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Apr
4
comment Do weapons looted from larger than medium creatures retain their damage when wielded by medium sized PCs?
The bigger issue would be if they already have disadvantage - another source of disadvantage has no further effect. So a monk could use unarmed attacks most of the time, using the large spear only when disadvantaged, for example.
Jan
24
comment Do effects granting extra dice stack?
@InbarRose Hmm, I guess I can see that as a reasonable interpretation. But then, is there any reason not to leave it on permanently? Why have the whole command thing if there are no consequences?
Jan
21
comment Do effects granting extra dice stack?
d20srd.org/srd/magicItems/magicWeapons.htm#frost
Jan
21
comment Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
Note that the Frost and Flaming effects cannot both be active on a weapon. Their Special Ability Descriptions state: "Upon command, a flaming weapon is sheathed in fire… The effect remains until another command is given." So you can't give the command for the second without deactivating the first.
Jan
21
comment Do effects granting extra dice stack?
Note that the Frost and Flaming effects cannot both be active on a weapon. Their Special Ability Descriptions state: "Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given." So you can't give the command for the second without deactivating the first.
Sep
23
comment Does a controlled mount share its rider's turn?
Does this mean that Multiple identical creatures under GM control can interleave their actions, too? Or is that specific to controlled mounts?
Jul
30
comment Can I use my familiar to cast Warding Bond on myself?
Careful with the cancelling out: resistance doesn't stack, so if you have another source of resistance, you'll take extra damage because of this spell.
Jul
20
comment 5E Trap/Ambush/Stealth Mechanics VS Passive Perception Confusion
"and let's not forget the Rogues Expertise ability: double your proficiency bonus when making checks with two chosen proficient abilities + thieves tools." – Just in case there is any confusion here, the thieves tools aren't automatically one of those he's expert in; it can be chosen instead of one of the two proficiencies.
May
28
comment How many bomb attacks does my 8th-level Bomber Alchemist get with a Full Attack?
What are the to-hit modifiers? I get +10/+10/+10/+5/+5 at point blank range, does that look right?
May
24
comment Close-quarters spellcaster – Not a gish
(And, to clarify, I thought the aim was to create a close quarters caster, with Mountain Dwarf as a strong contender. Sorry to start out by writing it off!)
May
24
comment Close-quarters spellcaster – Not a gish
Yes, the contrast was all I was aiming for! 5e still strongly encourages using a race that boosts your primary stat, so I'm really struggling to find any build at all that makes use of the Mountain Dwarf's medium armour proficiency (even if not limited to spell casters).
May
24
comment Close-quarters spellcaster – Not a gish
But you still can cast them from higher level. That 4/1 character can still cast burning hands at 3rd level, even though he can't cast 3rd level spells.
May
24
comment Close-quarters spellcaster – Not a gish
Watch out for the strength requirement for heavy armour. 15 Str is a big ask if you are not going to hit things with it!
May
6
comment What are the implications of using AC rolls for defense?
And watch out for criticals. I suppose you could cast them as fumbled defence rolls, instead?
Feb
12
comment At what range can you perform combat maneuvers?
Re: Steal, are you saying that quote implies a disadvantage to using whip? The way it is phrased it sounds like an advantage: normally you are stuck with your natural reach, but with a whip you can reach further, albeit at -4.
Feb
12
comment At what range can you perform combat maneuvers?
Re: Bull Rush, heh, you've made it worse! I was giving that example to show that your statement must be wrong, because of course I should be able to Bull Rush adjacent enemies! Otherwise, if I'm not carrying any weapons (so not threatening any squares) I would not be able to Bull Rush (or worse, Grapple) anyone.
Feb
12
comment At what range can you perform combat maneuvers?
I'm not entirely convinced that your weapon's reach is your reach. Steal implies this: "Although this maneuver can only be performed if the target is within your reach, you can use a whip to steal an object from a target within range with a –4 penalty on the attack roll." Why would they mention the whip's range if weapon reach is always valid? And I don't think it makes sense to initiate a Grapple from 10' away, especially with something like a longspear or longhammer.
Feb
5
comment “Investing in Failure” in Fate
I've not played Fate enough to answer properly, so maybe d7 can extend this: with compels and concessions you can gain (mechanically) from your failure, in the form of Fate Points, etc. So you can break the mechanics if your failures are meaningless: players can gain by failing without consequence. Is that right, or am I way off track?
Dec
7
comment I'm DMing for a party of two. How can I make sure my players have classes that can play well together?
Could you clarify: did you adjust any/all the encounters? Or did you play them as is, same numbers etc. as published?
Oct
22
comment Does every specialization of Craft you take get the class skill bonus, or just the first?
I think this answer emphasises something missing in the first: that you don't get the +3 bonus in another craft until you spend a point in that specialty.