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Formerly known as 'user867.'


May
15
comment Does a caster under the effect of a True Polymorph spell retain their class levels?
It might be answered by a comment in the other question, but that doesn't make it an exact duplicate. We're supposed to "love the non-exact duplicate," if I remember correctly.
May
15
comment What Level of Superior Recovery Does the Monster-Creation Version Give?
Do you have any reference for this? Like, a quote from the Spanish rulebook?
May
15
comment What does “overwhelming” mean in context of magic items?
I once heard that the reason detect magic lacks vulnerability to overwhelming auras is that, unlike the detect alignment spells, it can be made permanent, and having a permanent effect end so easily was considered rather annoying back when 3.0 was being developed. I don't know what basis that story has, though.
May
15
comment How are a simulacrum's feats, skills, and classes allocated?
I had the situation you describe in your final paragraph come up in one of my campaigns: A dragon had created a simulacrum of itself to guard its hoard while it was away; I ended up just using a younger age category for the simulacrum, and hoped the PCs wouldn't think too hard about it. Luckily they didn't, as they instead debated with the simulacrum whether intelligent illusions could be considered sentient.
May
14
comment How are a simulacrum's feats, skills, and classes allocated?
A bit of historical background: In 2e, a simulacrum was created "with 50% of the memories of the original." I'm not sure if this was intended to reduce the utility of the spell as an interrogation tool or what, but it seems a likely basis for the "half of the real creature's levels or HD" line.
May
13
reviewed Reopen How to deal with a disruptive player?
May
12
comment Should all players have their own player's handbook?
Note that some players like being able to consult the rules between sessions, and so might want their own copies of the PHB for that purpose. That depends on the individual players, though.
May
12
reviewed Leave Open Editable character sheet that handles multiple BAB
May
12
comment Pathfinder Cleric Domains: How exactly do they work?
Even more confusingly: You gain access to second level spells at third class level, which is usually your third character level, but not always.
May
12
comment What are the legal/ethical considerations of republishing old adventures for new editions?
I'm voting to close this question as off-topic because it's about copyright law rather than roleplaying games.
May
12
comment How much is a Gold Piece really worth?
+1 for pointing out that the relative value of stuff is different in a world that has had an industrial revolution when compared to one that hasn't but has magic.
May
11
revised How do Tengu use blowguns when they have beaks?
Added real-world research. Better late than never!
May
11
comment Heroic, HP-less, Simulationist RPG Suggestions
I recommend Mongoose Traveller over other editions. It's a little more accessible to modern audiences than CT and MT, is more readable than T4 and T5, and avoids the system problems of d20T and GURPS Traveller (which in any case have features that don't perfectly fit the OP's requirements).
May
11
comment How much of an issue is “Linear Fighters, Quadratic Wizards” in 2nd edition AD&D?
@AceCalhoon More "The system is probably fine, as long as the DM doesn't let players pick their own treasure." 2e's default method of determining which spells players get access to after level one is the dice, which means that collecting specific spells takes either a lot of luck or a DM willing to give players what they ask for in a way that the books don't seem to assume. In other words, rather than being a case of "It's broken, but a good GM could fix it" it's "It's usually fine, but a bad GM could break it." You're right that it's not a complete answer, though. It's a comment. :)
May
8
reviewed Close Wizard minor conjuration ability interpretation
May
8
comment How much of an issue is “Linear Fighters, Quadratic Wizards” in 2nd edition AD&D?
I agree with this answer (knowing fire charm doesn't make you better at solving riddles or fast-talking orcs than the warrior-poet), but I also agree it could do with a couple of examples, ideally drawn from published second edition adventures.
May
8
comment How much of an issue is “Linear Fighters, Quadratic Wizards” in 2nd edition AD&D?
@AceCalhoon Well, expanding on my earlier comment, 2e wizards (other than specialists, and even then there's some caveats) have no inherent ability to gain access to any spell in the books; They have to rely entirely on finding sources to learn those spells from in-game - so 2e wizards may have a harder time collecting the spells that make them so powerful and versatile. It depends heavily on the DM, though.
May
7
reviewed Reject When do you fall if you gain the helpless condition?
May
7
comment How much of an issue is “Linear Fighters, Quadratic Wizards” in 2nd edition AD&D?
As a sort of extension of the magic-items-not-sold-off-the-rack thing, some DMs enforce a degree of manual material component tracking. Not having an ever-full Spell Component Pouch can be limiting, depending on what spells you know. Also, a 2e wizard doesn't necessarily just learn spells "from nowhere" on level up, and may have to find spells on adventures, instead - Though, some 2e GMs do still like to handle it the 3e way.
May
7
comment How does one kill a deity?
Even with the recent edit, this is still opinion-based. If you could name the specific campaign setting you're using, we might be able to give you an answer, provided there's enough published information about how to kill deities in that setting. Otherwise, you're going to have to make something up.