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Formerly known as 'user867.'


May
6
reviewed Reviewed As DM, what should I do when players roll perception where there is nothing to be found?
May
6
comment As DM, what should I do when players roll perception where there is nothing to be found?
Oh, and you may have done this already, but you should check out our FAQ and tour sometime.
May
6
comment As DM, what should I do when players roll perception where there is nothing to be found?
Welcome to the site, Mark! This is a good trick for preventing players from realising they've failed perception checks, but it doesn't stop them from slowing down the game by searching for bugbears and baubles where none exist to be found. If you have any advice about that, it could make a valuable addition to your answer.
May
6
comment Does mirror image copy pre-existing conditions?
That first sentence seems a little strong... I mean, you could argue that if the sorcerer is standing next to a castle, then all the mirror images come complete with illusory castles of their own, and many DMs I know would consider that a long bow to draw.
May
6
comment How do you play D&D when we don't have dice to play with?
@corsiKa You could post that as an answer.
May
6
comment Does using a blink shirt to teleport provoke attacks of opportunity?
I guess maybe preincarnate souls are no more supernatural than incarnate or post-incarnate ones? I mean, living people don't provoke attacks of opportunity when animating their bodies, and petitioners and incorporeal undead aren't picked up by Detect Magic...
May
6
comment What is the best system for fantasy, modern, and scifi “simulation”?
GURPS is the answer here. It does exactly what the OP is asking for, and does it well. A word of warning, though: As a result of being so uncompromisingly simulationist, it does make some options strictly inferior to others (futuristic firearms outclass steel-age swords and arrows every time), but if that's what you want it's quite possibly the best out there.
May
5
awarded  Nice Answer
May
5
revised What are the advantages and disadvantages of Player-driven versus GM-driven mechanics in Pathfinder
Added a reference to my extremely relevant Pathfinder experience that I could've sworn was already in there.
May
5
reviewed Close Does going outside of range or line of sight after casting a spell have any effect?
May
5
comment Does going outside of range or line of sight after casting a spell have any effect?
We usually encourage question-writers to ask only one question per question. Feel free to ask multiple questions per day; They're easier to answer that way, which means they get better quality answers, which means that the site as a whole is a better place.
May
5
revised What are the advantages and disadvantages of Player-driven versus GM-driven mechanics in Pathfinder
Added section on trust, changed language of "jerk" paragraph to be more inclusive of poor judgement.
May
5
answered What are the advantages and disadvantages of Player-driven versus GM-driven mechanics in Pathfinder
May
5
comment What are the advantages and disadvantages of Player-driven versus GM-driven mechanics in Pathfinder
Hmm, given the potentially-contentious subject matter of this one, I suspect it'd be good to avoid speculation; Hopefully, only GMs and players with experience of using some variant of this policy should answer.
May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
@DCShannon If you learn OOC that there's a trap down the left corridor, you're in trouble. If you choose to take the right corridor, it's hard to say you're not using OOC knowledge. You could go down the trapped corridor deliberately, but then you're still making a decision based on OOC knowledge, and you get hit by the trap. If you flip a coin for it, you're no longer getting to make one of the adventure's meaningful decisions. Now, I know this isn't a perfect example, but you see my point: Even if you honestly want to avoid metagaming, certain types of OOC knowledge can spoil things.
May
5
revised How do I reward creative combat improvisation without making it overpowered?
Added 'house-rules' tag.
May
5
comment How do I reward creative combat improvisation without making it overpowered?
This is a really interesting question. There are games that give specific mechanical benefits to players who creatively describe their attacks and attempt unusual stunts (Your player would love Feng Shui), but to the best of my knowledge D&D 5e is not such a game; I guess if anyone's had experience porting such rules into 5e they could post an answer describing their experiences.
May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
@RafaelCavalcantePaulino If that's an important part of your answer, you should make it a part of your answer.
May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
That last paragraph should really be re-written for clarity. These comments won't last forever.
May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
@DavidFass Do it enough, and they'll start to recognise it. Eventually they'll learn to recognise when you're about to do it, and then you don't even have to start.