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Formerly known as 'user867.'


Jun
18
comment How can I tell how powerful an NPC is without being explicitly told?
This answer isn't wrong, but it contains very little actionable information for a player who's less experienced at interpreting hints than the GM expects.
Jun
18
comment How can I tell how powerful an NPC is without being explicitly told?
More broadly, spellcasting enemies tend to be more powerful than non-spellcasting ones, undead or otherwise. This isn't because spellcasters are inherently more powerful than non-spellcasters; It's just that most settings make spellcasters rarer and more powerful than martial types, and this tends to mean that hostile spellcasters tend to be a couple of levels higher than their non-spellcasting peers.
Jun
18
comment How can I tell how powerful an NPC is without being explicitly told?
+1 for answering this almost entirely from the player side. Also for pointing out that high-level characters tend to have better equipment, while low-level grunts do not. Especially mindless undead ones.
Jun
18
comment How do I hint at events outside the scope of the current quest?
I'm not sure how this answers the question. The OP asked for ways of giving players information that isn't relevant to their current quest; This seems to suggest not giving players such rumours.
Jun
18
comment How do I hint at events outside the scope of the current quest?
One thing I've found is useful, often in conjunction with the above techniques, is to give the players a whole bunch of rumours at once; If it's impossible to follow them all, they'll soon realise that they don't have to follow up every rumour. A side benefit of this is that it helps create the impression that there's a living world in the background.
Jun
17
comment How does exactly it works if someone wants to walk into an enemy while being pierced?
It sounds like some house rules are in effect, here - Or at least, I'm not aware of any rules that allow a critical hit with a katana to pin someone; Damage is usually too abstract for that. If this situation is a result of house rules, then there's no way we can answer this question except by suggesting additional house rules to cover the new situation, and this site doesn't handle requests-for-suggestions very well.
Jun
17
comment What are the limits of Glibness concerning Deception?
As a historical note, at least one previous edition's version of glibness made lies undetectable by magical means and increased the difficulty of detecting the lie by mundane means (without making it impossible).
Jun
16
awarded  Nice Answer
Jun
16
comment How does the Elemental Evil product line relate to eachother?
@Adeptus A description of the pre-5e products might provide useful historical background for when describing the relationship of the two products mentioned. Also, it's possible that the OP was unaware of the earlier Temple of Elemental Evil lines, and would have asked about them too if they'd known. I'm not sure if that's what the OP wants, though - which is, of course, why I asked them.
Jun
16
comment How does the Elemental Evil product line relate to eachother?
Do you want answers that go all the way back to The Village of Hommet, the 1e AD&D adventure that started the Temple's story?
Jun
16
comment What's the point of the character sheet?
@thedarkwanderer That information is relevant to your question, and should be edited into it.
Jun
16
comment Is the “+1” in “Long Sword +1” for OOC use only?
I vaguely remember there was at least one edition that brought the "+ number" in-world by describing it as the number of additional dimensions the item existed it. Unfortunately, I can't remember where I heard this, so I can't find a reference...
Jun
12
comment At what point are weapons and items carried for quick access too much?
What is this old school "walk through" you describe?
Jun
12
reviewed Close Can you see areas outside from inside an area of Darkness?
Jun
12
comment Why are high ability scores mandatory to cast spells?
+1. Incidentally, this answers the OP's question about why the ability score requirement for casting spells limits character concepts: Because D&D defines spell casters not only by what magic they can accomplish, but also by the means they accomplish it, including the specific mental faculties they use. In D&D, a wizard can't be unintelligent, because in D&D wizardry is magic performed via intelligence.
Jun
12
comment How to run a campaign for intelligent players with idiot PCs?
I like a simulationist hexcrawl kind of game, and so wouldn't do this in my own campaigns, but if you're going for more of a narrativist game this is great advice. +1.
Jun
12
comment How to run a campaign for intelligent players with idiot PCs?
@LinoFrankCiaralli In Pathfinder, animal intelligence doesn't get above 2, and PC intelligence can get as low as 3 without loss of languages; I suspect the scores you're quoting come from a different edition of D&D, which allowed animals a greater range of smarts. (In 2e, for example, dophins had human-level intelligence.) This is a pathfinder question - check the tags.
Jun
12
comment What advantages does hiding have?
The recent 5e PHB errata clarified that you only have to be partially obscured in order to hide; Perhaps someone who actually knows 5e could spin that into an answer?
Jun
12
comment Can equipment be enchanted and dis/reenchanted without destroying the item?
This answer provides some useful historical details about how this was handled in earlier editions, but it also includes speculation, original ideas, and some off-topic discussion on the way "enchantment" as used in D&D 5e to mean something different to what it does in earlier editions and common parlance. Could it perhaps be pared down to the relevant points?
Jun
11
comment How to run a campaign for intelligent players with idiot PCs?
@HeyICanChan The house rule isn't really relevant to the question. Whether or not they made those checks untrained isn't important; The fact remains that they regularly fail such checks, and that their failing such checks regularly has put the GM in a pickle.