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location Melbourne, Australia
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Formerly known as 'user867.'


Mar
12
comment Designing my own D&D Adventure
@RMDan Avoid worrying about detail that the players are unlikely to find out about or interact with, since anything that doesn't come up in play is effectively wasted effort on your part. Yes, players will often do what you don't expect, but you can't prepare for everything. Still, with luck you'll have at least one week's warning before they leave the beaten track, and if you don't give you that much notice - well, be prepared to adlib and stall your way to the end of the session.
Mar
12
comment Designing my own D&D Adventure
@RMDan WHat I should probably have said from the beginning is that it doesn't matter how large or small an area you create - what matters is that the areas the players directly interact with are detailed on a finely enough that they seem like real places instead of rough descriptions ("What's the blacksmith's name?"), and that you've got enough of an idea of the wider setting that you can answer questions your players might have about the wider context of their adventures ("Wait, who's the king at war with, and why should we help?").
Mar
8
comment Designing my own D&D Adventure
@RMDan Again, one fifth of Australia is still six times larger than the UK. Just, uh... Be careful, OK?
Mar
8
comment How to Manage Player Frustration and Disengagement
Wait, wouldn't rewarding players to playing in-character but not telling them make the reward almost useless, as players wouldn't actually be encouraged to do what you're rewarding them for? And wouldn't letting the players think you're fudging dice rolls for the sake of keeping to "the story" lead to players feeling disempowered and railroaded? How do you avoid these pitfalls?
Mar
8
comment Designing my own D&D Adventure
My advice: Try not to overdo it on the preparation on your first campaign. Australia is about the size of Khorvaire - You probably don't need to detail all that space. Stick to just the locations that your players are likely to interact with, and fill in the rest as needed.
Mar
8
comment Games with a granular alignment system?
One of the tricky issues is that declaring that any given act is worth such-and-such a quantity of alignment points can lead to some odd results, if you're not careful. For example, a character who sacrifices innocents for demonic power but believes the large amounts of money they give to charity makes up for it would not, normally speaking, be considered "good" - but under a system such as you propose, they could be. There are various ways to avoid this, but they all involve either copious GM fiat or a more complex method of grading the alignment of acts than "Murder is worth 7."
Mar
2
awarded  Nice Answer
Mar
1
comment Does the Necromancer minion get feats?
Mindless creatures receive no skill points and gain no feats other than racial bonus feats. Skeletons receive improved initiative as such a feat.
Mar
1
answered What's a good mechanic for rewarding players for keeping their characters happy?
Mar
1
comment What's a good mechanic for rewarding players for keeping their characters happy?
+1 for pointing out that "relaxing and enjoyable downtime activities" only contribute to play by making the game more interesting - "painful and embarassing downtime activities" should be worth exactly as much reward.
Mar
1
comment Does a summoned monster's alignment matter?
Ah, there's one more thing: Remember that a summoned monster, deprived of commands, isn't a mindless automaton that will sit utterly motionless until given orders; Left to its own devices, it will act as it sees fit. Yes, a magic-user generally won't fail to order around a creature they summon, but remember that the Summon Monster spells continue to function until their duration runs out, even if the caster is unconscious or dead...
Mar
1
comment Do undead benefit from magic items?
Oh - One thing worth mentioning is that even if a Skeleton or other mindless undead monster can use a magic item, it's unlikely to do so of its own accord. Someone had to put that ring of protection on the skeleton's finger - unless it died wearing it and the necromancer didn't bother searching the body when animating it.
Feb
27
comment How to handle spell components in AD&D 1st edition
@starwed You could even do both for a single spell: If the wizard discovers a bat-cave in an area with a lot of hot springs and binds a minor demon to teleport stuff back and forth, by all means, let him have his infinite fireballs.
Feb
27
comment Is It OK To Sic Assassins On My PCs?
@Scrollmaster In the OP's example, I suspect the answer is "Because they would immediately cause an effectively unavoidable TPK and thus end the campaign in an unsatisfying manner." I believe the OP is trying to reconcile the meta-goal of ensuring enjoyable and satisfying play with a conflicting desire to maintain a realistic and believable world-setting, without sacrificing too many interesting potential narratives.
Feb
27
comment Is It OK To Sic Assassins On My PCs?
In most games where assassinating player characters would be detrimental to play experience, the most enjoyable part of discovering there are assassins after you is discovering the assassins and foiling their assassination attempts. Depending on your GMing style, this might mean that assassination attempts simply don't target player characters in your campaign - or it might mean that any assassins that do appear happen to give away their presence or intentions through sheer bad luck or carefully-designed incompetence.
Feb
26
comment How do I set the base price in a barter system?
@CatLord True, a carefully-implemented skill system could sole the issue, but it'd need to take into account 1) Varying levels of personal familiarity with item value based on social class, item rarity and etc., and 2) Mechanics for describing exactly what happens when an NPC fails their roll - Players can just make a rough guess, but the GM probably knows the correct answers, and needs a way of emulating the error. It's doable, but tricky.
Feb
25
awarded  Custodian
Feb
25
reviewed Reviewed Does cover also grant concealment?
Feb
25
reviewed No Action Needed If I am using 2 weapons, can I trip with one and attack the tripped target in the same round?
Feb
25
comment How do I set the base price in a barter system?
THe problem with this approach is that it means that the players have no firm idea what anything is worth, but every NPC does: As a result, players will likely get the short end of the stick every time they head to the market.