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location Melbourne, Australia
age 29
visits member for 2 years, 4 months
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Formerly known as 'user867.'


Apr
17
comment How to handle player knowledge when they fumble a knowledge roll
Ignorant != Stupid. You do make a good point that some players do not enjoy maintaining player/character knowledge separation, though.
Apr
15
comment How would I make custom items into a set?
One possible, partial solution to the cost paradox would be to remove set bonuses, and instead give the items in the set specific abilities designed to compliment each other so that sets work well when all the parts are held and used in conjunction. There's a risk of losing the flavour of a set that way, though. Hmm...
Apr
15
comment How would one create a bag of coin-changing?
@Zachiel There's ways around that. For instance, the bag's portal might link to a secure vault in Arcadia that's conveniently close to one of the pre-existing portals to the city of doors.
Apr
15
comment Is there an official rule set for for unstable magic in 3.5 edition?
@Dakeyras There was a 3.X supplement that included a wild magic spell caster class, but it's been so long since I read it that I've forgotten where it was, or which variant of 3.X is was made for.
Apr
14
comment Can I program myself to use Gunnery instead of any ranged-weapon skill?
+1 for pointing out the distinction between skill definitions. That said, rather than carting around AIs for each gun you have, you might be better served by some skillsofts for the guns you want to use, or by psychosurgery to boost your skills to the requisite levels.
Apr
10
comment Intellego Imaginem - What feedback do I get from manipulating my sense of touch?
I'm not sure how good a comparison Touchsight would be, given that Ars Magica uses rather different physical laws and concepts of the senses to D&D, but this is otherwise a good answer. +1.
Apr
9
comment What software can be useful for a DM running D&D?
This question looks like it would invite lists-of-lists answers; I'm therefore voting to close it unless it can be narrowed down.
Apr
9
comment Should drawing weapons involve an initiative roll when combat isn't going to happen?
Good answer. (I do feel the need to point out that this is a matter of player expectations of what initiative means, though; Certainly, many groups do assume that "roll initiative" = "start combat," but not all.)
Apr
8
comment Is negative energy (or chanelling it) necessarily evil?
This would be a great answer if the OP was asking only about spells. However, they're also asking about the Channel Energy supernatural ability. If you expand this answer to cover supernatural abilities that use negative energy as well as spells, it'd be better than it currently is.
Apr
8
comment How can market price of magic items be calculated from crafting price?
There are exceptions to this. Specifically, items that replicte the effects of spells with experience point components, focus components or expensive material components add a bit more to the market price without necessarily increasing the crafting price by half that - but I've not got my rules here to remember exactly what the changes are that need to be applied.
Apr
7
comment How do I learn to become a good GM?
Welcome to the site, @ZakK - Unfortunately, I feel obliged to point out that this isn't currently answering the question "How do I learn to be a good GM?" There's some decent advice here, but if you could tie it more clearly to the OP's question it'd garner a few more upvotes.
Apr
3
comment As a newbie DM, is it OK to borrow plots from MMOs for my game?
I've never had problems with basing settings and adventures on published material. The differences between the PCs and the original's protagonists, changes to the setting caused by the players interfering, and random die rolls tend to make the game diverge enough from the original's plot that everything turns out differently anyway. Those all depend on your playstyle and players, though, so YMMV.
Apr
2
comment Small ships and interplanetary communications
Keep in mind that a lot of the information in the rulebooks is for equipment player characters are likely to get their hands on; It's entirely possible there are other communications devices commonly used by background NPCs but that wouldn't have a useful place in any in-game situations the game's developers thought about. Also note the philosophy that the rules should only be consulted when an answer based on reasonable assumptions isn't readily forthcoming; Not everyone agrees with how to apply it, but it's useful in a lot of games.
Apr
1
comment Ring of the Ram and (Any) Golem 3.5 D&D
@WannabeCoder A "regular ranged attack" is exactly what they mean: An attack that has to be rolled and surpass the target's AC, as opposed to a ranged touch attack, which uses most of the same mechanics but ignores natural and armour bonuses to AC, and is therefore considered preferable in most circumstances.
Mar
31
comment Advice for AD&D 1e without miniatures or tiles?
When describing the layout of places, include enough detail that players can make informed decisions; This includes sufficient information for detailed tactical positioning if detailed tactical positioning is something you intend to make an important part of gameplay. I know it might seem obvious, but "level of detail should be proportional to the requirement for detail" is a thing some GMs new to the theatre-of-the-mind style take a while to get the hang of.
Mar
31
comment Slavic AD&D Campaign Setting Resources
Often the trickiest thing with homebrew content of the kind described in this answer is estimating how hard your players will find it and coming up with fair and reasonable experience point rewards for overcoming challenges, but those are skills that can be gained with practice.
Mar
29
comment Investigating suspects and evidence in a D&D3.x based world
As a consequence of the game features described in this answer, one way to make 'mundane investigation' techniques work is to make any kind of supernatural element sufficiently rare or unknown that it can be ruled out - but that only works in campaign settings where magic is already acknowledged as being rare.
Mar
27
comment Cyborging in Paranoia 25th Anniversary Edition
"Of course cyborging is legal, Citizen! As long as you've filled out form [DELETED FOR SECURITY REASONS] and filed it with your local CPU office 3-27 cycles before receiving your prosthesis. You did remember to do that before getting your arm replaced, didn't you?"
Mar
27
comment What are the advantages of AD&D over D&D3?
In some circumstances, lack of 3e-style "customisation" can also reduce the ability of players to create characters that come close to their concepts. While having elements of a character's concept being represented mechanically is definitely a benefit, it also sets the expectation that that's how elements of a character concept are represented, and thereby invalidates to some extent any character whose concept isn't adequately supported by the rules that are available.
Mar
27
comment AD&D 1e and “Skill Checks”
I don't have a decent reference available, but some GMs would just call the player to roll 1d20 and try and get lower than whatever ability score seemed most relevant to the task being attempted. Of course, this only makes sense if the task is one for which the outcome isn't obvious, as the 3-18 stat range means that failure and success are both always possible on such a roll. (Come to think of it, other dice sizes and die combinations might avoid that problem.)