack. This makes multiple attacks useful by increasing the chance of landing at least one attack. Not nearly as useful as an ability that applies every attack, but still, it does make up for the loss of a bonus action.
Jul
23
comment Are peoples' competencies really as flat in D&D 5e as its math suggests?
Note also that just having repeated contests exaggerates any difference. Simply running the contest as five rolls with the winner being the one who wins the most would skew the odds substantially in the athlete's favour. No need for advantage/disadvantage.
Jun
10
comment Gauntlets & Spiked Gauntlets: How do they work?
Regarding 'drawing' gauntlets, etc. would the following work? Gauntlets are not considered to be wielded so long as another item is in the hand. They are automatically 'drawn' (wielded) if the hand becomes empty. Weapon enchants (such as Eager) only apply to wielded weapons.
May
16
comment Best answer for people concerned about RPG activities being occult or dangerous?
Just check first that they aren't actually an evil corporate executive…
May
11
comment Can Paranoia be revamped to be a cooperative game?
I'm confused, citizen. Unco-operative behaviour is treasonable and is never condoned. Perhaps you require some attitude adjustment therapy…