| bio | website | |
|---|---|---|
| location | Melbourne, Australia | |
| age | 28 | |
| visits | member for | 1 year, 6 months |
| seen | 10 hours ago | |
| stats | profile views | 25 |
Formerly known as 'user867.'
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Apr 2 |
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What real world skills can RPGs improve? +1 for timeliness alone. Coming late is a silly thing to do if it could have easily been avoided. |
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Mar 30 |
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How can I attain eternal youth through alchemy? @Rob Thanks for pointing that out. I'm actually planning to take the "Oh, youth potions were part of the setting the whole time. You didn't notice?" route, so I'm less concerned about the changes the items will make to the setting than the changes the items should have made to the setting retroactively. |
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Mar 30 |
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How can I attain eternal youth through alchemy? Interesting... While this doesn't specifically refer to the potions, it kinda-sorta-definitely implies that such potions should only be created by relatively powerful magic-users. Come to think of it, in second edition, potions could only be made by characters of ninth level and higher. That kind of requirement could definitely help keep the in-setting rarity high. |
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Mar 30 |
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Pitfalls in using Feats as a Reward System Note that bonuses from traits are typically 'trait' bonuses, meaning that they don't stack with other trait bonuses. This can help prevent them from getting out of control. |
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Mar 29 |
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Where can I get a copy of Monsters of Myth? Why was this voted down? It answers the question in a useful way. |
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Mar 29 |
asked | How can I attain eternal youth through alchemy? |
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Mar 29 |
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Rules for creating new spells? added 250 characters in body |
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Mar 29 |
answered | Rules for creating new spells? |
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Mar 29 |
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As an unreliable player, how can I lessen the burden on my group? In one memorable comedic science fiction campaign, one of the player characters had Narcolepsy. This proved to be problematic on an occasion when he was the only one able to reach the airlock controls, and all the other characters were outside... |
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Mar 29 |
answered | What systems or special mechanics enforce equal stage-time between players most effectively? |
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Mar 27 |
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As an unreliable player, how can I lessen the burden on my group? +1 for bribing the GM. More seriously, +1 for suggesting players make sure they know what they missed out on. |
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Mar 27 |
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What role-playing games have good gamemaster advice sections? @aramis The question doesn't explicitly call for the content to be accessible to beginners, though would, of course, be a bonus. |
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Mar 27 |
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Running games for a constantly unreliable group Does this add anything that wasn't in the quoted answer? This would be better as a comment, I think. -1. |
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Mar 27 |
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Superhero cinematic gaming — looking for a system +1. M&M's victory point mechanic is really designed to support superhero-style fights, where one side has an advantage until the other side comes up with a clever trick that turns things around: In essence, you can spend a victory point to cause a power to have an unusual, non-standard effect. This has the fortunate side effect of encouraging PCs to explain unusual actions and plans as they perform them, as so many comic characters seem to do. |
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Mar 26 |
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What game elements are essential for a playtest? Setting, theme and tone should be added to the above list. While the game-like aspects of a roleplaying game are obviously important, without some kind of setting or content, it's unlikely playtesters will understand the intent of your mechanics, or how to achieve "fun" in your game. |
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Mar 23 |
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What alternatives are there to replace orcs, kobolds, and hobgoblins in low-level encounters? @BrianBallsun-Stanton No, I suspect that Thanuir's intended meaning was that the problem with using the same old monsters can be addressed largely through emphasising different parts of the existing flavour rather than using different monsters. It makes sense, if you think about it: Why are goblins boring? Because we have a well-established idea of what goblins are from a hundred past adventures. If a GM suddenly starts emphasising the quasi-supernatural soup-stealing trickster aspects of the goblin myth rather than just making 'em short humanoids, suddenly they're interesting again. |
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Mar 22 |
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Does an intelligent undead have a soul? By the way, it's not an "official" answer, since I have nothing to base it on but my own speculation, but the explanation I've been using in my own campaigns is that intelligent undead do have souls and memories, but that they are, emotionally speaking, eternally caught at the moment of death, which typically involves such agony and fear that most types are only able to remember the most emotional moments of their living existence. |
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Mar 21 |
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Rules for player inventions @KyleWilley Ah, that makes more sense, now. I was thinking the default damage of the spell would be based on, say, touching somone's chainmail armour with the staff, transferring almost 100% of the force to the body within. I guess this kind of confusion is inevitable if we aren't familiar with the game in question. |
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Mar 21 |
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What can I learn from playtesters? Whoops. I just re-read my comment and realised I should have written "I agree with Allen Gould" instead of "I agree with Graham." Testing both questions (but not at the same time) is desirable. |
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Mar 21 |
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How could I have a sidekick/squire in DnD3.5? @AceCalhoon A leadership cohort also expects to be paid. The experience point thing is handy, though. |