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Formerly known as 'user867.'


Jun
26
comment Is it okay to take power/actions away from PCs to add drama?
True; If your group's social contract includes players being in on plot secrets for the sake of cooperative drama, this could well apply to you.
Jun
26
comment How can you reconcile the actions of house Jerbiton with the Code of Hermes?
I remember reading a quote in... Covenants, I think it was, and went something like "In the Stonehenge tribunual, contact with mundanes is more or less inevitable; However, in the Swiss Alps, if you can't find an uninhabited valley to hide in then you're not trying hard enough." It was making the point that while the code is theoretically strict, the interpretation and application of the code is left up to the individual tribunals, who decide based on what they think reasonable given the circumstances - or possibly based on what they want to get away with themselves.
Jun
26
comment When creating a scroll, how should the scroll's cost be handled in-game?
Amusing though corsiKa's comment is, the last line is particularly important in this case because Pathfinder deliberately leaves this detail of magic item creation vague; Whether the cost of a magic item is investigated in depth or just left abstract is a decision each table has to come to an agreement about.
Jun
25
comment Looking for a high-action, non-dark setting
While I'm a big fan of Anima: Beyond Fantasy, I have to say it does tend towards the dark a bit. Even many of the easily obtainable options for player characters raise some difficult-to-avoid ethical questions. "Well, yes, I can create life, and yes, it does have human-like intelligence. No souls, though. Is that a problem?"
Jun
24
awarded  Informed
Jun
21
comment How do I fit my character in to a universe I am unfamiliar with?
+1 for a good question relevant to many players and GMs... And also for "the GM actually works for the company who makes the universe," which I will definitely quote out of context later.
Jun
20
comment Change shape: How does it work?
I don't have my rules handy, and I sorely hope to be proven wrong, but I suspect your answer will be "The rules for Alter Self were written with common race-casters in mind, and the rules for Change Shape assume that Alter Self works like it did in 3.5, where it turned the caster completely into a humanoid instead of having a shopping list of specific allowed-if-appropriate-to-new-form effects." I suspect the rules do not account for this theoretically-common situation, so you may have to house-rule it sensibly.
Jun
20
comment How do you force a character to reliably tell the truth?
Even if you can force someone to tell the truth, you still need to worry whether they're telling the whole truth. When a tanar'ri tells you "There are no enemies waiting in the cave," you'd better be prepared for enemies doing something other than waiting, people who won't be your enemies until you enter, enemies in an artificial room that's technically not part of the cave, unintelligent monsters who don't understand the concept of enmity, extremely powerful monsters who don't think of you as anything more than a distraction, and the entire cave turning out to be an illusion.
Jun
20
comment Question about Ranger's Animal Companions
Especially tigers.
Jun
20
comment Question about Ranger's Animal Companions
iii) Prices for a limited selection of animals (horses and dogs) are found in the Equipment chapter of the PHB. iv) The general rule for buying things that aren't given a specific price in the books is "If the GM decides that there's an NPC willing and able to sell it for a given price and the player has enough money to pay that price, an exchange can take place." v) That being said, animal companions are not, generally speaking, things you'd get down at the local pet shop; They're ferocious wild beasts that happen to have developed a bond of companionship with a druid or ranger.
Jun
20
comment Question about Ranger's Animal Companions
Ah, you wanted a rules clarification. Fair enough. In that case, here's a few points: i) All creatures get skill points and feats based on level and hit dice, not just animals. ii) The description of the animal companion class feature provides a description of how animal companions advance; This is based on the level of the druid.
Jun
19
comment Ingesting contact or injury poisons
Back in second edition, injury poisons and ingested poisons would have half effect if used like the other of the two types, and contact poisons had full effect regardless. This might make a decent basis for a houserule on the subject.
Jun
19
comment Question about Ranger's Animal Companions
As written, your questionseems to be a request for a rules citation. However, the only rules-related answer you're likely to get is "He hasn't got a tiger, because he's not a high enough level for that." Essentially, by giving your player an animal companion he doesn't yet qualify for, you've already gone off the beaten path - the rules-as-written don't have an answer for the situation because this situation arose from bending the rules. Are you looking for house rules for this situation? Advice on how to deal with making errors made during play? Or curbing the avarice of power gamers?
Jun
18
comment How to prepare a campaign for an upcoming new edition?
This isn't enough for a full answer, but my advice is to "focus on the setting, not the mechanics." The setting is less likely to change between editions of a game than the rules are, and any setting changes that do happen will probably be explicitly mentioned in the text; The same is not true of rules changes, which you will have to learn the hard way.
Jun
18
answered Who should be addressed in an RPG rule text?
Jun
17
comment What benefits or powers does a cleric gain from choosing a deity?
The benefit following a god is gaining direction in life, a philosophical mindset on which the solution to any quandry can be based, and the ability to draw strength from faith in times of trial. Those are all roleplaying benefits, though - I can't speak about the mechanical ones.
Jun
17
comment What is a good way to handle a merchant / snake oil salesman PC?
...Or for one of the versions of D&D in which money isn't a substantial part of game balance.
Jun
11
comment Is there a difference between “Able to cast x lvl spells” and “Ability to cast x lvl spells”?
By this logic, a pure fighter with 18 Charisma would qualify for the prestiege class as easily as your sorcerer would.
Jun
7
comment How do I make a Barbarian NPC resistant to assassination?
@KRyan After starting by ruling that uncanny dodge works even while sleeping, I'd suggest that someone capable of dodging attacks in their sleep is by definition not helpless to avoid them. I like the idea of a barbarian waking up moments before the dagger strikes, rolling out of the way, kicking their assailant's legs out from under them and grabbing the nearest sword... But that's just my tentative houserule.
Jun
6
comment How do I make a Barbarian NPC resistant to assassination?
Personally, I'd start by ruling that Uncanny Dodge works even while sleeping. And why wouldn't it?