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Formerly known as 'user867.'


May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
@DCShannon If you learn OOC that there's a trap down the left corridor, you're in trouble. If you choose to take the right corridor, it's hard to say you're not using OOC knowledge. You could go down the trapped corridor deliberately, but then you're still making a decision based on OOC knowledge, and you get hit by the trap. If you flip a coin for it, you're no longer getting to make one of the adventure's meaningful decisions. Now, I know this isn't a perfect example, but you see my point: Even if you honestly want to avoid metagaming, certain types of OOC knowledge can spoil things.
May
5
revised How do I reward creative combat improvisation without making it overpowered?
Added 'house-rules' tag.
May
5
comment How do I reward creative combat improvisation without making it overpowered?
This is a really interesting question. There are games that give specific mechanical benefits to players who creatively describe their attacks and attempt unusual stunts (Your player would love Feng Shui), but to the best of my knowledge D&D 5e is not such a game; I guess if anyone's had experience porting such rules into 5e they could post an answer describing their experiences.
May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
@RafaelCavalcantePaulino If that's an important part of your answer, you should make it a part of your answer.
May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
That last paragraph should really be re-written for clarity. These comments won't last forever.
May
5
comment As DM, what should I do when players roll perception where there is nothing to be found?
@DavidFass Do it enough, and they'll start to recognise it. Eventually they'll learn to recognise when you're about to do it, and then you don't even have to start.
May
4
comment Is it possible to betray the party in D&D?
@Jorg Not all editions of D&D have alignment penalties, and some editions have very different systems of alignment to what second edition had, so the kind of penalties you're thinking of won't necessarily apply.
May
4
comment How to handle Player vs Player in FU rpg?
I've got cognitive dissonance with a game called "FU" not involving PvP elements. Oh, well.
May
4
comment An explanation of magic in Call of Cthulhu
@AntoineRenault We expect question-askers to do a little research before posting a question here, and when it comes to asking questions about specific aspects of a setting and system, reading the relevant rulebook is usually the first stop. If you have specific questions about how to interpret what your research turns up, we can help with that - but if you're simply unwilling to read the relevant resource yourself, this question is likely to be closed.
May
4
comment What's the difference between a roleplaying game and a board game?
@DuckTapeAl You should make that an answer - Which is to say, if you believe the answer is that there is no easy definition of the distinction, that's an answer in itself.
May
4
comment Are risks of non-combat death exciting or just frustrating and discouraging?
@thatgirldm Also, I really ought to avoid writing comments that depend on precise shades of meaning while tired. Sorry for the confusion.
May
4
comment Are risks of non-combat death exciting or just frustrating and discouraging?
@thatgirldm HeyICanChan has part of it; There are also play styles that depend on the players' choices having consequences that are reasonable in light of the setting and genre's internal rules of cause-and-effect. In such a game, if the reasonable consequence of falling down a hole is death, "saving" players who decide to take the risk and fail removes meaning from the players' choice whether or not to attempt the jump. Tl;dr: I'm objecting to the "never kill a player just because they had two unlucky dice rolls," not the rest of your answer. "Never" is a playstyle-specific word.
May
4
comment As a fighter human is it possible to have a pixie as a companion?
@Yahuligan A 'familiar,' in the context of Javelin's comment, is a mechanical benefit that you may acquire depending on the choices you make as you build your character. A 'companion,' in the broadest possible sense, is someone whose company you keep. There is overlap between the concepts, but not all companions are gained through class features; Many are hirelings, for example, or people you're escorting, or just travellers heading to the same destination who you met on the road. The other PCs can count as companions, for instance. Does your pixie have to be granted by a class ability?
May
1
comment Are risks of non-combat death exciting or just frustrating and discouraging?
Hmm, this is good advice for some play styles, but not all - It might be considered inappropriate in a pure sandbox, for instance. Could it perhaps be expanded?
May
1
comment What happens to the other planes when the Material Plane get destroyed or disappears?
@BrianBallsun-Stanton If you see this message, always choose retry.
May
1
comment Are risks of non-combat death exciting or just frustrating and discouraging?
Hmm, this seems like it'd depend heavily on the preferences and playstyle of the table - so I guess a good answer would have to address a variety of different playstyles (possibly with reference to the same-page tool).
May
1
reviewed Leave Closed Are risks of non-combat death exciting or just frustrating and discouraging?
May
1
comment Problems to look out for if you are a D&D group who play Fate for the first time?
@Cristol.GdM Blame the cure blank wounds spells; If hit points aren't damage, these spells are poorly named; If those spells are aptly named, then hit points must include damage. The same is not true of stress boxes, which clear instantly the moment a stressful situation ends.
May
1
comment What to do with the man of few words who can't seem to shut up? (quiet character, talkative player)
You seem to be describing a large number of not-really-related issues: A campaign style that you feel denies you opportunities to roleplay, a character personality that doesn't fit with the role you find yourself playing in the party, adventures that don't fit the motivations you have established for the character... Each of these is a different problem with a different solution. If you could ask separate questions for each, they would be easier for us to answer.
Apr
30
comment What sort of cheat sheets should a new DM have for a better flowing 5e game of Dungeons and Dragons?
Ah, you intend this as a frame challenge? Hmm. Could you make that a little clearer, perhaps?