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location Melbourne, Australia
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visits member for 3 years, 7 months
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Formerly known as 'user867.'


Jun
11
comment How much space does housing people take up?
To some extent this will depend on the social standing and wealth of the covenfolk in question, and whether their families are included.
Jun
11
comment How to run a campaign for intelligent players with idiot PCs?
This is an excellent answer! (However, I'm surprised that characters can tell that an unfamiliar symbol is profane just by looking at it.)
Jun
11
comment Can my Ranger's pet continue to attack if I am knocked out?
@Forrestfire Ooh! Post that as an answer!
Jun
11
comment Does falling damage by weight get limited to 20d6?
It is therefore a decent idea to drop on most enemies from no more than nine feet above the ground.
Jun
10
comment How do new characters get equipment?
Also, Wizards technically get more starting wealth in the form of equipment than any other class, in the form of their spellbook. Admittedly, no sensible wizard is going to sell their spellbook (aside from the page with Read Magic), but at least they don't have to shell out to buy it.
Jun
10
comment How do I convey that Traveller and the Outer Veil setting are more deadly than RPGs my players are used to?
Your title asks a different (but related) question to your question body. THe title asks "How do I convey that Traveller and the Outer Veil setting are deadly?" while your body asks "How do I stop my PCs from going on killing sprees?" Voting to close as unclear which you are asking.
Jun
10
comment Can a Sin Eater eat sins from something they did not kill?
Indeed it would. Honestly, it sounds like something not intended to me - but then, I don't have a copy of the rules in question.
Jun
10
comment Can a Sin Eater eat sins from something they did not kill?
A few kinds of undead (liches, ghosts, etc.) can rise as undead despite not being killed by undead.
Jun
9
reviewed Approve Does interrupting sleep to keep watch prevent any healing at all?
Jun
9
comment What's the advantage of being proficient with a Disguise Kit over the Deception skill?
I agree is is the better answer; I just think it could do with a little improvement.
Jun
9
comment What's the advantage of being proficient with a Disguise Kit over the Deception skill?
@DaleM I thought the bit about there being overlap between the two proficiencies removed that ambiguity - but it now occurs to me that there might be a form of overlap other than self-disguising that I've overlooked, so I'll agree that it's ambiguous. Perhaps you should change the wording of your first sentence to "I might respectfully disagree?"
Jun
9
comment What's the advantage of being proficient with a Disguise Kit over the Deception skill?
SevenSidedDie didn't say a disguise kit can't be used on yourself. He said it can be used on someone else. In no way did he rule out someone using it on his or her own self.
Jun
9
comment How to represent invariable bonuses in Fate Core
The costing would depend on the model you used; And, as costs may affect the viability of some options a model makes available, the costing also affects the relative desirability of models. I don't think the questions can be easily separated. Especially if you want to support tricky stuff like swapping Pokemon into and out of an existing team, or breeding.
Jun
9
comment How to represent invariable bonuses in Fate Core
Yeah, I'm really not sure how to tackle this. All Pokemon (or all moves) need these stunts depending on their type, so it feels a bit weird to make them pay for stunts on a case-by-case basis; but on the other hand, making them universal seems to invalidate the normal refresh/stunt tradeoff by allowing access to stunts without having to pay for them. Plus, having to pay per-mon makes it hard to play a Hex Maniac.
Jun
9
comment Were Illithids inspired by Cthulhu?
@Bryant No surprise there. Cthulu's big on tagging.
Jun
9
comment How to represent invariable bonuses in Fate Core
This would have interesting repercussions, because some types have "super effective" or "not very effective" effects against a large number of types; Each character's going to end up with a large number of stunts. Maybe some kind of campaign stunt system could work? Or... Hmm, but then you'd have to worry about characters having stunts without paying for them. This is hard. +1 anyway.
Jun
9
comment How to play a high level character concept from level 1
My knee-jerk reaction is that this is too broad and primarily opinion-based. How can we answer aside from "Ask you GM what will fly?"
Jun
4
reviewed Leave Closed As a GM is it unfair to secretly protect one player's character to keep the peace?
Jun
4
reviewed Reopen Is making a bet you can't lose an evil act?
Jun
4
comment How can I avoid metagaming when I know things my character doesn't?
This isn't a bad solution to the problem of knowing information that would influence a decision. Could you perhaps go into more detail about how to set the odds for such checks?