| bio | website | |
|---|---|---|
| location | Melbourne, Australia | |
| age | 28 | |
| visits | member for | 1 year, 6 months |
| seen | May 20 at 4:55 | |
| stats | profile views | 23 |
Formerly known as 'user867.'
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Mar 26 |
answered | Can we add trains in 3.5 without breaking Economy/World |
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Mar 26 |
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Pelor's Blackguard (4e) Somehow, between 3.5rd and 4th edition, the gods just stopped caring. |
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Mar 26 |
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Can we add trains in 3.5 without breaking Economy/World @Ben-Jamin That would be the Greyhawk setting and the world of Oerth (pronounced with a Brooklyn accent), or a homebrew setting that uses those elements. Thanks for clarifying. |
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Mar 26 |
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Can we add trains in 3.5 without breaking Economy/World I agree that a small force of nonmagical characters would be foolish to attack a train, but most D&D settings have rampaging hordes of orcs with shamans, sorcerors and magic items. More importantly, a train in transit represents a large quantity of valuable goods a fair distance from the major metropolitan centers, i.e.: a valuable yet vulnerable target for raiders. If they succeed at the first raid, the plunder will pay for the second, and the third, and so on. Why, then, are you not worried about attacks? |
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Mar 26 |
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Can we add trains in 3.5 without breaking Economy/World How would attacking a train with magic be "retarded?" It's actually faster and easier than attacking other kinds of vehicle, as the route is fixed and it's easier to predict the reaction of the authorities. |
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Mar 26 |
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Can we add trains in 3.5 without breaking Economy/World What world? Which world are you talking about? Adding trains to Toril would have a very different effect to adding trains to Arthas, or to Eberron (which already has them). |
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Mar 26 |
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Software for adding atmosphere via music and sounds You can do simple stuff, as well. You could just use it as a way of managing playlists and queuing up canned sound effects in one place. I do admit, however, that using it for a game requires some preparation before play. |
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Mar 25 |
answered | Software for adding atmosphere via music and sounds |
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Mar 25 |
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Hexagon Dungeon Tiles They're useful if your adventurers are in a dungeon built by giant bees. |
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Mar 25 |
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What's a good system/setting for an X-Files style campaign? I've occasionally thought that it'd be cool to have a system where information on even the special powers available to player characters was only available on a need-to-know basis... Like, if it was printed on handouts only given to players who manage to receive such abilities through random rolls, or something. |
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Mar 21 |
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What are the benefits of roleplaying? They're entertaining. That's the main one. |
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Mar 21 |
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Resolving confusion & conflict re: group's relationship with system rules You said that you expect players to accept the GM's final word, but that does not in itself allow mediation of discrepancy in the participants’ desired relationship with the rules, nor does it describe any constructive action that a participant can take if he disagrees with the group. Describing your experience is a good beginning, but you need to clarify how it relates to the question. |
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Mar 20 |
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Character help: Not just another dumb fighter Not a full answer, but given that you're playing in Eberron, maybe consider Dragonmark feats as a way of gaining basic magic abilities? (You'd need to be of an appropriate race, though - Warforged need not apply.) |
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Mar 20 |
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How do summa of sound quality achieve a quality of 28-level? Y'know, with the quality 14 level 10 summa produced in your example, a magus could reach an art score of 10 in only four years of intensive study- An impressive head start on the score required to write a similar book of their own. Yes, the next 11 will be harder to come by, but it's still faster than studying from vis. What I mean to say is that your calculation for how long it takes to earn an art score sufficient to write a good summa doesn't take into account the availability of the summa you're asking about. |
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Mar 20 |
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How do summa of sound quality achieve a quality of 28-level? +1 for getting to the root of it: The books that are considered worth getting aren't written by ordinary authors, because why would a covenant settle for an average author when there are much better ones available? |
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Mar 20 |
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What are some good chance/luck-themed spells for Sorcerers? @Cobalt I believe it was made a rod in 3.5. |
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Mar 20 |
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Resolving confusion & conflict re: group's relationship with system rules -1 This doesn't answer the question; You've explained how you think things should work, but the question was about how you mediate between multiple such opinions. |
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Mar 20 |
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Why “roll for initiative” in Pathfinder? Note that "Winning initiative" doesn't necessarily means "gets to hit first." It means "Gets to react first" - that might mean choosing to hang back, or to cast a spell, or to run away, or even to wait and see what the fighter does. |
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Mar 15 |
answered | How do you keep players from using out of game knowledge when their characters wouldn't know the answer? |
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Mar 14 |
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How do summa of sound quality achieve a quality of 28-level? Remember, summa of a given quality level being common doesn't mean that authors capable of creating those summa are common - on the contrary, they're likely to have been the stand-out few whose works were so excellent that they they were widely distributed. As a result, the order's greatest authors are most likely to be experts, specialists in their field with an extended lifetime of experience behind them - not just 'ordinary' summer and autumn magi. |