5,178 reputation
1148
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location Melbourne, Australia
age 29
visits member for 2 years, 9 months
seen 7 hours ago

Formerly known as 'user867.'


Oct
8
comment Music during game or not?
Riven's soundtrack is surprisingly good for dungeoncrawls.
Oct
4
reviewed Leave Open Lighting in Combat: The Mechanics?
Oct
4
revised How to help my low-level spellcaster PCs feel more useful
Corrected obvious error in first sentence.
Oct
3
comment How can I maximise my wizard's armour without magic items/spells?
Rather than trying to give your character a defense that doesn't require time to set up when startled awake at night, perhaps look into methods of gaining extra time in which to set up? The Alarm spell, for instance, can be quite useful, especially if camping in a dungeon.
Oct
3
awarded  Custodian
Oct
3
reviewed Edit suggested edit on Edge mechanic of Numenera
Oct
3
revised Edge mechanic of Numenera
corrected spelling & grammar (leaving a few words ambigious rather than guess at the intended meaning).
Oct
2
reviewed Leave Open How does walking up to Sneak Attack somebody work?
Sep
30
comment Why would a non-evil Druid use the Awaken spell?
Awaken is no more unnatural than any other Druid spell. Also, evil druids aren't necessarily in favour of the unnatural: They still have to revere nature, after all. You may want to reconsider your assumptions.
Sep
30
comment How to get my Paranoia players to stop cooperating and start killing each other?
What makes it paranoia is that everyone really is out to get you. Make betraying each other the only realistic way to survive a mission. They'll catch on pretty quick.
Sep
27
comment Is discharging a spell a purely mental action?
Isn't there a line that specifies that controlling or redirecting a spell uses the same kinds of components as casting it in the first place?
Sep
26
comment Unknowingly improving my players' luck
This works particularly well in a game like 3.X D&D, where theoretically all DCs can easily be kept from the players - excluding, of course, whatever information about the expected difficulties of actions their characters would be privy to and realistically able to estimate. Secret luck bonuses are typically not included in that.
Sep
25
reviewed Close What ebook readers work well with roleplaying PDF?
Sep
25
comment With Throw Anything, is there any reason to take thrown weapon proficiencies?
@JeffB Also, keep in mind that it's possible to use a weapon as an improvised weapon (I think the canonical example is striking with the hilt of a sword), in which case the weapon doesn't use its usual stats and bonuses because "you're using it wrong." This could potentially mean that a shuriken could be thrown with Throw Anything without penalty - but it wouldn't use the shuriken stats for damage. I'm not confident enough with my rules knowledge to confirm that, but it might be slightly more plausible than enforcing an arbitrary shuriken/shuriken-shaped rock distinction. Slightly.
Sep
25
comment With Throw Anything, is there any reason to take thrown weapon proficiencies?
@JeffB It stands for "Rules As Written." It's typically assumed that any question that asks about rules is asking for answers that are correct as per the RAW unless otherwise specified. Not that there isn't a place for houserules and interpretation in rules-question answers, but generally there has to be a good reason to justify it (e.g.: "There are no rules for this").
Sep
24
revised Does the spell “Control Weather” create a mobile effect?
Added explanation as to why this answer is here despite being wrong.
Sep
19
reviewed Close Good System for a Beginner DM
Sep
19
comment Can amphibious creatures in Pathfinder speak underwater, and if so, how?
@DJClayworth It doesn't need to be air; Humans can also speak with their lungs full of water. Unfortunately, this condition tends to be fatal and unpleasant while it continues. Whether water breathing spells fill your lungs with air or allow you to 'breathe water' is a question I can't answer without my books.
Sep
18
reviewed Reviewed Can I create a +1 stat-boosting item?
Sep
18
comment How do you keep PCs from killing each other when 1 or more is evil?
This is nowhere near being a full answer, but remember to remind your players that alignment isn't usually obvious to the naked eye, and many editions of D&D made it difficult and/or a social faux pas to try and discover someone's alignment magically.