2,055 reputation
522
bio website oddlounge.tumblr.com
location Greece
age 24
visits member for 2 years, 9 months
seen Jul 6 at 15:01

Lua/Corona SDK developer with background in C#, C++, XNA, Prolog, DirectX, OpenGL/GLSL with SDL.

I create entertainment software for your personal computing machines and mobile telephony gadgetry.

Avid roleplayer and curator of all things tabletop RPG. Have played Dungeons and Dragons 3.5 and 4e, Call Of Cthulhu, All Flesh must be Eaten, Everway, Pathfinder, Vampire: The Masquerade, Changeling: The Lost, Geist: The Sin-Eaters, Fallout, and have read Nobilis, Cyberpunk 2020, The Burning Wheel, Lord of the Rings RPG, Legend of the Five Rings, Mechanical Dream, Aria: Canticle of the Monomyth, Discworld GURPS, Blue Rose, Das Schwarze Auge (The Dark Eye), Dragon Age RPG, A Game of Thrones RPG, Wheel of Time RPG, Grimm RPG, Blue Planet, Eclipse Phase, and Gamma World.

I also like marshmallows.


Jan
31
comment History of Hell and the Arch Devils and Demon Lords
The article is limited to Astaroth, Belial and Satan, and to AD&D (1st ed) and is thus inappropriate, although an interesting read indeed.
Jan
30
comment Best way to use a GM Screen nowadays?
Yep, as a screen, standing up. Table has to be the right height, obviously, then its amazing
Jan
30
comment Can the New World of Darkness be played with kids (11+)?
There were Blood Bonds, but as far as I witnessed, they involved a vampire drinking another vampire's blood. No sex at all. Also, no Daeva (I don't even know what they are) and neither do I know what The Kiss is, but there was none of that either. It mainly consisted of Cammies, Sabbat and Indies, and that's it. 99% of the players were begginers, so I think the GM spared us the expanded universe.
Jan
30
comment Can the New World of Darkness be played with kids (11+)?
Not necessarily - I never played any Vampire, oWoD or nWoD, with any sexual themes in it. I realise it might be a common theme in Siring, if not other things, but not necessary.
Jan
25
comment What approaches are there to lessen or eliminate reliance upon dice in an RPG?
@AdamDray Dread fanboys?
Jan
24
comment How do I balance game interactions between a giant mecha that can level cities and its pilot?
+1 for plot advancement and diplomacy when outside the suit.
Jan
16
comment What Lovecraft inspired classes exist?
It's true, though, as I'm sure you'll agree. Nothing close to Lovecraftian Mythos exists outside the Lords of Madness sourcebook, and I invite anyone to prove me wrong. (excluding published adventures and Dungeon or Dragon magazine)
Jan
16
comment What Lovecraft inspired classes exist?
Care to exlpain that downvote?
Jan
12
comment How should I make a musical performance into a skill check that is interesting and dynamic?
@valadil I have no musical talent of any kind :D
Jan
12
comment How do you fight a sea creature?
what kind of creatures? Do they have tentacles, like a kraaken?
Jan
11
comment How can I bring in new players on the fly?
I still don't understand what the problem is. Apart from explaining them what the party lacks in terms of roles and explaining to them what the setting is like, what other information do they need that you can't give them on the spot?
Jan
5
comment Why does everyone carry a 10' pole?
I always thought it was so that people can make "I wouldn't touch that with a ten foot pole" jokes in-game....
Jan
5
comment How should I replace a skill for a wild animal in Mouse Guard if it doesn't have one?
Cheers friend, that makes sense : )
Jan
5
comment How should I replace a skill for a wild animal in Mouse Guard if it doesn't have one?
How about social skills? Would a wolf/fox/squirrel/snake not converse, and use Persuader/Deceiver?
Dec
19
comment How can I treat old and new players fairly, without upsetting anyone?
@valadil I didn't say/mean you should always regulate the dice. Only when you need to, to keep players in the game (I don't like killing characters) and in case you have planned a massive dramatic conversation or skill check that you need to develop in a certain way to create hype and drama (I'm not talking about everyday combat)
Dec
15
comment How can you find a balance between effective/optimised characters and creative characters?
I can only apologise. Let me see if I get this straight; You like playing characters who are interesting but are not good at what they are supposed to do? Is them not being good at what they are supposed to do part of what you like, or simply a side effect? Where does the problem lie?
Dec
14
comment How do I help create story around the table without writing it?
well, NPC's, enemies and factions you can fully flesh out, the way you imagine them. Just don't write too much about how the players succeed (or how you expect them to succeed) each goal you put them. Create the world around them, not what they do in it :)