| bio | website | |
|---|---|---|
| location | San Francisco, CA | |
| age | ||
| visits | member for | 2 years, 9 months |
| seen | Sep 10 '12 at 21:57 | |
| stats | profile views | 36 |
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Aug 19 |
awarded | Yearling |
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Aug 20 |
awarded | Yearling |
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Feb 16 |
comment |
Is it possible to turn Tenser's Floating Disk into a chariot? I don't see anything that would prevent you from sitting on the disc, holding some ropes, and being pulled by a horse. |
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Feb 11 |
comment |
Good Single Word Instruction for “Command” Spell OK 7, now I know where to get my edition-weenie points when I need them :) |
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Feb 10 |
comment |
Good Single Word Instruction for “Command” Spell "One round" is the right answer regardless of edition. I don't have my 1e books handy but 2e is pretty clear that "round" should be interpreted loosely, which appeals to my sense of freeform play. The referee can say the round is over whenever he wants, without the player taking out a stopwatch to count out 6 or 10 or 60 seconds. I'm pretty sure D&D has used "round" and "turn" from the beginning for exactly this reason, rather than just saying "1 minute" or "10 minutes". |
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Feb 10 |
comment |
Starting the first game tips? A better way of making this point is, pick a cinematic or literary reference world known to all the players and say "this is going to be like Arrakis but with sand dwarves and golems" or "this is going to be set in the Princess Bride universe with these races and guilds". Yes, it is great if all the players have seen the same movie or read the same book and want to play a game there, but it does not have to be Lord of the Rings or whatever "standard fantasy" means to you. |
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Feb 10 |
comment |
Good Single Word Instruction for “Command” Spell @7 Good point about this, I looked it up in my 2e PHB and it has a nice circular definition that a round is the amount of time it takes to perform one basic action -- "approximately one minute" but "precise time measurements are impossible to make in combat". Examples include "drink a potion", "light a torch"; interestingly "change weapons" is considered to take a negligible amount of time rather than a full round. |
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Feb 10 |
revised |
Good Single Word Instruction for “Command” Spell round is not a number of seconds but time to perform a basic action |
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Feb 9 |
revised |
Good Single Word Instruction for “Command” Spell added 25 characters in body |
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Feb 8 |
answered | Good Single Word Instruction for “Command” Spell |
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Feb 7 |
comment |
House Rules for AD&D Character Generation (1e+) My thoughts: 3d6 is intended to be the stat distribution for HEROES, in the rules as written. Anything higher is stat inflation, and implies that only characters with above-average stats are fun to play -- which is a self-contradictory idea, because everyone can't be above average. When multiple 16's are required to qualify for a class, stat inflation quickly becomes runaway stat inflation; then why not just give everyone d4+14? Best to nip this stat fetishism in the bud and have fun playing your character, not bragging about your numbers. |
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Feb 7 |
comment |
House Rules for AD&D Character Generation (1e+) Cool, I'd try this but personally I'd start each attribute at 7 to avoid stat inflation. |
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Feb 4 |
comment |
House Rules for AD&D Character Generation (1e+) Like I said, ur doin it wrong :) by which I mean... in my personal philosophy, let the character develop during play, instead of frontloading the work during chargen. |
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Feb 4 |
answered | House Rules for AD&D Character Generation (1e+) |
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Feb 4 |
comment |
House Rules for AD&D Character Generation (1e+) So according to your system no character can ever have below 10 in any stat? Don't you think it's fun to play a character with at least one weakness? Sorry but this is munchkinism. |
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Feb 4 |
answered | Would it be possible to use old Judges Guild items in a modern campaign (D&D 4e for example?) |
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Jan 29 |
comment |
Third-Person Limited Narration or Third-Person Omniscient Narration? I understand role-playing psychological limitations; your character may be compelled to fornicate with animals, while you yourself are not. I don't understand how this means the DM should give the player information his character doesn't have. Maybe you can give an example. |
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Jan 29 |
answered | Magocracies and theocracies in Dnd? |
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Jan 29 |
answered | What non-RPG hobbies are complementary to the RPG addiction? |
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Jan 27 |
answered | Recommended Blogs / Sites for AD&D |