5,073 reputation
1145
bio website
location Melbourne, Australia
age 29
visits member for 2 years, 8 months
seen 16 hours ago

Formerly known as 'user867.'


Jul
8
reviewed Close New Campaign Advice for a Small Party (1DM, 2PC)
Jul
8
reviewed Leave Open What exactly is the Dragonborn template?
Jul
8
reviewed Leave Open Trivial Knowledge vs Kirin Path
Jul
8
reviewed Reviewed Character wealth by level for 4E?
Jul
8
comment What can I do when the GM dislikes my choices in play?
+1 for talking to the GM about it. This GM clearly has some problem with your use of augury and desires to punish you for it, but without any explanation as to why, the punishment won't necessarily alter your behaviour in the way he intends; Finding out exactly what it was that annoyed him about your actions will help you both enjoy the campaign.
Jul
8
comment How relatively strong is a character of a given level
This isn't a full answer, but 3.5rd edition's Dungeon Master's Guide had some basic rules for determining the population of a settlement by class that heavily implied that characters of any given level were significantly rarer than characters of the level directly below. As some of the answers below have said, though, it's setting-dependant.
Jul
7
comment How is Paranoia - High Programmer different in play from Paranoia - Troubleshooter?
This doesn't really answer the question. It does say that there are differences between High Programmer and Troubleshooter, but it doesn't actually describe what those differences are.
Jul
7
reviewed Close How do I balance the starting equipment of my players?
Jul
7
reviewed Leave Open Advice for making an adventure entirely based on “boss” battles?
Jul
7
reviewed Close Any good module/quest for 6 Lvl 3 PCs?
Jul
7
comment Battle on Lightning Rail, Movement Rules
Don't forget to ask spellcasters for concentration checks! Being on a swaying train in high wind isn't so different from being on the deck of a ship in blustery weather.
Jul
7
comment Advice for making an adventure entirely based on “boss” battles?
This isn't enough for a full answer, but what differentiates a "boss" battle from a regular one isn't that it's necessarily harder, nor even that the foe is mechanically unique; It's that the foe has a name, and is a character in its own right, and - most importantly - that defeating it changes the world somehow. To put it another way, the way to make your boss battles interesting is to give each one a unique personality, motivation, mannerisms and place in the world that make them memorable and interesting beyond the mechanical threat and +1 happiness ticket they represent.
Jul
7
comment How do you decide if a disease is the cause of death?
Minor point: Characters don't die of hit point loss until they hit -10 hp in 3.5e. Your example would require the character to have -9 or -8 hp before taking the constitution damage, and -11 or -10 afterward.
Jul
4
reviewed Leave Open How to optimize a rogue for highest attacks/round and damage/attack?
Jul
4
comment What if a divine spell targets “allies” and your allies aren't who you think they are?
Worse, you also have a foolproof way of finding hidden, invisible, or otherwise undetectable opponents.
Jul
4
comment How do I make a dungeon the party will not know they are getting lost in?
ACKS specifically prohibits players from adding details to their map while being chased; They have to rely on their memories when they stop. Different groups may or may not enjoy this style of play, however.
Jul
4
comment What exactly is blackfire?
You could also go the other way, and declare that in your multiverse, Blackfire is a purely artificial phenomenon discovered by accident during an experiment with necromancy - and that it's the subject of intense research by mages fascinated by this "new element" of magic energy, and prospect that there might be other non-naturally occurring magical energy processes just waiting to be discovered and utilised.
Jul
4
comment What's a good way to deal with Random Encounters inside Dungeons?
Random encounters can also be used to provide the impression of a "living dungeon" by having encounters in areas the players have already visited (and cleared out). It's another good situation to plan random encounters, though - a patrol of kobolds is likely to get more and more jittery if they keep on encountering corpses.
Jul
4
comment Looking for a specific group set of magic boots
Did both pairs have to be worn by the same person?
Jul
3
comment Pathfinder Magic Item Creation Limits
@Aaron With the money you save, you could buy a keep to keep your belt in.