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location Melbourne, Australia
age 29
visits member for 2 years, 9 months
seen 14 hours ago

Formerly known as 'user867.'


Jul
5
comment Must my dungeon consist entirely of corridors?
@sergut Ah, are tags no longer considered sufficient indication of system? I ask because that means I may have a bunch of questions that may need to be re-named.
Jul
4
asked Must my dungeon consist entirely of corridors?
Jul
4
comment Refining and Building a Character/Class Concept
What purpose do you want this class to serve? Is it to fill a role in your setting? Or just to suit a particular character you want to play? Knowing why you want what you want could help refine this question into a more answerable form.
Jul
4
comment One-off simple game with little to no character creation?
Munchkin fulfils every requirement specified by the OP. However, this is a role-playing game specific site; It can be safely assumed, therefore, that the OP was looking for RPGs, rather than card games that parody them. -1.
Jul
3
comment “Retiring” a maxed-out party
+1 for letting players choose their own epilogues. I have a player whose retirement plan is to develop the setting's first interstellar railroad. That's creative role-playing, right there; Why would I want to discourage it?
Jul
3
comment A game where death is permanent?
Is there any reason you couldn't remove the option of ressurection from everyone in the world other than the party, giving the excuse that "They were there, exposed the the last vestiges of the planar conduit as it closed, and some part of their souls was forever tied to the wrinkle between worlds that was left?" It'd still be a big choice with world-changing repercussions, though not quite as personally relevant.
Jul
2
revised How do I create a treasure map for a pirate campaign?
added 35 characters in body
Jul
2
answered How do I create a treasure map for a pirate campaign?
Jun
27
comment How can you reconcile the actions of house Jerbiton with the Code of Hermes?
It's worth noting that most covenants have their own attached communities of non-magi: servants, teamsters, grogs, companions and other hangers-on. These people are almost certainly mundanes, and simply being a part of a covenant's day-to-day life has a substantial effect on their lives, yet this isn't considered a violation of the Code. The key to understanding this is that tribunuals interpret the intent of the code, rather than its literal wording; The intent here is to avoid causing problems for one's solades and the order as a whole.
Jun
27
comment Are there penalties for wearing gauntlets or a buckler while using a heavy crossbow?
@Jeff 'Using a gauntlet as a weapon' just means punching while wearing it, really, so the switch to using it as a weapon isn't very involved. And no, you can't do it in response to an opponent provoking an attack of opportunity, because free actions are not immediate actions and thus cannot be done out-of-turn by the RAW. I could easily see a GM houseruling it was possible, though.
Jun
26
comment How can you reconcile the actions of house Jerbiton with the Code of Hermes?
You made it abundantly clear! But your answer was a little light on sources, so I thought I'd add one. Plus you do sort of focus on the case where the rules are abused for selfish benefit, and I thought it was worth mentioning that there are occasionally situations where the code isn't enforced because following it is practically impossible.
Jun
26
comment Is it okay to take power/actions away from PCs to add drama?
Indeed! It doesn't have to be an all-or-nothing thing. Back when I was running paranoia, in fact, I kept a lot of things secret from the players - but not when they'd botched their knowledge rolls, as it was way more fun for them to act on incorrect information when they were in on the joke.
Jun
26
comment Is it okay to take power/actions away from PCs to add drama?
True; If your group's social contract includes players being in on plot secrets for the sake of cooperative drama, this could well apply to you.
Jun
26
comment How can you reconcile the actions of house Jerbiton with the Code of Hermes?
I remember reading a quote in... Covenants, I think it was, and went something like "In the Stonehenge tribunual, contact with mundanes is more or less inevitable; However, in the Swiss Alps, if you can't find an uninhabited valley to hide in then you're not trying hard enough." It was making the point that while the code is theoretically strict, the interpretation and application of the code is left up to the individual tribunals, who decide based on what they think reasonable given the circumstances - or possibly based on what they want to get away with themselves.
Jun
26
comment When creating a scroll, how should the scroll's cost be handled in-game?
Amusing though corsiKa's comment is, the last line is particularly important in this case because Pathfinder deliberately leaves this detail of magic item creation vague; Whether the cost of a magic item is investigated in depth or just left abstract is a decision each table has to come to an agreement about.
Jun
25
comment Looking for a high-action, non-dark setting
While I'm a big fan of Anima: Beyond Fantasy, I have to say it does tend towards the dark a bit. Even many of the easily obtainable options for player characters raise some difficult-to-avoid ethical questions. "Well, yes, I can create life, and yes, it does have human-like intelligence. No souls, though. Is that a problem?"
Jun
24
awarded  Informed
Jun
21
comment How do I fit my character in to a universe I am unfamiliar with?
+1 for a good question relevant to many players and GMs... And also for "the GM actually works for the company who makes the universe," which I will definitely quote out of context later.
Jun
20
comment Change shape: How does it work?
I don't have my rules handy, and I sorely hope to be proven wrong, but I suspect your answer will be "The rules for Alter Self were written with common race-casters in mind, and the rules for Change Shape assume that Alter Self works like it did in 3.5, where it turned the caster completely into a humanoid instead of having a shopping list of specific allowed-if-appropriate-to-new-form effects." I suspect the rules do not account for this theoretically-common situation, so you may have to house-rule it sensibly.
Jun
20
comment How do you force a character to reliably tell the truth?
Even if you can force someone to tell the truth, you still need to worry whether they're telling the whole truth. When a tanar'ri tells you "There are no enemies waiting in the cave," you'd better be prepared for enemies doing something other than waiting, people who won't be your enemies until you enter, enemies in an artificial room that's technically not part of the cave, unintelligent monsters who don't understand the concept of enmity, extremely powerful monsters who don't think of you as anything more than a distraction, and the entire cave turning out to be an illusion.