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location Melbourne, Australia
age 29
visits member for 3 years
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Formerly known as 'user867.'


Feb
18
comment Is it possible to run a simulationist sandbox game?
Sounds like you're looking to run Pathfinder as a "hexcrawl." There are a number of games (such as Traveller and the Adventurer Conqueror King System) that support and encourage this style of play, typically by using random content generation to quickly generate content; With a little effort, you might be able to adapt their methods to Pathfinder.
Feb
17
comment How do you deal with metagaming based on die results?
It sounds like your player expects false information on low rolls; It might be worth clarifying to your players whether that assumption is true or not in your campaign.
Feb
14
comment Dealing with Object Damage with Area of Effect spells
As for how settings deal with magic users, this question (rpg.stackexchange.com/questions/8048/…) is a fascinating read - especially the top answer!
Feb
14
comment Dealing with Object Damage with Area of Effect spells
The rules are silent on this, so far as I'm aware. Many GMs ignore gross architectural damage caused by AoE spells as a way of keeping things simple; Me, I tell my players from the get-go that it'll be in full effect. As a consequence, the mages in the party are very, very careful not to cast burning hands indoors...
Feb
13
comment How do I design exciting, fun boss fights for my players?
Have you considered non-mechanical methods? I once had an evil wizard spend a round of combat casting a spell that made the walls drip blue runes. It didn't do anything besides that - it was just a minor illusion designed to distract them from something else. But the apparently unknown spell freaked out the players enough that they remembered that fight.
Feb
11
reviewed Close Legend of the Five Rings Jiujitsu Alternate Rules
Feb
11
reviewed Leave Open What is important when choosing an RPG?
Feb
11
reviewed Leave Open Wing-clipped Strix and flying in Pathfinder
Feb
11
comment What are the pros, cons, and hitches of having only the players roll dice?
Erm, the question is more about moving rolls usually made by the GM to the players, rather than replacing GM rolls with static numbers. In the variant of 3.5 mentioned by the OP, that's exactly what happens: Dice normally rolled by the GM on behalf of monsters are rolled by the players, instead. Which isn't to say your answer isn't valuable, as you're right, if you replace rolls with static values, a game can become dangerously predictable. It's just that the question didn't mention a change to "everything being static" in the way you describe; vanilla 3.5e does not use opposed rolls.
Feb
6
comment What are the full names of all the outer planes?
This is arguably a setting-specific question. I say "arguably" because there are campaign settings that attempt to reconcile the apparently-different cosmologies of different campaign settings (generally by fingering some prime berks as clueless).
Feb
6
comment What are the full names of all the outer planes?
Adding to what The Spooniest said, even in the game fiction, most planes have multiple names from different cultures, languages and dialects or just because people like to give multiple terms, titles and euphemisms to Very Big And Important Things; The natives of some campaign settings might not realise particular planes exist, or consider two distant parts of a single plane to be separate planes in their own right (perhaps to the annoyance of the natives).
Feb
6
comment Setting up a food pantry/orphanage?
@MatthewNajmon No, I wasn't thinking of the Stronghold Builder's Guide. In fact, I remember checking whether the Stronghold Builder's Guide's prices matched up with the ones I'm barely remembering (As it happens, they did). I remember it was a tiny table listing buildings with little other information other than price and number of rooms. Gah, I keep forgetting to go through my rulebooks when I have them handy.
Feb
5
comment Setting up a food pantry/orphanage?
I could've sworn that the 3.5 core rules included building prices somewhere...
Jan
30
reviewed Leave Open Any house-rule for buying negative qualities after character creation?
Jan
30
comment Smaller bolter patterns?
@Golokopitenko ioanwigmore has made the important point: We don't know enough about how bolters work to make any kinds of judgements about details not explicitly called out in their descriptions. Assume they do the damage listed, have the accuracy listed, and require the talents listed; Everything else is speculation, interpretation and guesswork.
Jan
29
reviewed Leave Open What adventures lie in Laketown from The Hobbit in The One Ring
Jan
29
comment Options for leveraging non-lethal damage
@JeffGohlke I'm not great with RAW (I've a poor memory for details), so I prefer to suggest changes to existing RAW answers than to contribute my own. Also, I started roleplaying in 2004, just in time to miss the 3.0 boom; Later, I got interested in Pathfinder, 2e AD&D and retroclones in that order - and so 3.0 is somehow the edition I know the least about. It's funny how life can turn out.
Jan
29
comment Options for leveraging non-lethal damage
This answer doesn't mention the merciful weapon enchantment, which (from memory) is from the core, is equivalent in cost to a +1 bonus, and both increases the damage done by a weapon by 1d6 and makes all damage dealt by that weapon nonleathal. As options on how to do more damage than a leathal-damage dealing non-caster, it's one of the best.
Jan
29
comment Smaller bolter patterns?
@Golokopitenko The recoil depends on the amount of force with which the ordinance is propelled away from the firer, not the weight of that ordinance. A 1-gram needle could be propelled with the same force as a 1 kg cannonball; The needle would leave the muzzle at a much higher velocity than the ball, but both would generate the same amount of recoil. It's entirely possible to reduce recoil without substantially reducing calibre; When the rounds are 0.75 mm, 1000 m/s isn't that much worse then 2,000 m/s.
Jan
24
reviewed Leave Open What adventures lie in Laketown from The Hobbit in The One Ring