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Formerly known as 'user867.'


Aug
5
comment Is there a way to learn someone's level in game in DnD3.x?
Related: rpg.stackexchange.com/questions/16248/…
Aug
5
comment How can I help guide my players in the “Straight” playstyle?
@TobyAllen Indeed.
Aug
5
comment Is there a way to learn someone's level in game in DnD3.x?
@BESW That's true. Some groups will take that as evidence that levels do exist in the setting; others will handwave that fact away; Still others will admit that power levels exist, but decide that they're a fuzzier thing in-setting than the precisely-defined character levels in the rulebooks. (I've known grognards quite attached to the idea that the evil-aura-over-a-certain-level thing is an abstraction of evil-aura-gained-from-countless-sins-over time, for instance.)
Aug
5
comment Is there a way to learn someone's level in game in DnD3.x?
@BESW Alternatively, you could read my last line as "Based on the above, probably not."
Aug
5
comment Is there a way to learn someone's level in game in DnD3.x?
@BESW Yeah, it does kind of amount to "Ask your GM." That's kind of the point, though: The question, as written, asks whether D&D characters can find out certain information, but whether they can or not is so setting-specific as to be unanswerable. It's like asking "How could a PC learn the greatest secret of a god?"; There are no setting-agnostic rules or fiction that can answer the question, so it comes down to individual groups to decide.
Aug
5
answered Is there a way to learn someone's level in game in DnD3.x?
Aug
2
comment Underground as an engaging environment?
@Johnny It might help make your question answerable if you describe the specific problems you run into while running games in underground settings.
Aug
2
comment Underground as an engaging environment?
+1 for the five whys; It's an excellent way to develop flavourful detail.
Aug
2
comment Underground as an engaging environment?
@Johnny Also note that a vertically-aligned city is actually pretty hard to live in, compared to a horizontal one. As a practical matter, people tend to build cities where living is convenient, so while routes between cities may be vertical, the cities themselves will rarely be.
Aug
2
comment Underground as an engaging environment?
@Johnny Cities separated by caste are often used in fiction because it's a useful analogy for making a caste or class distinction blindingly obvious, but it's not a hugely realistic situation. Sure, any city will have its good neighbourhoods and slums, but they rarely have well-policed borders, are rarely laid out in a clear gradient, and they tend to shift as fortunes and fashions rise and fall. More realistically, a city's population will be distributed as required by the major modes of employment: A theoretically rich district will usually have an awful lot of poor servants living in it.
Aug
1
comment Are there issues to using passive Perception?
By the way, you might be interested to know that there's a -8 penalty for being distracted listed in the perception skill's rules; A 'routine' check is therefore substantially worse than a check when you're actually paying attention, whether or not your houserule is applied.
Aug
1
comment Are there issues to using passive Perception?
This isn't a complete answer, but your proposed change effectively means players can never get worse than 10 + modifiers on their perception rolls, meaning that they're more likely to succeed at perception checks than otherwise. Assuming you use the same rules for NPCs, this means that stealth is a substantially less useful option for player characters, especially those who are not trained in the skill.
Aug
1
revised Underground as an engaging environment?
Altered wording for clarity.
Aug
1
answered Underground as an engaging environment?
Aug
1
comment Shadowrun-esque 4e campaign advice
This question seems a bit broad, as a 'correct' answer would have to include both a setting recommendation, and advice on how to construct this kind of campaign once a setting has been chosen. Maybe it should be re-written and resubmitted as two separate questions?
Jul
30
awarded  Citizen Patrol
Jul
24
comment What are the major differences between Pathfinder and D&D 4e?
There's a couple of things you might want to mention - some Pathfinder monsters (such as dragons) make for very effective 'solo' encounters, whereas others (such as kobolds) are best in hordes, and some spells d orequire the caster to make an attack roll. Still, this is a very good answer, though. +1.
Jul
24
comment Regaining lost limbs as a catalyst for the story?
Well, I'd say that there's a danger the PCs might feel they were railroaded into losing limbs. How well do your players usually take it when you force bad consequences onto them with no chance to avoid the situation?
Jul
24
comment How do I add a recurring fantasy villain without frustrating the players?
@Extrakun The villain Kefka in FFVI is actually a pretty good case study. For much of the game, he is seen to orchestrate every significant act of villainy that takes place, even if he has no direct contact with or personal knowledge of the player characters.
Jul
23
comment Can a PC cast a Floor of force?
Presumably, some wizard developed a "floor of force" spell that he thought would take off, but as it never quite got off the ground, he ended up working at his cousin's dungeon renovation company.